Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Share your work-in-progress SMBX episode or browse and support others'.

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Are you hyped for the release of this project this Summer?

Yes
20
71%
Maybe
2
7%
No
6
21%
 
Total votes: 28
Luna
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Re: Super Mario Nova HIATUS IS OVER 23/08/18

Postby Luna » Fri Aug 24, 2018 4:54 am

FINALLY!

erkyp3rky
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Re: Super Mario Nova HIATUS :( 29/06/2018

Postby erkyp3rky » Fri Aug 24, 2018 6:51 am

Eri7 wrote:
Thu Aug 23, 2018 9:35 am
CappytainSwag wrote:
Fri Aug 03, 2018 9:11 am
Cedur wrote:
Wed Aug 01, 2018 3:41 am



have you even noticed that this is put on hiatus, if not cancelled entirely
Yes, I saw it. Let's hope it's not cancelled.
I have good news relating the project's development.
It is not cancelled and the hiatus is over , i have regain part of my motivation and i took some good decisions regarding Super Mario Nova.
Super Mario Nova will be divided into 2 Parts with their own theme but Part 2 will be an add on(DLC) to Part 1 which means in order to play Part 2 first you have to put it in the folder of Part 1 , i will try my best to explain it when the time comes.Part 1 will not be a demo or 50% of Super Mario Nova , it will be its own COMPLETED episode that connects to Part 2, Part 2 will be like a DLC that you can play after you have progressed enough in Part 1.
Also when Part 1 is done , i might continue with Part 2 if i have enough free time in the future to do it because nobody knows how life will go on.
Also i have decided to remove "The Novaverse" , "The Novaverse" is a concept of multiverse that involves multiple projects , it connects them into one big story but i have realised that it was too big for me to do and also that it will do more harm than good so i decided to remove it and focus all of my attention to the development of Super Mario Nova Part 1 and maybe Part 2 if things go right. Thank you for following the development of Super Mario Nova for so long , i will try my best to not disappoint you again.
What's happening with the obnoxiously impossible level count? Is that changing? Because I can assure you this project will derail all over again if you don't sit down and be honest with yourself. Identify your weaknesses and capabilities, learn to work with them. Know how much you can take, because hardly anyone is able to retain more than half their sanity making 200 original themed levels.

And I don't know if you listened to Enjl, but a spreadsheet is pretty much an essential need at this point. Have you made one? Are you planning on making one? You need a roadmap. Take to this metaphor:

It's like writing a book without knowing what will happen between the prologue and climax.

In other words, it's just a blindfolded mess straight to the "failed projects" junkyard if you don't have a general gist of your plans. If you have made one, would you mind showing us? It would be fantastic if I could analyse it.

Either way, just a very blunt warning: think realistically, or you'll find yourself in a loop of hiatuses.

Eri7
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Re: Super Mario Nova HIATUS :( 29/06/2018

Postby Eri7 » Fri Aug 24, 2018 7:00 am

TheLoafLord wrote:
Fri Aug 24, 2018 6:51 am
Eri7 wrote:
Thu Aug 23, 2018 9:35 am
CappytainSwag wrote:
Fri Aug 03, 2018 9:11 am


Yes, I saw it. Let's hope it's not cancelled.
I have good news relating the project's development.
It is not cancelled and the hiatus is over , i have regain part of my motivation and i took some good decisions regarding Super Mario Nova.
Super Mario Nova will be divided into 2 Parts with their own theme but Part 2 will be an add on(DLC) to Part 1 which means in order to play Part 2 first you have to put it in the folder of Part 1 , i will try my best to explain it when the time comes.Part 1 will not be a demo or 50% of Super Mario Nova , it will be its own COMPLETED episode that connects to Part 2, Part 2 will be like a DLC that you can play after you have progressed enough in Part 1.
Also when Part 1 is done , i might continue with Part 2 if i have enough free time in the future to do it because nobody knows how life will go on.
Also i have decided to remove "The Novaverse" , "The Novaverse" is a concept of multiverse that involves multiple projects , it connects them into one big story but i have realised that it was too big for me to do and also that it will do more harm than good so i decided to remove it and focus all of my attention to the development of Super Mario Nova Part 1 and maybe Part 2 if things go right. Thank you for following the development of Super Mario Nova for so long , i will try my best to not disappoint you again.
What's happening with the obnoxiously impossible level count? Is that changing? Because I can assure you this project will derail all over again if you don't sit down and be honest with yourself. Identify your weaknesses and capabilities, learn to work with them. Know how much you can take, because hardly anyone is able to retain more than half their sanity making 200 original themed levels.

