SMBX 2.0 Open Beta

Topics about events/announcements that are no longer relevant.

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RudeGuy
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Re: SMBX 2.0 Open Beta

Postby RudeGuy » Sun Dec 27, 2015 10:02 am

bobogamer2500x wrote:violaton of game posting rule #1 (games, espacaily smbx seqals should contain new content AND most importantly SAID CONTENT MUST BE POSSIBLE TO USE )
violaton of game posting rule #2 (games should be easy to download and not take all night TO download)
This version has new content (LunaLua and new chatacters) and it's possible to use (did you even read the topic about using characters?). Also, it takes a lot to download because SMBX has quite a lot of content.

Hoeloe
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sun Dec 27, 2015 8:30 pm

Here's a video of something that will be included in SMBX 2.0 when it releases.


Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Sun Dec 27, 2015 8:37 pm

more like FARTICLES amirite (@final clip)

Shinbison-Kof
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Re: SMBX 2.0 Open Beta

Postby Shinbison-Kof » Sun Dec 27, 2015 9:32 pm

I've played a episode in this smbx 2.0 (testing my episode), and some musics were modified ( accelerated anyway), how I fix it? because in the smbx 1.3 they were normal.

Ness-Wednesday
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Re: SMBX 2.0 Open Beta

Postby Ness-Wednesday » Sun Dec 27, 2015 10:09 pm

Hoeloe wrote:Here's a video of something that will be included in SMBX 2.0 when it releases.

Finally!
No more waste of npcs and bgos (mainly the airship propeller) being replaced with effects!

Quantumenace
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Re: SMBX 2.0 Open Beta

Postby Quantumenace » Mon Dec 28, 2015 2:22 am

Are there any plans to increase the maximum number of events? I didn't see that limit coming, and now my project is dead in the water.

PersonNamedUser
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Re: SMBX 2.0 Open Beta

Postby PersonNamedUser » Mon Dec 28, 2015 2:26 am

Quantumenace wrote:Are there any plans to increase the maximum number of events? I didn't see that limit coming, and now my project is dead in the water.
What type of events are you using? You shouldn't reach that limit.

Quantumenace
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Re: SMBX 2.0 Open Beta

Postby Quantumenace » Mon Dec 28, 2015 2:46 am

What type? Things like moving and hiding and showing layers if that's what you're asking. Two boss fights, a few sequences like a lava wave destroying a gate, a lot of little things like messages, and I was intending a factory that visually saws logs and such, and then a moving platform segment with multiple airship encounters.

The new editor says something about lunalua "partially extending" these limits but I have no idea how to do that.

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Mon Dec 28, 2015 3:18 am

You can move, hide, show and toggle layers via lunalua. You don't need any events for that.

Quantumenace
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Re: SMBX 2.0 Open Beta

Postby Quantumenace » Mon Dec 28, 2015 4:08 am

I originally gave up on lunalua because the download linked in the lunalua thread didn't work, but I'll look into it for this version. Thanks, and sorry for cluttering up the thread!

Love those particles though. :)

Shinbison-Kof
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Re: SMBX 2.0 Open Beta

Postby Shinbison-Kof » Mon Dec 28, 2015 6:46 am

Horikawa Otane wrote:
Shinbison-Kof wrote:I've played a episode in this smbx 2.0 (testing my episode), and some musics were modified ( accelerated anyway), how I fix it? because in the smbx 1.3 they were normal.
In rare instances when you use exceptionally low quality source music this might happen.

Go into the PGE folder and run pge_maintainer.exe and select "Batch conversion of music"

Then select "convert all music files of specific episode" and select the episode folder and click "start"
Ok, I'll try this! thanks for your tip. ;)
---------------------------------------------------------------
Edit: I didn't found this file.

Phazon1111
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Re: SMBX 2.0 Open Beta

Postby Phazon1111 » Wed Dec 30, 2015 4:28 pm

Can someone explain to me what happened here.
Spoiler: show
Image

TheSaturnyoshi
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Re: SMBX 2.0 Open Beta

Postby TheSaturnyoshi » Wed Dec 30, 2015 4:40 pm

What did you replace with the starman? You NEED to replace a parakoopa or SML2 paragoomba with it, at least for now.

TLtimelord
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Re: SMBX 2.0 Open Beta

Postby TLtimelord » Wed Dec 30, 2015 5:43 pm

So I press the "play episode" button to play 2k15 Sinem Mayhem and nothing happens, I just press it and the launcher stays up. Same thing when I went to press the legacy editor.

What may you guys suggest is going on or what should I do to fix this? At this point, I cannot run smbx because I need lua to work on any of my levels.

Phazon1111
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Re: SMBX 2.0 Open Beta

Postby Phazon1111 » Wed Dec 30, 2015 5:48 pm

TheSaturnyoshi wrote:What did you replace with the starman? You NEED to replace a parakoopa or SML2 paragoomba with it, at least for now.
I never edited what it replaces.
In Tower Of Biased X, the NPCs are invisible instead

h2643
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Re: SMBX 2.0 Open Beta

Postby h2643 » Thu Dec 31, 2015 6:37 am

TNTtimelord wrote:So I press the "play episode" button to play 2k15 Sinem Mayhem and nothing happens, I just press it and the launcher stays up. Same thing when I went to press the legacy editor.

What may you guys suggest is going on or what should I do to fix this? At this point, I cannot run smbx because I need lua to work on any of my levels.
Remove the first digit from the episode's name, for some reason that causes launcher to freeze.

HeroLinik
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Re: SMBX 2.0 Open Beta

Postby HeroLinik » Fri Jan 01, 2016 11:36 am

I may be mistaken here, but I think I've found a bug in the legacy editor.

If you replace custom graphics and then save the level, the custom graphic change sometimes does not refresh properly and it still places the old graphic, even though in the editor window the picture shows the new graphic. However, if you reopen the level, then it completely refreshes and it will place the new graphic.

What could be causing this?

PixelPest
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Re: SMBX 2.0 Open Beta

Postby PixelPest » Fri Jan 01, 2016 10:19 pm

Linik wrote:I may be mistaken here, but I think I've found a bug in the legacy editor.

If you replace custom graphics and then save the level, the custom graphic change sometimes does not refresh properly and it still places the old graphic, even though in the editor window the picture shows the new graphic. However, if you reopen the level, then it completely refreshes and it will place the new graphic.

What could be causing this?
I asked this a while back and was told by Horikawa that I shouldn't be saving in the Legacy Editor and that it won't be supported. I know there's something up there, but I don't think anything will be done about it.

Hoeloe
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Re: SMBX 2.0 Open Beta

Postby Hoeloe » Sat Jan 02, 2016 7:36 am

PixelPest wrote: I asked this a while back and was told by Horikawa that I shouldn't be saving in the Legacy Editor and that it won't be supported. I know there's something up there, but I don't think anything will be done about it.
The legacy editor has not been altered. I'm pretty sure it never updated graphics when saving, only when loading (which also occurs when testing). The legacy editor is unreliable anyway, and is only included to allow quick testing of levels.

DeuxEx
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Re: SMBX 2.0 Open Beta

Postby DeuxEx » Sat Jan 02, 2016 9:32 am

I honestly am touching the editor Wohl, it is sometimes the legacy editor, so I hoped that the editor that legacy, is removed and that the community gets used to use to Wohl.


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