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Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Thu Jul 02, 2015 3:50 pm
by Valtteri
LordKofu wrote:Sorry, but this is as awful as it can get.
And stop typing like that.
That was rude. At least tell him where to improve on.

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Thu Jul 02, 2015 4:39 pm
by Murphmario
Why does the sideways pipe have different colors? And I'm pretty sure that's not the size of the original Splash Woman sprite (I saw it before.)
LordKofu wrote:Sorry, but this is as awful as it can get.
And stop typing like that.
illas3000 made worse. He couldn't even align the masks properly!

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Thu Jul 02, 2015 6:38 pm
by Ness-Wednesday
LordKofu wrote:Sorry, but this is as awful as it can get.
And stop typing like that.
1. I Already Know That It's Awful, And I Am New To This Stuff.
2. I Don't Know Why Is The Pipe Different I Will Soon Fix This.
3.I Don't Know Why Did Pikachris' Tutorial Failed Me.
4.My Computer Isn't Compatible With Gimp.
5.I Am Not Good At Typing English (Communication Dissorder).
6.I Should Start Redoing Some Of These (Especially Barney).
7.Why Do The Newbies Always Get The Bad Luck Around Here?
8.When I Resize With Gimp, The Sprites Are Blurry.
9.I Am Busy With A Project So It Will Be Slow On Prosses In Order To Fix All This.
10.And Finally, It Is Small And I Already Mentioned It In The First Post.
Yeeshhh..... :x

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Thu Jul 02, 2015 8:26 pm
by deleted_account
Please, your grammar and such is okay, just don't capitalize every single word. Not that hard.

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Fri Jul 03, 2015 1:04 am
by underFlo
Just using paint.net would fix a lot of those problems. That's also the software PikaChris used in his tutorial, so that's why it may not work if you're not using paint.net.

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Fri Jul 03, 2015 11:39 am
by Mable
Ness-Wednesday wrote:7.Why Do The Newbies Always Get The Bad Luck Around Here?

They give you advice dude geeze.
Ness-Wednesday wrote:5.I Am Not Good At Typing English (Communication Dissorder)
[/quote]

But if people even tell you to write like we all do here, you can learn it. Has nothing really to do with it

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Sun Jul 05, 2015 9:53 am
by Lunar Chris
Ness-Wednesday wrote:3.I Don't Know Why Did Pikachris' Tutorial Failed Me.
I've made a new tutorial where I only use Paint.NET so here. This might be more helpful for you.

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Mon Jul 06, 2015 4:14 pm
by Ness-Wednesday
PikaChris wrote:
Ness-Wednesday wrote:3.I Don't Know Why Did Pikachris' Tutorial Failed Me.
I've made a new tutorial where I only use Paint.NET so here. This might be more helpful for you.
Is there a version of Paint.NET that is compatible with a Windows XP computer (that I bought in 2008 or something)?
What I mean is that I am stuck with Gimp 2.8 and I tried to get the latest version and that version said that it wasn't compatible.

Edit:I may remake most of these and i'll post a screenshot of it (Or a screenshot of screenshots).

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Mon Jul 06, 2015 5:03 pm
by Lunar Chris
Ness-Wednesday wrote:Is there a version of Paint.NET that is compatible with a Windows XP computer (that I bought in 2008 or something)?
What I mean is that I am stuck with Gimp 2.8 and I tried to get the latest version and that version said that it wasn't compatible.
I got this for Windows 8 and it's compatible for that (maybe because I have v4.0.3). I've also known that older versions prior to Windows 8 and Paint.NET v4.0.3 are compatible with Windows 7 so maybe it's best to find an older version of Paint.NET (unless you downloaded it recently from the website) if you have Windows XP because I'm not sure whether or not v4.0.3 is compatible with that (I'm just not really knowledgeable about it).

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Mon Jul 06, 2015 6:03 pm
by Ness-Wednesday
I will start remaking these starting with Bomah, the character I made that everyone calls him "Black Orb".
Barney and Dark Ness are pretty old so they will be next.
And I was wrong, my computer is a Windows Visita.

Edit: How did this get so many views during the Memorial day weekend?! Was it the Edd and Tom Npcs I did?

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Thu Jul 09, 2015 12:17 pm
by Murphmario
Ness-Wednesday wrote:I will start remaking these starting with Bomah, the character I made that everyone calls him "Black Orb".
Barney and Dark Ness are pretty old so they will be next.
And I was wrong, my computer is a Windows Visita.

Edit: How did this get so many views during the Memorial day weekend?! Was it the Edd and Tom Npcs I did?
Vista is outdated; I suggest you upgrade to a newer model like 7, and possibly get a new computer.

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Sun Jul 26, 2015 12:20 pm
by Ness-Wednesday
I know that I made alot of bad GFX in this.
But I am making better ones now so here is a preview.
Image
I am trying to do some serious stuff so I might have difficulty on working this and the other stuff I am doing.

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Sun Jul 26, 2015 3:52 pm
by TheKingOfBoos
Better, but you're still being haunted by 1x1 pixels...

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Sun Jul 26, 2015 4:22 pm
by Ness-Wednesday
TheKingOfBoos wrote:Better, but you're still being haunted by 1x1 pixels...
I am guessing it's the Villager and the background that is 1x1 pixels.
That was my first atempt on making a background so of course it is crappy.
The Villager was already a couple of months old now....
And the "Black orb thing" is now bigger and uses more colors.
Barney is very difficult, but I am working on him.

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Sun Jul 26, 2015 8:11 pm
by Murphmario
Also, the ground has 1x1 pixels.

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Mon Jul 27, 2015 7:27 am
by Ness-Wednesday
Murphmario wrote:Also, the ground has 1x1 pixels.
That's because the ground is a recolored version of the Smb2 (Japan) ground tileset.
I was thinking of a set of ground that would fit during a boss battle against Bomah "The black orb thing".

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Mon Jul 27, 2015 1:16 pm
by Zonnepoes
I would say if the Villager (not in the background) is SMB3 styled, i would say its one of your better rips. I think the SMB2 floor has been ripped before, i don't know who did it though.

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Mon Jul 27, 2015 2:49 pm
by Ness-Wednesday
Zonnepoes wrote:I would say if the Villager (not in the background) is SMB3 styled, i would say its one of your better rips. I think the SMB2 floor has been ripped before, i don't know who did it though.
I could make him SMB3 styled, and I didn't make the SMB2 floor.
That was shown because I didn't make another tileset yet.
The GFX for Villager is from a sprite sheet I found.
I would also think of making SMB3 and SMW recolors by the way.

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Sun Sep 06, 2015 5:38 pm
by Ness-Wednesday
Important update:
It has been at least over a month since I posted here.
I am going to make new graphics in this and now that I learned two things which are:
1) The sprite sheet must be resized by 200% as a png, not a gif.
2) I could try a new trick with a ? block to hopefully get rid the cutoff in some of these gfx.

However, due to many other things, the redone version will be relased on January, 2016.

I got some better plans, coming soon. ;)

Re: Ness-Wednesday's GFX Pack (v0.1)

Posted: Sun Sep 06, 2015 8:18 pm
by Liraxus
Basically.

Graphics no one would ever use outside of a troll level(These are dead now, right?)

1 by 1 pixels.

Blurry graphics.

Images that wouldn't fit anywhere.

Barney.

Try and read the graphics making guide that's tied in with the game. It helps alot.