The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Share and discuss custom LunaLua code and content packs for SMBX2.

Moderator: Userbase Moderators

PizzaNoob
Bot
Bot
Posts: 56
Joined: Wed May 29, 2024 8:36 pm
Flair: I like to make comics!
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby PizzaNoob » Sat May 03, 2025 8:27 pm

Is this normal for Toad when he has the penguin suit (This happens when I swim close to the surface and press down while moving horizontally)? If not, what is a possible fix?
Image

Edit:
Also, I get this error when Toad collects the Propeller Mushroom
Image
Edit 2: nvm, the second bug was an easy fix

arthur4272
Cheep-Cheep
Cheep-Cheep
Posts: 12
Joined: Sat Feb 19, 2022 2:51 am
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby arthur4272 » Mon May 19, 2025 1:57 am

I put the power ups in the episode folder, and they are working very well in all levels, the problem is they don't appear in the map, I put the local cp = require("customPowerups") in map.lua, I forget to do something more?

DeviousQuacks23
Bot
Bot
Posts: 59
Joined: Tue Apr 11, 2023 9:29 am
Flair: Decent at LunaLua coding.
Pronouns: him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby DeviousQuacks23 » Mon May 19, 2025 4:41 am

what powerups are you using?

arthur4272
Cheep-Cheep
Cheep-Cheep
Posts: 12
Joined: Sat Feb 19, 2022 2:51 am
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby arthur4272 » Mon May 19, 2025 11:32 am

Super Bell, Cape Feather, Cloud Flower, Bubble Flower, Poison Flower, Chuck Suit, Frog Suit and Bee Mushroom

DeviousQuacks23
Bot
Bot
Posts: 59
Joined: Tue Apr 11, 2023 9:29 am
Flair: Decent at LunaLua coding.
Pronouns: him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby DeviousQuacks23 » Tue May 20, 2025 7:23 am

how are they not appearing in the map?

arthur4272
Cheep-Cheep
Cheep-Cheep
Posts: 12
Joined: Sat Feb 19, 2022 2:51 am
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby arthur4272 » Tue May 20, 2025 12:27 pm

when I finish a level with one of the powerups, in the map, they became Fire Flower Mario

Marioman2007
2025 Egg Hunter
2025 Egg Hunter
Posts: 542
Joined: Tue Aug 25, 2020 3:19 am
Flair: Dr. Bones
Pronouns: He/Him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby Marioman2007 » Wed May 21, 2025 11:24 pm

arthur4272 wrote:
Tue May 20, 2025 12:27 pm
when I finish a level with one of the powerups, in the map, they became Fire Flower Mario
Are you playing/testing the episode from the editor?
Try playing from the launcher and see if the issue persists.

arthur4272
Cheep-Cheep
Cheep-Cheep
Posts: 12
Joined: Sat Feb 19, 2022 2:51 am
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby arthur4272 » Thu May 22, 2025 12:03 am

Image
this appears, when I enter another level, I appear with the powerup again

John Nameless
2025 Egg Hunter
2025 Egg Hunter
Posts: 120
Joined: Mon Jul 10, 2023 11:40 pm
Flair: vidio gaem

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby John Nameless » Mon May 26, 2025 8:00 am

Heya! Since people have been struggling on what the exact process is in adding a custom powerup into your level,
here's a brand new guide that showcases the ideal way of implementing The Rip Lair's Powerup Pack!


arthur4272
Cheep-Cheep
Cheep-Cheep
Posts: 12
Joined: Sat Feb 19, 2022 2:51 am
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby arthur4272 » Mon May 26, 2025 1:42 pm

after some tests, finally I get it what happen, the problem happen to me it's the not compatibility with the pausemenu in map.lua, without it the pausemenu, works normally here

RadMetalMarioSMIX
Buster Beetle
Buster Beetle
Posts: 85
Joined: Sat Mar 14, 2015 6:42 pm
Flair: What kind of grave is this?
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby RadMetalMarioSMIX » Sat May 31, 2025 11:45 am

You all did amazing, but you forgot the Wing Cap. Also for some reason the power-up icons for the Metal Cap and Vanish Cap aren't showing up How are we supposed to install those power-ups?

mariobrigade2018
Rocky Wrench
Rocky Wrench
Posts: 649
Joined: Wed May 24, 2023 7:00 pm
Flair: OK in coding who dreams of making a Mario game
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Sat May 31, 2025 12:03 pm

RadMetalMarioSMIX wrote:
Sat May 31, 2025 11:45 am
You all did amazing, but you forgot the Wing Cap.
Hahahahahahaha.

AhhhhHAHAHSHAHAHAHAHA

And… and how would that work… you inconsiderate, innocent…

LITTLE FREAK!

MWAAAAAAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

*Cough Cough*

As for the other caps, what exactly are you talking about? I don’t remember them having any icons, and you just drag them into the episode/level folder like any other powerup.

RadMetalMarioSMIX
Buster Beetle
Buster Beetle
Posts: 85
Joined: Sat Mar 14, 2015 6:42 pm
Flair: What kind of grave is this?
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby RadMetalMarioSMIX » Sat May 31, 2025 9:19 pm

mariobrigade2018 wrote:
Sat May 31, 2025 12:03 pm
RadMetalMarioSMIX wrote:
Sat May 31, 2025 11:45 am
You all did amazing, but you forgot the Wing Cap.
Hahahahahahaha.

AhhhhHAHAHSHAHAHAHAHA

And… and how would that work… you inconsiderate, innocent…

LITTLE FREAK!

MWAAAAAAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAH

*Cough Cough*

As for the other caps, what exactly are you talking about? I don’t remember them having any icons, and you just drag them into the episode/level folder like any other powerup.

Image

mariobrigade2018
Rocky Wrench
Rocky Wrench
Posts: 649
Joined: Wed May 24, 2023 7:00 pm
Flair: OK in coding who dreams of making a Mario game
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Sat May 31, 2025 10:46 pm

RadMetalMarioSMIX wrote:
Sat May 31, 2025 9:19 pm
mariobrigade2018 wrote:
Sat May 31, 2025 12:03 pm
RadMetalMarioSMIX wrote:
Sat May 31, 2025 11:45 am
You all did amazing, but you forgot the Wing Cap.
*Brigade falling off the deep end for a bit*
*Cough Cough*

As for the other caps, what exactly are you talking about? I don’t remember them having any icons, and you just drag them into the episode/level folder like any other powerup.

Image
Ah.

In that case, you’re going to need to mess with the INI file for the caps.

RadMetalMarioSMIX
Buster Beetle
Buster Beetle
Posts: 85
Joined: Sat Mar 14, 2015 6:42 pm
Flair: What kind of grave is this?
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby RadMetalMarioSMIX » Sun Jun 01, 2025 5:54 pm

fixed them!

Added in 11 minutes 34 seconds:
But for the Wing Cap and how it'd work. First we'd have to make it compatible with Triple Jump and Ground Pound Lua, not that you'd have too but it should be and option since it's what you used to fly and stop flying in 64 respectively. Why not deactivate the player's gravity while they're flying and allow them to fly in any given direction until they decide to stop flying or the power-Up times out. Kinda like swimming for the for the frog suit but for air. you could immediately start flying if the player shot themselves out of a cannon or barrel cannon. The Wing Cap could be and upgraded version of the Super Leaf like the Frog suit upgraded Mario and Luigi to swim better in water then they normally could. You could even use code from the P-Wing. But those are just Ideas...

mariobrigade2018
Rocky Wrench
Rocky Wrench
Posts: 649
Joined: Wed May 24, 2023 7:00 pm
Flair: OK in coding who dreams of making a Mario game
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Sun Jun 01, 2025 8:40 pm

RadMetalMarioSMIX wrote:
Sun Jun 01, 2025 6:06 pm
But for the Wing Cap and how it'd work. First we'd have to make it compatible with Triple Jump and Ground Pound Lua, not that you'd have too but it should be and option since it's what you used to fly and stop flying in 64 respectively. Why not deactivate the player's gravity while they're flying and allow them to fly in any given direction until they decide to stop flying or the power-Up times out. Kinda like swimming for the for the frog suit but for air. you could immediately start flying if the player shot themselves out of a cannon or barrel cannon. The Wing Cap could be and upgraded version of the Super Leaf like the Frog suit upgraded Mario and Luigi to swim better in water then they normally could. You could even use code from the P-Wing. But those are just Ideas...
ok i am trying so hard not to crash out again

The wing cap doesn’t disable gravity, it completely rewrites how the player moves around, and it most certainly does not act like frog suit but air. As for the p-wing code, it only sets the mem value for leaf flight to true, not actual new flight code.

If I were to work on a wing cap powerup, I’d make it act like SM63/127. The problem with it so far is that there’s no good sprites to use for it, the code would be a pain to make, and there isn’t a lot of unique things it can do. It’s just another flight powerup, and those aren’t use that much in SMBX.

RadMetalMarioSMIX
Buster Beetle
Buster Beetle
Posts: 85
Joined: Sat Mar 14, 2015 6:42 pm
Flair: What kind of grave is this?
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby RadMetalMarioSMIX » Sun Jun 01, 2025 9:24 pm

I meant it would allow free flight in any direction. And unlike the other flight power-ups it can take off without having to gain speed first.

mariobrigade2018
Rocky Wrench
Rocky Wrench
Posts: 649
Joined: Wed May 24, 2023 7:00 pm
Flair: OK in coding who dreams of making a Mario game
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Sun Jun 01, 2025 10:00 pm

RadMetalMarioSMIX wrote:
Sun Jun 01, 2025 9:24 pm
I meant it would allow free flight in any direction. And unlike the other flight power-ups it can take off without having to gain speed first.
True for the first part to an extent, but I’d argue against the second one. Instead of p-speed, you either have to use other libraries or convoluted methods to achieve the same thing, which is better…how?

Look, the wing cap is cool and all, but I feel like the work needed to get it outweighs the usefulness of it. I personally haven’t been in contact with the Rip Members in a solid minute, but I’ve yet to find someone there that would willingly get one working. (Tho, we were talking about how to make one shortly before V3 came out)

RadMetalMarioSMIX
Buster Beetle
Buster Beetle
Posts: 85
Joined: Sat Mar 14, 2015 6:42 pm
Flair: What kind of grave is this?
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby RadMetalMarioSMIX » Sun Jun 01, 2025 10:51 pm

Well, I really need one for my episode.

mariobrigade2018
Rocky Wrench
Rocky Wrench
Posts: 649
Joined: Wed May 24, 2023 7:00 pm
Flair: OK in coding who dreams of making a Mario game
Pronouns: he/him

Re: The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Sun Jun 01, 2025 11:23 pm

RadMetalMarioSMIX wrote:
Sun Jun 01, 2025 10:51 pm
Well, I really need one for my episode.
Perfect opportunity to start learning how to code. Otherwise, you’re going to be waiting a while…


Return to “LunaLua”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari