[EX-CC9 LEVEL] Diseased Disaster

They're not that bad, but they're not that good either.

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Warlock
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[EX-CC9 LEVEL] Diseased Disaster

Postby Warlock » Thu Nov 06, 2014 12:03 pm

Hey, guys! It's been a while since I submitted a level here so let's get this shit underway.

This level was meant to be for CC9, but I ended up making another level and submitting that one instead. I dunno whether I will submit that level yet.

Level info:
Spoiler: show
Difficulty: 3/5
Stars: None
Exit: SMB3 Styled
Screenies [OUTDATED]
Spoiler: show
ImageImage
DOWNLOAD HERE!
http://www.mediafire.com/download/g2fdk ... 282%29.zip

zioy
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Re: [EX-CC9 LEVEL] Diseased Disaster

Postby zioy » Fri Nov 07, 2014 9:47 pm

Diseased Disaster by Warlock

Initial Comments
I look back on this level and see nothing but wasted potential. Sorry, it's just the truth. The ideas were amazing but the level felt way too spammed, like you hadn't tested it or something.

The Good
This level had a pretty good atmosphere. The music and graphics blended well to create a suspenseful atmosphere which actually drove me to beat the level after ragequitting. The design was amazing, and the nonlinear paths kept me on my toes. The ideas were actually awesome, but that's about all I can say for this level being good, unfortunately.

The Bad
The gameplay of this level was horrible. The enemies were essentially placed without any thought, and I couldn't walk about 2 blocks without running into another invincible Poison Mushroom. It turned out more annoying than anything. The Hammer Bros were everywhere, and there just weren't enough power-ups to support this type of difficulty. This level would fit as the first level of a Kaizo/Pseudo-Touhou/IWBTG-esque episode. The later sections were actually worse than the first ones. There was a broken platform that didn't activate, a Hammer Brother standing on an area of land already protected by Rinkas, and there were frankly too many Poison Mushrooms. Literally, they were everywhere. In places where I can and can't see them. It's just annoying. I had to replay this around 15 times just to get past the second and third areas. It was also too long for a level of this length.

The Ugly
Oh, and in some areas it felt bland. As in, lack of anything but the background and the tileset. Not even an enemy (surprising considering the spammy ones everywhere else). It was just unbalanced.

Summary
This level had serious potential. The poison mushroom generator in the mushrooms was cool (you don't know how effing hard it is to get past falling enemies, do you?). Tone down the difficulty and fix the bland areas and it's good.

Score: 4.6/10

zlaker
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Re: [EX-CC9 LEVEL] Diseased Disaster

Postby zlaker » Mon Nov 10, 2014 8:10 am

I'll review this level unless krazykat wants an approval on his review :P

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Re: [EX-CC9 LEVEL] Diseased Disaster

Postby KateBulka » Mon Nov 10, 2014 10:37 am

Wait Here i see problems... but design nice...
here your problem - http://prntscr.com/54y9xn

I know this unoffical but you can move if want.

HERE UNOFFICAL REVIEW

Design: here so many bugs. but many grass what up your score 3.5/10
Graphics & GamePlay: So... about graphics too many words also one word this so nice. and Gameplay not so... i can't find way in Section 3 and this so weird and this down your score also sorry. and no needed posion mushrooms. 4/10
Music: This best music i ever seen. so i like it 9/10
6.5/10 - Pretty Good
Decent but have many bugs and etc...

Darkonius Mavakar
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Re: [EX-CC9 LEVEL] Diseased Disaster

Postby Darkonius Mavakar » Mon Nov 10, 2014 10:56 am

MyNameIsEric52 wrote: Music: This best music i ever seen. so i like it 9/10

you can see mp3 files?
also if it's THE BEST you ever hea- err, saw as you say, then why not a full 10/10

anyhow this looks cool, i'll give it a shot

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Re: [EX-CC9 LEVEL] Diseased Disaster

Postby silent_ » Mon Nov 10, 2014 3:50 pm

Eric, I'm going to take your review bit-by-bit, and explain all of the problems with it.

If you're going to downrep me, maybe you can look at the fact that I'm trying to help him, no matter how rude it may sound.
MyNameIsEric52 wrote:here your problem - http://prntscr.com/54y9xn
A question block overlapping a tree? Is that really a problem?

Or maybe there's something else you're talking about that I can't see.
MyNameIsEric52 wrote:here so many bugs.
You didn't even explain the bugs.

Except apparently his level's design is worthy of a 3.5.

And if you remember earlier, you said "but design nice". So you're contradicting yourself here.
MyNameIsEric52 wrote:but many grass what up your score.
I don't even know what you're rambling on about at this point.
MyNameIsEric52 wrote:So... about graphics too many words also one word this so nice.
>too many words
>all of a sudden one word

And "this is so nice"

But his score is a 4.
MyNameIsEric52 wrote:and Gameplay not so... i can't find way in Section 3 and this so weird and this down your score also sorry.
I'm pretty sure if there was no way into section 3 krazykat would have listed that in his review as well.
MyNameIsEric52 wrote:and no needed posion mushrooms.
Uh... this is called Diseased Disaster, so...

Unless you mean they're spammy. But you're acting like it's bad because he added poison mushrooms in general
MyNameIsEric52 wrote:Music: This best music i ever seen. so i like it 9/10
>best music ever
>9/10
MyNameIsEric52 wrote:6.5/10 - Pretty Good
You averaged it wrong. He was supposed to get a 5.5.

Looks like a nice level, nevertheless. SMB1-styled levels are rare these days.

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Re: [EX-CC9 LEVEL] Diseased Disaster

Postby Zeldamaster12 » Mon Nov 10, 2014 6:28 pm

Yeah, you need some practice, Eric. Your review didn't make sense to me.

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Re: [EX-CC9 LEVEL] Diseased Disaster

Postby zioy » Mon Nov 10, 2014 6:28 pm

zlakergirl357 wrote:I'll review this level unless krazykat wants an approval on his review :P
sure, you can approve it


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