bobogamer2500x wrote:violaton of game posting rule #1 (games, espacaily smbx seqals should contain new content AND most importantly SAID CONTENT MUST BE POSSIBLE TO USE )
violaton of game posting rule #2 (games should be easy to download and not take all night TO download)
This version has new content (LunaLua and new chatacters) and it's possible to use (did you even read the topic about using characters?). Also, it takes a lot to download because SMBX has quite a lot of content.
I've played a episode in this smbx 2.0 (testing my episode), and some musics were modified ( accelerated anyway), how I fix it? because in the smbx 1.3 they were normal.
Quantumenace wrote:Are there any plans to increase the maximum number of events? I didn't see that limit coming, and now my project is dead in the water.
What type of events are you using? You shouldn't reach that limit.
What type? Things like moving and hiding and showing layers if that's what you're asking. Two boss fights, a few sequences like a lava wave destroying a gate, a lot of little things like messages, and I was intending a factory that visually saws logs and such, and then a moving platform segment with multiple airship encounters.
The new editor says something about lunalua "partially extending" these limits but I have no idea how to do that.
I originally gave up on lunalua because the download linked in the lunalua thread didn't work, but I'll look into it for this version. Thanks, and sorry for cluttering up the thread!
Shinbison-Kof wrote:I've played a episode in this smbx 2.0 (testing my episode), and some musics were modified ( accelerated anyway), how I fix it? because in the smbx 1.3 they were normal.
In rare instances when you use exceptionally low quality source music this might happen.
Go into the PGE folder and run pge_maintainer.exe and select "Batch conversion of music"
Then select "convert all music files of specific episode" and select the episode folder and click "start"
Ok, I'll try this! thanks for your tip.
--------------------------------------------------------------- Edit: I didn't found this file.
So I press the "play episode" button to play 2k15 Sinem Mayhem and nothing happens, I just press it and the launcher stays up. Same thing when I went to press the legacy editor.
What may you guys suggest is going on or what should I do to fix this? At this point, I cannot run smbx because I need lua to work on any of my levels.
TNTtimelord wrote:So I press the "play episode" button to play 2k15 Sinem Mayhem and nothing happens, I just press it and the launcher stays up. Same thing when I went to press the legacy editor.
What may you guys suggest is going on or what should I do to fix this? At this point, I cannot run smbx because I need lua to work on any of my levels.
Remove the first digit from the episode's name, for some reason that causes launcher to freeze.
I may be mistaken here, but I think I've found a bug in the legacy editor.
If you replace custom graphics and then save the level, the custom graphic change sometimes does not refresh properly and it still places the old graphic, even though in the editor window the picture shows the new graphic. However, if you reopen the level, then it completely refreshes and it will place the new graphic.
Linik wrote:I may be mistaken here, but I think I've found a bug in the legacy editor.
If you replace custom graphics and then save the level, the custom graphic change sometimes does not refresh properly and it still places the old graphic, even though in the editor window the picture shows the new graphic. However, if you reopen the level, then it completely refreshes and it will place the new graphic.
What could be causing this?
I asked this a while back and was told by Horikawa that I shouldn't be saving in the Legacy Editor and that it won't be supported. I know there's something up there, but I don't think anything will be done about it.
PixelPest wrote:
I asked this a while back and was told by Horikawa that I shouldn't be saving in the Legacy Editor and that it won't be supported. I know there's something up there, but I don't think anything will be done about it.
The legacy editor has not been altered. I'm pretty sure it never updated graphics when saving, only when loading (which also occurs when testing). The legacy editor is unreliable anyway, and is only included to allow quick testing of levels.
I honestly am touching the editor Wohl, it is sometimes the legacy editor, so I hoped that the editor that legacy, is removed and that the community gets used to use to Wohl.