And I don't know if you listened to Enjl, but a spreadsheet is pretty much an essential need at this point. Have you made one? Are you planning on making one? You need a roadmap. Take to this metaphor:

It's like writing a book without knowing what will happen between the prologue and climax.

In other words, it's just a blindfolded mess straight to the "failed projects" junkyard if you don't have a general gist of your plans. If you have made one, would you mind showing us? It would be fantastic if I could analyse it.

Either way, just a very blunt warning: think realistically, or you'll find yourself in a loop of hiatuses.
Hello TheLoafLord , thanks for asking these questions , i have answers for you.
So the level count is seperated , which means Part 1 will have 125 levels or something along the lines and Part 2 will have also around 100 levels. So yeah the problem is fixed because Part 1 and Part 2 will be their own episodes.
I have listened to Enjl and i have posted a spreadsheet already long ago on this topic , maybe you haven't seen it so i will repost it here:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
It is not done yet but i have covered a lot of stuff in it.
Also i have planned stuff ahead , i saw my mistakes and now i am working on fixing them.
My goal is to not disappoint you again guys and finally finish this project.

erkyp3rky
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Re: Super Mario Nova HIATUS :( 29/06/2018

Postby erkyp3rky » Fri Aug 24, 2018 7:06 am

Eri7 wrote:
Fri Aug 24, 2018 7:00 am
TheLoafLord wrote:
Fri Aug 24, 2018 6:51 am
Eri7 wrote:
Thu Aug 23, 2018 9:35 am


I have good news relating the project's development.
It is not cancelled and the hiatus is over , i have regain part of my motivation and i took some good decisions regarding Super Mario Nova.
Super Mario Nova will be divided into 2 Parts with their own theme but Part 2 will be an add on(DLC) to Part 1 which means in order to play Part 2 first you have to put it in the folder of Part 1 , i will try my best to explain it when the time comes.Part 1 will not be a demo or 50% of Super Mario Nova , it will be its own COMPLETED episode that connects to Part 2, Part 2 will be like a DLC that you can play after you have progressed enough in Part 1.
Also when Part 1 is done , i might continue with Part 2 if i have enough free time in the future to do it because nobody knows how life will go on.
Also i have decided to remove "The Novaverse" , "The Novaverse" is a concept of multiverse that involves multiple projects , it connects them into one big story but i have realised that it was too big for me to do and also that it will do more harm than good so i decided to remove it and focus all of my attention to the development of Super Mario Nova Part 1 and maybe Part 2 if things go right. Thank you for following the development of Super Mario Nova for so long , i will try my best to not disappoint you again.
What's happening with the obnoxiously impossible level count? Is that changing? Because I can assure you this project will derail all over again if you don't sit down and be honest with yourself. Identify your weaknesses and capabilities, learn to work with them. Know how much you can take, because hardly anyone is able to retain more than half their sanity making 200 original themed levels.

And I don't know if you listened to Enjl, but a spreadsheet is pretty much an essential need at this point. Have you made one? Are you planning on making one? You need a roadmap. Take to this metaphor:

It's like writing a book without knowing what will happen between the prologue and climax.

In other words, it's just a blindfolded mess straight to the "failed projects" junkyard if you don't have a general gist of your plans. If you have made one, would you mind showing us? It would be fantastic if I could analyse it.

Either way, just a very blunt warning: think realistically, or you'll find yourself in a loop of hiatuses.
Hello TheLoafLord , thanks for asking these questions , i have answers for you.
So the level count is seperated , which means Part 1 will have 125 levels or something along the lines and Part 2 will have also around 100 levels. So yeah the problem is fixed because Part 1 and Part 2 will be their own episodes.
I have listened to Enjl and i have posted a spreadsheet already long ago on this topic , maybe you haven't seen it so i will repost it here:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
It is not done yet but i have covered a lot of stuff in it.
Also i have planned stuff ahead , i saw my mistakes and now i am working on fixing them.
My goal is to not disappoint you again guys and finally finish this project.
Wow, I appreciate the quick reply. Also wow, good work with the spreadsheet. However... It's actually very confusing to read. Maybe make it more easy to read?

Here, take a look at mine. I organised it well, I think you'll find: https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Eri7
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Re: Super Mario Nova HIATUS :( 29/06/2018

Postby Eri7 » Fri Aug 24, 2018 7:09 am

TheLoafLord wrote:
Fri Aug 24, 2018 7:06 am
Eri7 wrote:
Fri Aug 24, 2018 7:00 am
TheLoafLord wrote:
Fri Aug 24, 2018 6:51 am


What's happening with the obnoxiously impossible level count? Is that changing? Because I can assure you this project will derail all over again if you don't sit down and be honest with yourself. Identify your weaknesses and capabilities, learn to work with them. Know how much you can take, because hardly anyone is able to retain more than half their sanity making 200 original themed levels.

And I don't know if you listened to Enjl, but a spreadsheet is pretty much an essential need at this point. Have you made one? Are you planning on making one? You need a roadmap. Take to this metaphor:

It's like writing a book without knowing what will happen between the prologue and climax.

In other words, it's just a blindfolded mess straight to the "failed projects" junkyard if you don't have a general gist of your plans. If you have made one, would you mind showing us? It would be fantastic if I could analyse it.

Either way, just a very blunt warning: think realistically, or you'll find yourself in a loop of hiatuses.
Hello TheLoafLord , thanks for asking these questions , i have answers for you.
So the level count is seperated , which means Part 1 will have 125 levels or something along the lines and Part 2 will have also around 100 levels. So yeah the problem is fixed because Part 1 and Part 2 will be their own episodes.
I have listened to Enjl and i have posted a spreadsheet already long ago on this topic , maybe you haven't seen it so i will repost it here:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
It is not done yet but i have covered a lot of stuff in it.
Also i have planned stuff ahead , i saw my mistakes and now i am working on fixing them.
My goal is to not disappoint you again guys and finally finish this project.
Wow, I appreciate the quick reply. Also wow, good work with the spreadsheet. However... It's actually very confusing to read. Maybe make it more easy to read?

Here, take a look at mine. I organised it well, I think you'll find: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Your spreadsheet looks very nice , my looks confusing because there are A LOT of stuff that i need to cover there , maybe i will make it easier to read(if i have the time and i know how to make it easier to read like yours) but so far i don't have problems with it.

erkyp3rky
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Re: Super Mario Nova HIATUS :( 29/06/2018

Postby erkyp3rky » Fri Aug 24, 2018 7:12 am

Eri7 wrote:
Fri Aug 24, 2018 7:09 am
TheLoafLord wrote:
Fri Aug 24, 2018 7:06 am
Eri7 wrote:
Fri Aug 24, 2018 7:00 am


Hello TheLoafLord , thanks for asking these questions , i have answers for you.
So the level count is seperated , which means Part 1 will have 125 levels or something along the lines and Part 2 will have also around 100 levels. So yeah the problem is fixed because Part 1 and Part 2 will be their own episodes.
I have listened to Enjl and i have posted a spreadsheet already long ago on this topic , maybe you haven't seen it so i will repost it here:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
It is not done yet but i have covered a lot of stuff in it.
Also i have planned stuff ahead , i saw my mistakes and now i am working on fixing them.
My goal is to not disappoint you again guys and finally finish this project.
Wow, I appreciate the quick reply. Also wow, good work with the spreadsheet. However... It's actually very confusing to read. Maybe make it more easy to read?

Here, take a look at mine. I organised it well, I think you'll find: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Your spreadsheet looks very nice , my looks confusing because there are A LOT of stuff that i need to cover there , maybe i will make it easier to read(if i have the time and i know how to make it easier to read like yours) but so far i don't have problems with it.
I suppose as long as you can read it, you should be ok.

