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Re: AirSheep Pack Rerelease!

Posted: Fri Nov 02, 2018 5:19 am
by Black Mamba
Im glad you made the outlines on the fill blocks a lot less harsh, thats been bothering me for the longest time about your graphics, and its finally been toned down. It looks a lot cleaner than previous versions which is nice. all in all, good.

Re: AirSheep Pack Rerelease!

Posted: Tue Feb 26, 2019 8:43 am
by Marcus248
Wow those tile-sets look great! I see some effort was poured into the project. I'm not too fond of the NPC graphics, but that's all right; I'll download this now.

Re: AirSheep Pack Rerelease!

Posted: Thu Feb 28, 2019 7:57 pm
by sammerbro
what I want in this:
bosses (like the Golden Diva)
YI Cave Backgrounds
Fire Cannon over Billy Gun
and something from WL3.
the main reason I get GFX packs is for bosses.
a shot of one of my episodes:

Image
you see, that was before I got into GFX packs. GFX packs started when I needed Tim J. Koopa sprites.
I have like 20 GFX packs, I know, BUT these GFX packs are helpful. but only for bosses.

Re: AirSheep Pack Rerelease!

Posted: Thu May 09, 2019 3:23 pm
by MrPumpkinMan
can you maybe make a version for 1.3.0.1?

Re: AirSheep Pack Rerelease!

Posted: Thu May 09, 2019 5:59 pm
by Westretroman
MrPumpkinMan wrote:
Thu May 09, 2019 3:23 pm
can you maybe make a version for 1.3.0.1?
You can use these in 1.3.0.1, just use PGE editor for the tilesets to make your level with them, not only is it less time consuming but is easier to use.

Re: AirSheep Pack Rerelease!

Posted: Fri May 10, 2019 9:48 pm
by MegaDood
MrPumpkinMan wrote:
Thu May 09, 2019 3:23 pm
can you maybe make a version for 1.3.0.1?
You could try using a PNG to GIF converter, SMBX2 comes with one included.

Re: AirSheep Pack Rerelease!

Posted: Sat May 11, 2019 7:59 am
by TheNightingale
You've done a great job with all these tilesets. In my opinion you're the most experienced graphic designer on these forums.

Re: AirSheep Pack Rerelease!

Posted: Sat May 11, 2019 2:45 pm
by MrPumpkinMan
MegaDood wrote:
Fri May 10, 2019 9:48 pm
MrPumpkinMan wrote:
Thu May 09, 2019 3:23 pm
can you maybe make a version for 1.3.0.1?
You could try using a PNG to GIF converter, SMBX2 comes with one included.
yeah but then you have to do all the "m" graphics

Re: AirSheep Pack Rerelease!

Posted: Sat May 11, 2019 3:33 pm
by ElectriKong
MrPumpkinMan wrote:
Sat May 11, 2019 2:45 pm
MegaDood wrote:
Fri May 10, 2019 9:48 pm
MrPumpkinMan wrote:
Thu May 09, 2019 3:23 pm
can you maybe make a version for 1.3.0.1?
You could try using a PNG to GIF converter, SMBX2 comes with one included.
yeah but then you have to do all the "m" graphics
The converter creates them for you.

Re: AirSheep Pack Rerelease!

Posted: Mon Aug 15, 2022 12:48 pm
by iEnderman55
Wow! Beautiful
Very good work!

Re: AirSheep's Pack Update! (v2.0)

Posted: Mon Jul 10, 2023 3:52 pm
by AirShip
After a long time, I finally made an update to my GFXs pack! here, look at some screenshots:


Welcome to the mind of a different kind:
Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

Image

You can see the contents of the pack and it's future additions here: The Spreadsheet.


I want to thank all those who support me, your support really makes a difference, keep supporting, if possible!

Re: AirSheep's Pack Update! (v2.0)

Posted: Mon Oct 09, 2023 1:04 pm
by Alexx0612
Please download your pack from Google Drive, I can’t download your pack:(

Re: AirSheep's Pack Update! (v2.0)

Posted: Tue Oct 10, 2023 1:13 pm
by AirShip
Alexx0612 wrote:
Mon Oct 09, 2023 1:04 pm
Please download your pack from Google Drive, I can’t download your pack:(
I don't know what problem you are having with the dropbox link, but I added Google Drive anyways.

Check the first post.

Re: AirSheep's Pack Update! (v2.0)

Posted: Mon May 26, 2025 7:45 am
by ilovehamburgerz
bump (it has been a really long while since this has been repied, but i bumped this for a good reason)

there is a minor problem when i insert Studiopolis's background (the one in the tileset of the same area, not the separate background) into one of my levels. if i go down enough, i can see its kind of bugged so can you fix this?

Image

(also, dont mind where i got that helicopter. its from FutureNyanCat's NPC Pack, which was also convinient at that time to give proof that its bugged)

Re: AirSheep's Pack Update! (v2.0)

Posted: Mon May 26, 2025 10:31 am
by Pixelated_Perfection
Retro wrote:
Mon May 26, 2025 7:45 am
bump (it has been a really long while since this has been repied, but i bumped this for a good reason)

there is a minor problem when i insert Studiopolis's background (the one in the tileset of the same area, not the separate background) into one of my levels. if i go down enough, i can see its kind of bugged so can you fix this?

Image

(also, dont mind where i got that helicopter. its from FutureNyanCat's NPC Pack, which was also convinient at that time to give proof that its bugged)
did you try messing with the background.ini file to try and fix it?

Re: AirSheep's Pack Update! (v2.0)

Posted: Mon May 26, 2025 12:28 pm
by ilovehamburgerz
Pixelated_Perfection wrote:
Mon May 26, 2025 10:31 am
Retro wrote:
Mon May 26, 2025 7:45 am
bump (it has been a really long while since this has been repied, but i bumped this for a good reason)

there is a minor problem when i insert Studiopolis's background (the one in the tileset of the same area, not the separate background) into one of my levels. if i go down enough, i can see its kind of bugged so can you fix this?

Image

(also, dont mind where i got that helicopter. its from FutureNyanCat's NPC Pack, which was also convinient at that time to give proof that its bugged)
did you try messing with the background.ini file to try and fix it?
I Checked it out and turns out, the clouds are on the same layer as the city and the rest of the middle background layer. So i decided to seperate the clouds from the rest, and it turns out to work! thanks :D

Re: AirSheep's Pack Update! (v2.0)

Posted: Mon May 26, 2025 5:40 pm
by Pixelated_Perfection
Retro wrote:
Mon May 26, 2025 12:28 pm
Pixelated_Perfection wrote:
Mon May 26, 2025 10:31 am
Retro wrote:
Mon May 26, 2025 7:45 am
bump (it has been a really long while since this has been repied, but i bumped this for a good reason)

there is a minor problem when i insert Studiopolis's background (the one in the tileset of the same area, not the separate background) into one of my levels. if i go down enough, i can see its kind of bugged so can you fix this?

Image

(also, dont mind where i got that helicopter. its from FutureNyanCat's NPC Pack, which was also convinient at that time to give proof that its bugged)
did you try messing with the background.ini file to try and fix it?
I Checked it out and turns out, the clouds are on the same layer as the city and the rest of the middle background layer. So i decided to seperate the clouds from the rest, and it turns out to work! thanks :D
yeah sometimes little mistakes like that happen, glad to know it all worked out!