Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Tue Feb 18, 2020 11:59 am
Forums for SMBX
https://www.smbxgame.com/forums/
I'm not surprised at that - if they don't actually end the level, they won't work properly.AceTrainerJim wrote: ↑Tue Feb 18, 2020 5:07 pmI've been playing around with Beta 4, and I have a few bugs to report:
1. Events that end the game are still broken in the Mario Challenge (as in - they don't work at all) if they don't involve collecting a star. (Example: the final level of Invasion 2)
This may need investigating. Thanks for the report.
2. If a new colored switch platform is placed on a generator, the following error pops up:
After that window is closed out of, all lua-related functions stop completely; for example, lineguides disappear, and new NPCs don't move or act at all.Spoiler: show
You should use . instead of ,3: Long story short, through trial-and-error, I also found out that Beta 4 hates NPC text files with commas in the NPC's speed. Once a level with such a text file opens, this error happens:
Spoiler: show
This just means that whatever error just happened is fatal, and the game cannot continue while that error occurs. This is also why a bunch of things break.
Once I hit "OK", this error comes up:
Hitting "OK" does nothing here, and once I "x" out of that window, the following effects happen in the level:Spoiler: show
Correct, you do not need to keep those files. They are logs of warnings that occurred while you played, but you don't need to worry about them.
Also, this isn't a bug, but I have a question. As I've been playing Beta 4, the "logs" folder is being filled up with "warning" text files, usually about pnpc being depreciated. New text files are being created whenever I load up a Mario Challenge or a demo stage. I don't need to keep these files, do I?
I actually did figure out that I needed to do that even before I posted. That's something I should have included in my original post. Funny thing is; the episode that I discovered this bug in is one that I thought about deleting, but never quite had the heart to. Good thing I didn't...
GAMERPRO91287 wrote:Is it really that you are going to leave me alone with this error bothering me?
Yes! Because I don't want to give up asking for help and chance from a member of the SMBX game development, without their help I will be left with this annoying error forever. This is going to be horrible if I keep this mistake forever. I liked your avatar.
Looks like you may be missing the patch. Wigglers got some fixes there.Hammerless Penguin wrote: ↑Fri Feb 21, 2020 1:04 amThere is a rare chance that if you slide down a slope and kill a wiggler, an error to occur. I dont know why this happens because sometimes if you slide and kill a wiggler, Nothing happens. Other times an error appears out of nowhere.
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Code: Select all
Text.printWP(mem(0x00B2C8E4, FIELD_DWORD), 536, 46, 3)
That's because score isn't actually stored there any more. Instead of that mem call, use SaveData._basegame.hud.score.litchh wrote: ↑Sat Feb 22, 2020 1:48 pmWhen I try to show score in text like this:it shows zero everytimeCode: Select all
Text.printWP(mem(0x00B2C8E4, FIELD_DWORD), 536, 46, 3)
I had the updated patch when this error appeared.Hoeloe wrote: ↑Fri Feb 21, 2020 9:33 amLooks like you may be missing the patch. Wigglers got some fixes there.Hammerless Penguin wrote: ↑Fri Feb 21, 2020 1:04 amThere is a rare chance that if you slide down a slope and kill a wiggler, an error to occur. I dont know why this happens because sometimes if you slide and kill a wiggler, Nothing happens. Other times an error appears out of nowhere.
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