Eri7
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Re: Super Mario Nova BETA TESTERS NEEDED 07/09/18

Postby Eri7 » Sat Sep 08, 2018 8:41 am

Hello everyone , i am currently searching for beta testers , i already have some but it won't hurt to have more.
Also i have a review system for the beta testers so they can review my levels properly that help me the most.
Also beta testing usually goes in my discord server.

goSciu
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Re: Super Mario Nova BETA TESTERS NEEDED 07/09/18

Postby goSciu » Sat Sep 08, 2018 5:06 pm

Y'know what, Eri? I might take a look. Your project seems really good, so I hope it'll be top-notch when finished. Count me in for your beta if you can!

Eri7
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Re: Super Mario Nova BETA TESTERS NEEDED 07/09/18

Postby Eri7 » Sun Sep 09, 2018 5:08 am

goSciu wrote:
Sat Sep 08, 2018 5:06 pm
Y'know what, Eri? I might take a look. Your project seems really good, so I hope it'll be top-notch when finished. Count me in for your beta if you can!
Great , thanks!
I will also try to release another update on the project topic soon because most of the stuff i have been doing until now is finishing levels and i have already provided screenshots/gifs of them in the topic. I do have a new level that was finished but it's a bit buggy and i want to release more screenshots of other levels as well when i make updates so i might update my topic at the end of September if everything goes ok.

Eri7
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Re: Super Mario Nova BETA TESTERS NEEDED 07/09/18

Postby Eri7 » Thu Sep 13, 2018 1:56 pm

Hey guys , i am also searching for people that could help me with the story aspects of my project and also graphic designers if anyone is interested at helping out with the project.
I am heavily changing the story of my project so i need people's opinions on the stuff i am going to do and also once again , beta testers are needed because having more beta testers doesn't do any harm to this project's development and its also fun to hear other people's opinions.

Luna
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Re: Super Mario Nova BETA TESTERS NEEDED 07/09/18

Postby Luna » Fri Sep 14, 2018 12:59 am

Eri7 wrote:
Sat Sep 08, 2018 8:41 am
Hello everyone , i am currently searching for beta testers , i already have some but it won't hurt to have more.
Also i have a review system for the beta testers so they can review my levels properly that help me the most.
Also beta testing usually goes in my discord server.
I could do it...

Eri7
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Re: Super Mario Nova BETA TESTERS NEEDED 07/09/18

Postby Eri7 » Wed Sep 19, 2018 5:22 pm

Hey guys, i am back with another update since a long time.
And this update is a big one because lately , with my help , Motivation , i managed to finish more than 6 levels since the start of September.
First off , i want to thank everyone who is still following the development of this project , i want to thank you for your support regarding this project and the amount of people who have contributed to this project through levels , beta testing or other kind of help really helped my project become amazing , i am very thankful for everyone who helped this project and stayed through my bad phases during development. Because of your support , i managed to come back once again and this time , i want this project to be finished and i want it to be amazing so really , thank you guys for being awesome by supporting this project!

OK lets start with the updates!
First off i want to start with the second level of The Low Hills , before it was using nsmb assets but now , i want to change all of the nsmb assets in ,y levels to 16 bit ones so i started with this level.
Also the level was made by Greendan.

Image

Then here is a gif of my second penguin based level.

Image

Then we have a gif of the level made by 8luestorm , here i am showcasing the new scripted boss , mechanical fish.

Image

And here is a gif of one of the pyramid levels i managed to finish , it is a hard one as well.

Image

And finally , here are gifs of a level focused around the Sumo Bros and Fire Sumo Bros contributed by Ludwig_von Koopa 2004.

Image

Image

Well this was everything , i have some new plans about Super Mario Nova's development that i want to showcase later on and i am expecting to finish something very important regarding the project's development.
Thank you guys for following the development of Super Mario Nova.

PersonNamedUser
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Re: Super Mario Nova UPDATE 19/09/2018 + BETA TESTERS NEEDED

Postby PersonNamedUser » Fri Sep 21, 2018 7:22 pm

I hadn't checked this thread out until now, and this is a nice project.

However, i have a few things i wanted to advise.

While i'm trying to not be hypocritical, realize what your getting yourself into with planning to have 125(?) I believe it is in your project, unless you have some other level designers working
along with you on your project, it can take a really long while to get things finished. And while you shouldn't make fixed deadlines like i tried to do at first, atleast try to come up with a general idea of when you want to try to get levels done so that your working at a good pace. However, as i said before, this project looks very high quality as it is, so i hope you manage to find the motivation and time to finish it, good luck.

