Boss Rush 9.5 (Megamario) Update 1.1

Share your completed SMBX episodes or play and discuss others.

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FanofSMBX
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Boss Rush 9.5 (Megamario) Update 1.1

Postby FanofSMBX » Sat Oct 25, 2014 3:41 pm

Story: Megaman is infected with a virus, and Dr. Wily kidnapped Roll. Dr. Light builds a new robot, Megamario, to rescue her.
The first Megaman episode, and has over 20 bosses!
Image
Image
http://speedy.sh/8rHus/BR9.5-1.1.zip
Sorry about the clash graphics, but I had to release this now. You'll know why if you beat it. I may update this with all SMB3 graphics later but no promises.
Zupermariobros said this can be an official boss rush on SMBX+. That's why it's official over there.
Last edited by FanofSMBX on Sat Oct 25, 2014 5:08 pm, edited 1 time in total.

AirSeus
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Re: Boss Rush 9.5 (Megamario)

Postby AirSeus » Sat Oct 25, 2014 3:55 pm

By the look, it looks good, cant wait to play it!

Could you post this on my forums lease aswell, you should see it at the bottom of my signature.

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Re: Boss Rush 9.5 (Megamario)

Postby crepperator » Sat Oct 25, 2014 4:56 pm

I have so much plaise to have play this. Good luck for next!

FanofSMBX
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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby FanofSMBX » Sat Oct 25, 2014 5:09 pm

Thanks!

Update 1.1!
Better ending
Better Metroid explosion

crepperator
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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby crepperator » Sat Oct 25, 2014 5:19 pm

Note for you, FanofSMBX :
-Change BrightMan's fire balls to sparkles.
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FanofSMBX
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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby FanofSMBX » Sat Oct 25, 2014 6:14 pm

Note for your review: I'll fix the hopping met boss taking multiple hits from a block soon

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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby Murphmario » Sun Oct 26, 2014 10:05 am

Notes for you:
-Crash Man is 8-bit while riding the big snakey, but 16-bit when he isn't.
-Wily form number 1 is impossible to kill without cheats.
-In wood man's stage, you can grab beat for a mushroom.
-All of the Wart bosses except for Napalm man can be countered in some way.
-It is very hard to dodge the hopping met boss
-If you take one of the whale's blocks and swim to the top of it, you can kill it easily.
-Enemies do not stop appearing when you defeat a boss.
-The spiders there generate so quickly that if you grab the star, you get a bunch of lives.
-Too much clash.
-No custom music.

silent_
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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby silent_ » Sun Oct 26, 2014 10:17 am

Murphmario wrote:-No custom music.
are you
fucking
kidding me

and downrep me if you want, but holy shit
did you really just say that?
custom music does not matter.

Anyways, I'll maybe play this later; the plot is really interesting. But what's with that weird candy cane-mucus stuff in the second screen by the pipes? It looks out of place. And personally, the 3-up moon in the first screen is too detailed to fit with anything.

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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby Mable » Sun Oct 26, 2014 10:24 am

Murphmario wrote: -No custom music.
Proof the Community is obssesed with custom stuff. R.I.P Vanilla Stuff

FanofSMBX
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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby FanofSMBX » Sun Oct 26, 2014 1:26 pm

Uh, the wily form 1 is possible. Go under the electricity and grab the block, then go back, then throw it up and right into the cockpit.

Kep: it's molten lava!

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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby Chip Potato » Sun Oct 26, 2014 1:30 pm

what's with that weird candy cane-mucus stuff in the second screen by the pipes? It looks out of place.
That's the lava from Heatman's stage in Mega Man 2.

