SMB3: Soaked up Shores

They're not that bad, but they're not that good either.

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KingKoopa80
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SMB3: Soaked up Shores

Postby KingKoopa80 » Fri Oct 24, 2014 4:18 am

You dock on a Mysterious island. With no idea what it holds inside. Will you travel by air.. Or land?


Difficulty: >>>Cake walk<<<Medium Hard Suicide

VVVScreeniesVVV
Spoiler: show
Image
Image
Image







Music used: Super Mario 3D Land Theme / Beach Theme - Super Smash Bros. 3DS

Graphics used: Raster's Graphic pack


VVVDOWNLOADVVV
http://www.dropbox.com/s/6hdgv01nkm5q9q ... 9.rar?dl=0
Last edited by KingKoopa80 on Fri Jan 02, 2015 10:13 pm, edited 2 times in total.

mariofan 64
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Re: SMB3: Soaked up Shores

Postby mariofan 64 » Sat Oct 25, 2014 2:31 pm

I'm looking at the screenshots here, and I will suggest lowering the water placement by a half-square. It won't look glitchy when the character enters the water, and you get a nice splash effect. Other than that, looks great. :D

KingKoopa80
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Re: SMB3: Soaked up Shores

Postby KingKoopa80 » Sat Oct 25, 2014 5:20 pm

mariofan 64 wrote:I'm looking at the screenshots here, and I will suggest lowering the water placement by a half-square. It won't look glitchy when the character enters the water, and you get a nice splash effect. Other than that, looks great. :D

Thanks! Ill do that

Imaynotbehere4long
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Re: SMB3: Soaked up Shores

Postby Imaynotbehere4long » Sat Nov 22, 2014 8:16 pm

In the first post, you accidentally wrote that the difficulty was medium instead of cakewalk; you may want to fix that. Anyway, my review:

Although this land formations in this level are well made, the level was relatively short and really easy. It was so easy, I almost didn't notice that it doesn't have a midpoint. Although there was a secondary path that the player can take by jumping across clouds, the design of that part just felt flat and uninspired. There's also a large slope that has no NPCs and leads into water, which I found odd since that means there's no reason for the player to slide there, even though it looks like a part where the player should slide. Besides that, there really isn't much else to say about this level, so in conclusion, I'd say that this deserves a 5/10.


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