Also here is a video. I doubt tho that lua can make them chase the player
1. This is realy unfair.
2 Use txt or koribo blue to make this.
WHAT THE HELL MAN?
Seriously, how are you supposed to make this using NPC codes and (?) Kuribo Shoe? -----------------------------------------------------------------------------------------------------
What the framecount does in this code?
Re: [LunaLua] Real Red Birdo
Posted: Tue Jan 12, 2016 9:30 am
by Cedrik
2 Use txt or koribo blue to make this.
WHAT THE HELL MAN?
Seriously, how are you supposed to make this using NPC codes and (?) Kuribo Shoe?
Kuribo blue is a program you can click, what the npc make, you choose. Them it makes a txt data.
Search in GENERAL in old topics.
Re: [LunaLua] Real Red Birdo
Posted: Tue Jan 12, 2016 9:32 am
by zxcv
But you can't make chasing hammer brothers with NPC codes anyway
Re: [LunaLua] Real Red Birdo
Posted: Tue Jan 12, 2016 9:34 am
by Saltlord
I'm pretty sure that you can only change the hitbox and the speed of an enemy, and not how it interacts with da player... (I'm talking 'bout .txt files and Kuribo Blue)
Re: [LunaLua] Real Red Birdo
Posted: Tue Jan 12, 2016 9:40 am
by Cedrik
Prado wrote:But you can't make chasing hammer brothers with NPC codes anyway
They doesn't realy chase, they go in one direction, like in the SMB1 video.
Re: [LunaLua] Real Red Birdo
Posted: Tue Jan 12, 2016 9:50 am
by underFlo
But isn't Kuribo Blue just glorified NPC code editing? Why would you specifically mention that?
Re: [LunaLua] Real Red Birdo
Posted: Tue Jan 12, 2016 2:35 pm
by Mable
I still don't get how this is unfair but k.
Re: [LunaLua] Real Red Birdo
Posted: Tue Jan 12, 2016 3:10 pm
by zxcv
because hammer bros are already OP with normal behavior, and with chasing they could be even more powerfull
Re: [LunaLua] Real Red Birdo
Posted: Tue Jan 12, 2016 4:21 pm
by Mushroom King
Too bad they can't jump between rows of bricks like they do.
Re: [LunaLua] Real Red Birdo
Posted: Mon Oct 24, 2016 2:06 pm
by loop
Sorry for the bump, but the code isn't working. Here is the error.
It doesn't perform the arithmetic correctly.
Re: [LunaLua] Real Red Birdo
Posted: Mon Oct 24, 2016 4:11 pm
by PixelPest
Try adding local frameCount = 0; to the top of the file
Re: [LunaLua] Real Red Birdo
Posted: Mon Oct 24, 2016 4:58 pm
by Emral
PixelPest wrote:Try adding local frameCount = 0; to the top of the file
Fixed. I thought you were aware you should always make things local.
Re: [LunaLua] Real Red Birdo
Posted: Tue Oct 25, 2016 10:28 pm
by PixelPest
Enjl wrote:
PixelPest wrote:Try adding local frameCount = 0; to the top of the file
Fixed. I thought you were aware you should always make things local.
I am. I seem to always forget it when I write code into a sentence like that
Re: [LunaLua] Real Red Birdo
Posted: Wed Oct 26, 2016 6:26 pm
by loop
PixelPest's suggestion worked. Problem solved. Thanks.
Re: [LunaLua] Real Red Birdo
Posted: Sun Oct 30, 2016 8:40 am
by Axiom
Enjl wrote:
PixelPest wrote:Try adding local frameCount = 0; to the top of the file
Fixed. I thought you were aware you should always make things local.
i just completely forget to copy that in when i put it on github i guess
Re: [LunaLua] Real Red Birdo
Posted: Sun Oct 30, 2016 1:59 pm
by timocomsmbx2345
But the real red birdo would spit 3 things, one of them being an egg and the other 2 being fire with RNG.