Murphmario
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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby Murphmario » Sun Oct 26, 2014 6:59 pm

FanofSMBX wrote:Uh, the wily form 1 is possible. Go under the electricity and grab the block, then go back, then throw it up and right into the cockpit.!
There's the problem. It's hard to throw the block into the cockpit. Maybe add a platform to make things easier.
Last edited by bossedit8 on Mon Oct 27, 2014 3:15 am, edited 1 time in total.
Reason: Fixed and more organized

FanofSMBX
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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby FanofSMBX » Sun Oct 26, 2014 7:26 pm

It's not hard to me but well what is it supposed to be other than hard? SMW required diagonal throw to defeat Bowser unless you got lucky. Not to mention it's less hits than the other castle bosses because he is the glass and not MB. Here's a full review of your review:


Notes for you:
-Crash Man is 8-bit while riding the big snakey, but 16-bit when he isn't. - will fix in "BR 9.5 Revived" which will take a while though
-Wily form number 1 is impossible to kill without cheats. - won't fix
-In wood man's stage, you can grab beat for a mushroom. - will fix
-All of the Wart bosses except for Napalm man can be countered in some way. - countered?
-It is very hard to dodge the hopping met boss - will make the hitbox less wide
-If you take one of the whale's blocks and swim to the top of it, you can kill it easily. - didn't know but no idea how to fix
-Enemies do not stop appearing when you defeat a boss. - may fix this but it may be a bit glitchy with the projectiles
-The spiders there generate so quickly that if you grab the star, you get a bunch of lives. - I noticed this but I liked it so you could get free lives
-Too much clash. - will fix in revived ftl
-No custom music. - won't fix

Murphmario
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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby Murphmario » Sun Oct 26, 2014 9:29 pm

FanofSMBX wrote: -All of the Wart bosses except for Napalm man can be countered in some way. - countered?
They can be dodged easily. Wood Man you can stay a distance away, Crash Man you can stand near the pillar and crouch, and Air Man and Star Man copy you can stand behind to avoid their attacks completly.

Also, Tomahawk Man can sometimes be moved by the Mets.

FanofSMBX
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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby FanofSMBX » Tue Nov 11, 2014 12:36 pm

Do you guys need custom music to enjoy TWENTY BOSSES?

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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby bossedit8 » Tue Nov 11, 2014 12:44 pm

I was trying to play this Game and your Elec Man Graphic is broken since it uses uneven Numbers in a NPC Code. Please fix it and maybe other Graphical Codes to even Numbers so I can play it fully.

FanofSMBX
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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby FanofSMBX » Tue Nov 11, 2014 12:47 pm

bossedit8 wrote:I was trying to play this Game and your Elec Man Graphic is broken since it uses uneven Numbers in a NPC Code. Please fix it and maybe other Graphical Codes to even Numbers so I can play it fully.
I'm sure if you add +1 to the txt it will be fine. Update coming soon.

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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby JupiHornet » Tue Nov 11, 2014 3:28 pm

FanofSMBX wrote:Do you guys need custom music to enjoy TWENTY BOSSES?
If you don't add Mega Man music it won't have that "Mega Man feel" :/
Playing a Mega Man boss rush with Mario music wouldn't make sense to me.

But hey, it's only my opinion :P

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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby KlumTheHero » Wed Jul 05, 2017 9:55 am

FanofSMBX wrote:Story: Megaman is infected with a virus, and Dr. Wily kidnapped Roll. Dr. Light builds a new robot, Megamario, to rescue her.
The first Megaman episode, and has over 20 bosses!
Image
Image
http://speedy.sh/8rHus/BR9.5-1.1.zip
Sorry about the clash graphics, but I had to release this now. You'll know why if you beat it. I may update this with all SMB3 graphics later but no promises.
Zupermariobros said this can be an official boss rush on SMBX+. That's why it's official over there.
Why didn't work??? Use Mediafire!

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Re: Boss Rush 9.5 (Megamario) Update 1.1

Postby Julia Pseudo » Wed Jul 05, 2017 1:08 pm

Please don't bump super old threads like this unless you have something new to add. Old episode thread's download links are sometimes expired since they're so rarely visited, unfortunately.


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