SMB3 expanded GFX-pack v2.0 (download works again)

Share and discuss custom SMBX graphics.

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PROX
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Re: SMB3 expanded GFX-pack v1.0

Postby PROX » Sat Nov 22, 2014 4:19 pm

awesome I can't wait to see the new content

Villager103
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Re: SMB3 expanded GFX-pack v1.0

Postby Villager103 » Sat Nov 22, 2014 4:22 pm

Sednaiur wrote:
Villager103 wrote:The pipe graphics are not darkened so you can connect them with real ones.
I guess I now understand what you mean. I have made the sizables in the pipe-folders, to be used as cutoff-blockers, but I forgot to mention that.

But since there is limited space, I only could to vertical versions for that. But for the small pipes I couldn't do anything, because of the same problem.
goombaguy wrote:That is it, STOP IMPRESSING PEOPLE!!!!!!!! I was trying to find your smb1 gfx pack, but I also found this one and this is how I'm here. You catch so much attention, you know that?
xD thank you for that funny comment.
Thanks for yor interest in my graphics. May it be of fun to use them :-).
Waddle Derp wrote:By the way, when can we expect the NPCs?
You can expect them to be here...tomorrow (sunday), alongside with 8 more tilesets. I already got done most of the stuff, but it takes some time :-P:
I meant the pipe scenery on the worldmap!

Sednaiur
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Re: SMB3 expanded GFX-pack v1.0

Postby Sednaiur » Sat Nov 22, 2014 4:59 pm

MECHDRAGON777 wrote:May I ask a request? Do you remember the Spiked Pillars from SMW? Can you make a SMB3 Styled version for the pack,even if you have limmited space?
Sorry, I didn't see your post before for some reason :-(. I can do that, but it cannot be in the upcomming update. Sorry about that.
Villager103 wrote:I meant the pipe scenery on the worldmap!
A light of hope shines for me, as I finally understood everything :-D.
I could do some "Ice Mountains" that replace the giant castle there. About the pipes as worldmap-scenery, I could do that, but not for this update. It also needs to replace some other scenery then.

MECHDRAGON777
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Re: SMB3 expanded GFX-pack v1.0

Postby MECHDRAGON777 » Sat Nov 22, 2014 7:12 pm

Sednaiur wrote:
MECHDRAGON777 wrote:May I ask a request? Do you remember the Spiked Pillars from SMW? Can you make a SMB3 Styled version for the pack,even if you have limmited space?
Sorry, I didn't see your post before for some reason :-(. I can do that, but it cannot be in the upcomming update. Sorry about that.
Thank you! It is a graphic I like and try to use often! I think it would work wonders with the airship or castle tiles!

No big deal about missing it, at least you saw it!

DatDude
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Re: SMB3 expanded GFX-pack v1.0

Postby DatDude » Sat Nov 22, 2014 7:49 pm

(Dies)
Too much awesomeness...

Valtteri
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Re: SMB3 expanded GFX-pack v1.0

Postby Valtteri » Sun Nov 23, 2014 10:46 am

DatDude wrote:(Dies)
Too much awesomeness...
Be constructive, please.

AirSeus
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Re: SMB3 expanded GFX-pack v1.0

Postby AirSeus » Sun Nov 23, 2014 11:05 am

I am ready to have my mind blown later on today because of how good the update is going to be!

Waddle
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Re: SMB3 expanded GFX-pack v1.0

Postby Waddle » Sun Nov 23, 2014 11:07 am

AirSeus wrote:I am ready to have my mind blown later on today because of how good the update is going to be!
And it'll have NPCs :0

Sednaiur
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Sednaiur » Sun Nov 23, 2014 2:34 pm

I could just complete the update of the tileset, which is now up for the ownload ^^.

I have added 8 new tilesets, more than houndred NPCs (also I have added many NPC, to remove the GBA-pallette, to adjust the outline, and to remove stange graphical effects), and also the world-e tiles from the GBA-version of SMB3. It uses a SNES-pallette too.

I also fixed some errors of the version 1.0 (a missing tileset for the worldmap, for example, or fixed the outline of the coral-tileset, which was too bright before).

Have fun with it ^-^

SilverDeoxys563
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby SilverDeoxys563 » Sun Nov 23, 2014 2:37 pm

I think I remember making a SMB3 recolored SMA4 Bowser some time in the past. If you'd like, I could give it to you to put in the pack since it really just looks better than the normal SMB3 Bowser, imo.

Sednaiur
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Sednaiur » Sun Nov 23, 2014 2:46 pm

Thank you for the offer, but I have already planned something for the future, regarding Bowser ^^.
For now just I put the default version in, to make his outline fit better with the rest (so many NPCs in deafult SMBX does have an outline with 0 brightness, while others have an 15% brightness, which really bothered me, in some way).
I try to do some edits onto the SMB3-A-version later, but it could take a while for me, to accomplish this.

