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Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Thu Jan 11, 2018 8:29 pm
by Soronexle
This graphic pack is a master piece! I can't wait to see what we can make from this. Thanks!

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Wed Mar 28, 2018 7:53 am
by Attack Helicopter
This is defenitely one of the BEST gfx packs ever. Everything is so well detailed. You can find a use for all of the tilesets.

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Sun Jun 03, 2018 6:52 pm
by BNA
This graphic pack looks beautiful, and I really like The only thing I would add would be backgrounds because there are not a lot of good backgrounds that fits the style you used.

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Tue Jun 12, 2018 7:20 am
by MyWay
you can use it to make episodes? :?:
i wanna make my episode called mario's revenge to defeat Matthew7890

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Wed Jun 13, 2018 3:18 pm
by Walder
I've used these in a few of my levels, and I've gotta give credit where it's due; these looks absolutely stunning, great work!

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Mon Jun 25, 2018 10:46 am
by Walder
Hello Witchking, I've noticed that the Chocolate Mountain tileset lacks the rocks and the Oreo BGO, are those in a seperate folder?

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Sat Jul 21, 2018 5:27 am
by SadDemon
Great pack! This is what i need for my epic episode! Great job!

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Fri Aug 10, 2018 9:27 am
by CoinKillerL
These grapics look amazing! definitely putting the support image in my signature.

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Tue Nov 20, 2018 6:52 am
by olm
How can i get custom world map tiles in my world map?

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Mon Nov 26, 2018 12:43 pm
by FirestarPlays
Put the custom tiles in your episode folder.

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Sun Dec 23, 2018 12:41 pm
by TheAdventurer64
Why exactly is this pge mandatory?

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Sun Dec 23, 2018 12:53 pm
by Emral
TheAdventurer64 wrote:
Sun Dec 23, 2018 12:41 pm
Why exactly is this pge mandatory?
I would assume to allow you to make use of the custom tileset layouts. PGE, the editor for SMBX2, allows you to create custom tileset layouts which let you find your objects more easily if the replacements are spread all over different themes and styles. Now, that doesn't technically make it "mandatory", but I'd guess that the frustration from trying to use the tilesets in 1.3 is something Witchgking wants people to avoid having.

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Mon Feb 25, 2019 7:13 pm
by Marcus248
Wow... this looks AMAZING! I can only imagine the amount of blood, sweat, tears, and time put into this project. I will definitely be using this.

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Thu Feb 28, 2019 8:08 am
by Eri7
I too agree that the graphics look amazing. I hope i can find a use for them in my project because i really like them.

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Mon Mar 25, 2019 2:42 pm
by Sonix
Uhm hey in the Vulcanic Ruins Tile set is the Background missing so the Lava Mountian Background

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Mon Mar 25, 2019 2:54 pm
by Witchking666
Sonix wrote:
Mon Mar 25, 2019 2:42 pm
Uhm hey in the Vulcanic Ruins Tile set is the Background missing so the Lava Mountian Background

Well, that background.isn't made by me. I just used it to set an athmosphere. This goes for essentially all non-vanilla backgrounds shown.

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Fri May 31, 2019 10:27 pm
by redyoshi587
I really like the world map tiles in this pack but unfortunately when I try to use them some paths become transparent for some reason. They work fine in the PGE editor but when I run the episode in the actual SMBX2 engine they get bugged. I have no idea why but it's pretty annoying and it's preventing me from using the world map graphics for the time being.

EDIT: Looks like it's fixed in the MAGLx3 build. Seems to have something to do with the extra tiles that only work in PGE.

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Wed Nov 20, 2019 1:27 am
by Cigarettes
This pack is amazing thank you so much for making it!!

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Sun Aug 02, 2020 4:04 pm
by georgespezi12
Image
The Arachnophobic Grasslands tileset meshes well with the custom forest background from im the Red Spy.

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Posted: Mon Aug 03, 2020 1:37 pm
by cuB_e
georgespezi12 wrote:
Sun Aug 02, 2020 4:04 pm
Image
The Arachnophobic Grasslands tileset meshes well with the custom forest background from im the Red Spy.
Woah- That DOES mesh well.