Share and discuss custom LunaLua code and content packs for SMBX2.
Moderator: Userbase Moderators
|
|
|
|
-
Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Tue Feb 11, 2020 7:13 pm
Autoscroll doesn't seem to be working, was something changed from previous versions?
|
|
|
|
|
|
|
|
|
-
Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Tue Feb 11, 2020 7:29 pm
Wiimeiser wrote: ↑Tue Feb 11, 2020 7:13 pm
Autoscroll doesn't seem to be working, was something changed from previous versions?
The autoscroll in PGE only works in Section 0 I'm pretty sure. Use the autoscroll library mentioned in the handbook instead, it's way better.
|
|
|
|
|
|
|
|
|
-
Amyrakunejo
- Spike

- Posts: 268
- Joined: Thu Apr 06, 2017 10:23 am
- Flair: Philosophical, Pagan, Anarchist Femme Fair Gamer
- Pronouns: she/her, they/them
Postby Amyrakunejo » Tue Feb 11, 2020 8:51 pm
Enjl wrote: ↑Tue Feb 11, 2020 6:52 am
Patch's out btw! Check the downloads page in the first post! Available as a full download as well as a drag-and-drop archive update for existing installations. The changelog has also been updated.
It runs. It's super slow, but it runs. Ah, well, lolz
|
|
|
|
|
|
|
|
|
-
Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Tue Feb 11, 2020 9:14 pm
Murphmario wrote: ↑Tue Feb 11, 2020 7:29 pm
Wiimeiser wrote: ↑Tue Feb 11, 2020 7:13 pm
Autoscroll doesn't seem to be working, was something changed from previous versions?
The autoscroll in PGE only works in Section 0 I'm pretty sure.
It only works if you start it at the beginning of the level, and it's on the section the player spawns in.
|
|
|
|
|
|
|
|
|
-
Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Tue Feb 11, 2020 9:27 pm
I was using the one from the handbook, turns out I'd somehow caused the Luna loader to stop loading scripts halfway through.
|
|
|
|
|
|
|
|
|
-
Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Wed Feb 12, 2020 5:58 pm
The patch still didn't fix the bug where enabling "Keep running in background" only allows the tester to be run once. Maybe the conflict is with whatever's causing my networks list to constantly depopulate, I have no idea.
|
|
|
|
|
|
|
|
|
-
litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Thu Feb 13, 2020 10:17 am
Just played a bit with txt files. BGOs work ok, but when I tried to synchronize blocks' animation with that:
frames=4
framespeed=8
- then these blocks lost its animations.
Whene I remove first line, nothing changes.
Test objects are block-379 & block-530
|
|
|
|
|
|
|
|
|
-
Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Thu Feb 13, 2020 11:55 am
You can't change the animation settings of blocks that were in SMBX 1.3 yet.
|
|
|
|
|
|
|
|
|
-
Nif
- Hoopster

- Posts: 49
- Joined: Sat Jan 11, 2020 3:55 am
- Flair: Unexian
- Pronouns: he/him
-
Contact:
Postby Nif » Thu Feb 13, 2020 12:05 pm
Oshi wrote: ↑Fri Jan 31, 2020 3:55 pm
So I see it's time to come back from the dead again.
Also, um Mario Challange seems to be broken?
you are right. I cannot for the life of me seem to figure out how to start the mario challenge, like start playing levels. Can you help me?
|
|
|
|
|
|
|
|
|
-
Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Thu Feb 13, 2020 12:14 pm
That means you didn't download the patch.
|
|
|
|
|
|
|
|
|
-
FireyPaperMario
- Toad

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
- Pronouns: He/Him
-
Contact:
Postby FireyPaperMario » Thu Feb 13, 2020 4:40 pm
I downloaded and extract the patch 1 for SMBX 2.0 Beta 4, and I tried to open the launcher, but got a error message saying I need to un and reinstall it to work.
The error told me the "Qt5Gui.dll", "Qt5Widgets.dll", "Qt5WebEngineWidgets.dll", and "Qt5WebChannel.dll" was not found
|
|
|
|
|
|
|
|
|
-
Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Thu Feb 13, 2020 6:29 pm
Sounds like you didn't install the patch correctly. If you just download the patch file, you need to extract it, and then drop the "data" folder from there into your original Beta 4 install. When you're then prompted to replace files, hit "Yes".
If you don't have a Beta 4 install already, you don't need to worry about the patch, just download the installer and the patch will already be included.
|
|
|
|
|
|
|
|
|
-
Amyrakunejo
- Spike

- Posts: 268
- Joined: Thu Apr 06, 2017 10:23 am
- Flair: Philosophical, Pagan, Anarchist Femme Fair Gamer
- Pronouns: she/her, they/them
Postby Amyrakunejo » Thu Feb 13, 2020 11:10 pm
Mario Challenge:
Some characters, if they go off the newly made options settings stage, cannot go back on, forever bouncing off the clouds.
|
|
|
|
|
|
|
|
|
-
Wiimeiser
- Snifit

- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Fri Feb 14, 2020 6:26 pm
Looking at the spreadsheet's NPC list, Rock Kroc for NPC 682? It's a hard to kill reptile... The 8 preceding slots could be reserved for other Kremlings, other sources, or a mix, if you really wanted to... Just a random idea I had...
EDIT: NPC 619 is the "Crate Spawn Container" and its status is "Since MX3", but it shows up as "Reserved" in the editor.
|
|
|
|
|
|
|
|
|
-
Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Fri Feb 14, 2020 8:10 pm
Wiimeiser wrote: ↑Fri Feb 14, 2020 6:26 pm
Looking at the spreadsheet's NPC list, Rock Kroc for NPC 682? It's a hard to kill reptile... The 8 preceding slots could be reserved for other Kremlings, other sources, or a mix, if you really wanted to... Just a random idea I had...
EDIT: NPC 619 is the "Crate Spawn Container" and its status is "Since MX3", but it shows up as "Reserved" in the editor.
Honestly I was thinking that Ridley should get that slot, but then again, would probably be hard to make a (Super) Metroid boss like that fit the playstyle of your average Mario game.
|
|
|
|
|
|
|
|
|
-
DrMekar
- Eerie

- Posts: 785
- Joined: Sat Apr 08, 2017 7:16 am
- Flair: CUSTOM CHARACTER CREATOR
-
Contact:
Postby DrMekar » Fri Feb 14, 2020 8:36 pm
Murphmario wrote: ↑Fri Feb 14, 2020 8:10 pm
Wiimeiser wrote: ↑Fri Feb 14, 2020 6:26 pm
Looking at the spreadsheet's NPC list, Rock Kroc for NPC 682? It's a hard to kill reptile... The 8 preceding slots could be reserved for other Kremlings, other sources, or a mix, if you really wanted to... Just a random idea I had...
EDIT: NPC 619 is the "Crate Spawn Container" and its status is "Since MX3", but it shows up as "Reserved" in the editor.
Honestly I was thinking that Ridley should get that slot, but then again, would probably be hard to make a (Super) Metroid boss like that fit the playstyle of your average Mario game.
While the Idea is good, I think it also would maybe even be too complex to do Ridley. I mean even Tryclyde and Clawgrip are still in development and they have a much easier battle scheme.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9888
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Feb 15, 2020 3:50 am
Wiimeiser wrote: ↑Fri Feb 14, 2020 6:26 pm
Looking at the spreadsheet's NPC list, Rock Kroc for NPC 682? It's a hard to kill reptile... The 8 preceding slots could be reserved for other Kremlings, other sources, or a mix, if you really wanted to... Just a random idea I had...
EDIT: NPC 619 is the "Crate Spawn Container" and its status is "Since MX3", but it shows up as "Reserved" in the editor.
NPCs like the clearpipe npc and the crate spawn container should never be placed in the editor.
|
|
|
|
|
|
|
|
|
-
litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Sat Feb 15, 2020 10:03 am
Now upper corner of block under flying NPC (nogravity=1) at least once blocks him and force to return, if no any blocks directly under NPC's initial location.
UPD: gif isn't actual because at first I didn't notice its just loop.
Last edited by litchh on Mon Feb 17, 2020 2:28 am, edited 2 times in total.
|
|
|
|
|
|
|
|
|
-
FireyPaperMario
- Toad

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
- Pronouns: He/Him
-
Contact:
Postby FireyPaperMario » Sun Feb 16, 2020 5:09 pm
Guess what people, I recently played some SMBX 2.0 Beta 4 with a plug-in controller, and surprise: It works this time. Give y'all selves a pat on the back 2.0 team, you all gain my respect
|
|
|
|
|
|
|
|
|
-
litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Tue Feb 18, 2020 9:53 am
Better to check how layer attaching is working. I noticed if NPC with Layer2 attached to NPC from Layer1, which attached to another one NPC, then attached NPC with Layer2 will not move.
|
|
|
|
|
Return to “LunaLua”
Users browsing this forum: No registered users and 1 guest
|