2 problems

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RudeGuy
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2 problems

Postby RudeGuy » Sat Feb 22, 2014 2:25 pm

I'm doing a SMB2 level, so I was going to put in it the subspace and a moving heart.
1. I try to make a event which the heart appear and start to moving, but doesn't functions. So, how to make a hearth moving exactly when you want?
2. Valtteri's background object for make the subspace is ugly and I don't want to use it, I'm looking for something better.

AirSeus
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Re: 2 problems

Postby AirSeus » Sat Feb 22, 2014 3:09 pm

put like a button to activate the event so make another event and layer and make it move the heart as soon as you hit the button or whatever

Valtteri
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Re: 2 problems

Postby Valtteri » Sat Feb 22, 2014 4:57 pm

You can't move NPCs by events like that. One way I can think of is putting the Heart in a layer, hiding the layer, attaching it to a coin and making the coin move by events. The coin's death can spawn the Heart.

About the subspace, I think I improved it a little. See here:

Before and after:
Image Image
https://www.mediafire.com/?masxgfcvhc8bq66

That's as close as I can get to the palette change in SMB2 without having to make an entirely new tileset for the Subspace and remaking the non-Subspace section from scratch.

FanofSMBX
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Re: 2 problems

Postby FanofSMBX » Sat Feb 22, 2014 5:10 pm

I'm sorry but it still looks like it's radioactive :mrgreen:
Maybe it can be explained as radiation XD

AirSeus
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Re: 2 problems

Postby AirSeus » Sun Feb 23, 2014 2:45 am

One way I can think of is putting the Heart in a layer, hiding the layer, attaching it to a coin and making the coin move by events. The coin's death can spawn the Heart.
that's what i meant but with a switch, not a coin but i quite like the coin idea but what if the player doesn't get the coin is the problem

RudeGuy
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Re: 2 problems

Postby RudeGuy » Sun Feb 23, 2014 5:27 am

Valtteri wrote:About the subspace, I think I improved it a little. See here:

Before and after:
Image Image
https://www.mediafire.com/?masxgfcvhc8bq66

That's as close as I can get to the palette change in SMB2 without having to make an entirely new tileset for the Subspace and remaking the non-Subspace section from scratch.
If you make a little clearer it will be perfect.
AAbout the heart, I won't move it.


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