Knux
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Knux » Sun Nov 23, 2014 2:53 pm

Any word on future world map tilesets?

SilverDeoxys563
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby SilverDeoxys563 » Sun Nov 23, 2014 3:01 pm

<FanofSMBX> Tell Sednaiur his bowser statue fire has SMW colors

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby MrPunchia » Sun Nov 23, 2014 3:06 pm

Sednaiur wrote:I could just complete the update of the tileset, which is now up for the ownload ^^.

I have added 8 new tilesets, more than houndred NPCs (also I have added many NPC, to remove the GBA-pallette, to adjust the outline, and to remove stange graphical effects), and also the world-e tiles from the GBA-version of SMB3. It uses a SNES-pallette too.

I also fixed some errors of the version 1.0 (a missing tileset for the worldmap, for example, or fixed the outline of the coral-tileset, which was too bright before).

Have fun with it ^-^
Do all the tiles have proper sizes which makes ALL the tiles be able to be put next to each other

Villager103
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Villager103 » Sun Nov 23, 2014 3:52 pm

Hey, why not add a bunch of grass hill background objects so the user has to build their own bush BGO's

h2643
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby h2643 » Sun Nov 23, 2014 4:43 pm

This update is amazing, the graphics is well done and I like the world map tiles a lot. However, I found a small bug, the Hammer Bro death effect isn't changed!
Spoiler: show
Image
I hope this will be fixed in the future... but still, amazing work on GFX as always!

icemario12
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby icemario12 » Sun Nov 23, 2014 5:05 pm

Awesome! Just one thing though; can you make a download link with just the added content so that people that downloaded v1.0 don't download the whole thing again?

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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby RudeGuy » Mon Nov 24, 2014 9:38 am

MrPunchia wrote:Do all the tiles have proper sizes which makes ALL the tiles be able to be put next to each other
You have to use PGE to use these tileset. Or renaming all of them.

BlueShell
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby BlueShell » Mon Nov 24, 2014 2:45 pm

You sir, are amazing! Nothing left to comment. I am really bowled over ;)

Sednaiur
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Re: SMB3 expanded GFX-pack v2.0 (NPCs and tileset-up ^^)

Postby Sednaiur » Wed Nov 26, 2014 1:56 pm

Knux wrote:Any word on future world map tilesets?
Eh, what do you have in mind for that category?
I already did all the SMB3 worldmap-tiles (save for some recolors), so there is no need for new ones, in my opinion.
Except you mean something custom, like I did with SMB1 and SMB2. In that case, I didn't plan on doing somethig like that, because there is already a worldmap in SMB3.

Maybe I do something like that in the future ^^.
SilverDeoxys563 wrote:
<FanofSMBX> Tell Sednaiur his bowser statue fire has SMW colors
Yes, I completely forgot that one. I have changed the outline, but didn't think about the recolor. Thanks for letting me know :-).
MrPunchia wrote:Do all the tiles have proper sizes which makes ALL the tiles be able to be put next to each other
They are already fitting together fine, when you use PGE.
And I don't like to do a version just for the regular SMBX-editor, because of all the work I ad in adjusting it for PGE, sorry.
I strongly recommend to get used to PGE, since I will only do GFX-packs based on the PGE in the future (including an SMB2 expanded GFX-pack update).
PGE just gives out so much more possibilities, than the editor of SMBX.
Villager103 wrote:Hey, why not add a bunch of grass hill background objects so the user has to build their own bush BGO's
I did plan on doing so, but it wouldn't go good, because it would use up too many 16x16 (32x32)BGOs, and also not many people seem to like to assemble them by themselves :-/.
h2643 wrote:This update is amazing, the graphics is well done and I like the world map tiles a lot. However, I found a small bug, the Hammer Bro death effect isn't changed!
Spoiler: show
Image
I hope this will be fixed in the future... but still, amazing work on GFX as always!
Yes, after some hours after uploading the pack, I saw this one too >_<. It is already fixed, and when I update the pack, it will be no problem anymore.
Thanks for telling me :-).
icemario12 wrote:Awesome! Just one thing though; can you make a download link with just the added content so that people that downloaded v1.0 don't download the whole thing again?
I did rearrange and fix up many things in the original version (moved some tiles to other tilesets, fixed some errors with pallettes, updated some tilesets), so it wouldn't make a good sense in doing so.
How long does it take for you to download the pack (it has around 9MB)?
BlueShell wrote:You sir, are amazing! Nothing left to comment. I am really bowled over ;)
Thank you :-D.
Have fun with the pack and it's GFX^^.


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