Emral
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Re: Super Mario Nova UPDATE 19/09/2018 + BETA TESTERS NEEDED

Postby Emral » Fri Sep 21, 2018 7:40 pm

WOW those sumo bros look janky as hell. In SMW the lightning can't hurt you but here you just get bodied.

Eri7
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Re: Super Mario Nova UPDATE 19/09/2018 + BETA TESTERS NEEDED

Postby Eri7 » Sat Sep 22, 2018 6:23 am

Mosaic wrote:
Fri Sep 21, 2018 7:22 pm
I hadn't checked this thread out until now, and this is a nice project.

However, i have a few things i wanted to advise.

While i'm trying to not be hypocritical, realize what your getting yourself into with planning to have 125(?) I believe it is in your project, unless you have some other level designers working
along with you on your project, it can take a really long while to get things finished. And while you shouldn't make fixed deadlines like i tried to do at first, atleast try to come up with a general idea of when you want to try to get levels done so that your working at a good pace. However, as i said before, this project looks very high quality as it is, so i hope you manage to find the motivation and time to finish it, good luck.
Hey Mosaic , i already know what i am getting into , that's why i divided the project into 2 parts , i also have some people that contribute levels and 3 level designers , they are not very active but it still great to have their support. Also i have planned some stuff ahead and if stuff goes right , then development will become much faster but as of now , i feel very motivated and because of that , as you see , i managed to finish over 6 levels in 2 weeks , how great is that?
So don't worry about my motivation problem , right now , i feel very motivated.
Enjl wrote:
Fri Sep 21, 2018 7:40 pm
WOW those sumo bros look janky as hell. In SMW the lightning can't hurt you but here you just get bodied.
If you are talking about the Normal Sumo Bros then that's 38A's fault but if you are talking about the Fire Sumo Bros , then i tried to make them slower than the normal sumo bros so the player knows right away that they are different.

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Re: Super Mario Nova UPDATE 19/09/2018 + BETA TESTERS NEEDED

Postby TheHazmatGuy » Mon Oct 29, 2018 10:40 am

I'm really excited to play the train level! (As well as the rest of the episode, of course!)

I love train levels!

Eri7
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Super Mario Nova UPDATE 05/11/2018 Spread Sheet for my demo added

Postby Eri7 » Mon Nov 05, 2018 3:03 pm

Hey guys i made a spread sheet for the progress of my demo:
https://docs.google.com/spreadsheets/d/ ... sp=sharing

Added in 8 minutes 11 seconds:
Also soon i will remove the current screenshots/gifs/videos from the project topic and add few screenshots/gifs from the demo instead because i think i have shown way too many stuff that will be changed once the project gets further in development and i think it was spoiling way too much of the gameplay.

Suigetsu Hoshigaki I
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Re: Super Mario Nova UPDATE 05/11/2018 Spread Sheet for my demo added

Postby Suigetsu Hoshigaki I » Thu Feb 14, 2019 8:37 pm

Don't wait the another demo! Sadly, the old demo was gone :(

Eri7
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Re: Super Mario Nova UPDATE 05/11/2018 Spread Sheet for my demo added

Postby Eri7 » Fri Feb 15, 2019 10:42 am

Suigetsu Hoshigaki I wrote:
Thu Feb 14, 2019 8:37 pm
Don't wait the another demo! Sadly, the old demo was gone :(
The old demo is gone because its over 2 years old and i don't want people to play my shitty old levels. Also i hope your first sentence actually means that you can't wait for the second demo because you are excited.

Eri7
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Re: Super Mario Nova UPDATE 05/11/2018 Spread Sheet for my demo added

Postby Eri7 » Sun Mar 10, 2019 5:18 pm

Hey guys, i have been meaning to update the topic since 3 months but i still don't have all of the required assets to do that but expect a update soon where i will write everything about my topic in a new fresh format that is easy to go through and i will talk there about my new concept called Assist Characters. Also every screenshot showcased before this post is OUTDATED as i am going to re-do 90% of the levels or more to fit with my new vision of the project.
Well for now have this.
Spoiler: show


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