How come the name Mario wasn't taken yet? Anyway, Hi.
I'm waddle derp and I'm everywhere.
Anyway, the level looks flat (Add slopes and ledges) but it probably plays out better. Liking the refference in the title though.
Design Usage:
Relatively nice SMB2 Level but instead of being regular as usual, everything is giant. I do like the concept of this Level that everything is giant based but of course at some bases it can be Glitchy but we get to that later. Design Choicements were neat to being original SMB2 to unique style of this Level but there are particular places where it gets tediously annoying. For sure there are places where it seems too narrow to get through some specific Enemies and others to blast Walls with your giant Bombs but that will be described later in the NPC Section. During the play there is one place where you need a Key to advance so you have to go to certain places, defeat a Boss which is a giant Birdo, get the Key and go back to the Place where you need the Key. The concept is neat for a SMB2 Level especially that it isn't long to get further on on this Level. The Levels length was averagely Good. The Music Choicements were also good except when I was in the Golden Castle where I listen a SMW Styled Soundtrack of "The Legend of Zelda - A Link to the Past ~ Light Dungeon Area" and it was even quieter like it can barely even reach to the Point where the foreground noises are. By the Boss Room, Wart, at least you could use multiple Colors of the Tileset and not only one set of Green. Like we have 3 x 2 set of Legoblocks to utulize a complete tileset for the Boss Room but you use only the one Green Block for it. Background Placements were incredibly Lacky since you could have put at least some Palm Trees around the Grassy Area and not have just nothing around the Area. Point Rating: 2.5
NPC Placements:
Your NPC Placements were decent enough for this Level but there are spots that bothers me. Your Enemy Placements are over a half neatly placed but the flaws what I have with some of them are that sometimes you have to unnecessarily wait for them so you can go further on. Others like every type of Snifits, how they shoot are pretty off from the graphical apperances. Having a specific NPC resized can get either buggy or becoming off from what they are normally spawn another NPCs to the original ones. Taking to the Sparky NPCs that are for some reason replacing a Super Metroid Geemer an example if they are getting bigger to their size since, depends of the Block placements they can get stuck on a specific point next to a Block. Try to prevent this from happening. There is one place that if you miss the red Shy Guy, it becomes harder to jump over spikes and that one Ace Coin is pretty much nearly impossible to obtain just because you miss the red Shy Guy. By these bigger SMB2 Purple Bombs, its blast radius hasn't really changed to become bigger which means (as seen in the Video) breaking at least a few Bricks on your way can get a real pain sometimes especially if they aren't really respawning unlike in SMB2. If you miss every single Bombs, you pretty much have to restart the Level so you can retry it which normally is a bad thing to do. Make sure that these SMB2 Bombs have a respawn functionality like what you did with these Mushroom Blocks that comes later on. Another note is that if you defeat a certain Enemy that you absolutely need to get further on on your Level, you pretty much have to retry it unless you are after it. By those Mushroom Blocks, if you take one to Mouser, the Battle becomes too easy (as shown in the Video) if you know how to utulize them. Coin Placements were decent and all but a little bit more would of been nice but since SMB2 doesn't really have Coins arround the Area all that much I guess it doesn't completly matter... but it would of be nice to have a little bit more like in the Secret Areas or something like that to discover around. Power Up Placements were good and all so that was nice at least. Point Rating: 2.25
Overall Rating Score: 5.75
Average
Pretty decently designed SMB2 Giant Based Level but flaws encountered as mentioned.