The Mushroom Kingdom Diametric...Still Alive? :O

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JupiHornet
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The Mushroom Kingdom Diametric...Still Alive? :O

Postby JupiHornet » Sun Nov 02, 2014 10:49 am

This is the new episode that Waddle Derp and I have been discussing, and here is the thread!

STORY
Once upon a time Mario and Luigi were taking a stroll to Princess Peach's Castle, when...oh no! The two were kidnapped and possessed by Bowser! Now Mario and Luigi are wreaking havoc in the Mushroom Kingdom! It's up to Peach and Toad to save them...
DESIGNERS
1. Turtwig
2. Waddle Derp
3. fireflowerhour
4. mariofan 64
5. MrPunchia
6. Darkyflame
7. Choco
8. Flying Brick
9. Pivot40Channel
10. Magna
11. MyNameIsEric52
12. MAN1234FK
We have 12 designers! Thanks to all who have participated!
It doesn't matter how many levels you send me, any are appreciated! No joke levels will be accepted.

WORLD 1
Spoiler: show
Image

I (no longer) need:
Princess Peach's Castle: Made by Turtwig
Basic Grasslands Level, 1 Exit: Made by Turtwig COMPLETE!
Basic Cave Level, 1 Exit: Made by fireflowerhour COMPLETE!
Basic Sky Level, 1 Exit: Made by fireflowerhour COMPLETE!
Basic Water Level, 1 Exit: Made by Waddle Derp COMPLETE!
Basic Grasslands Level, 2 Exits, Secret Exit is a Star: Made by Turtwig (10%)
Star Road: Made by Turtwig (19%)
Basic Fortress, Easy Boss: Made by mariofan 64 COMPLETE!
Basic Cave Level, 1 Exit: Made by Choco COMPLETE
Basic Castle: Made by Turtwig (10%)
Toad Village: Made by Turtwig
DONE!
WORLD 1 SCREENSHOTS WOOT
Spoiler: show
1-1 Wooden Plains (Turtwig)
Image
1-2 Abandoned Mine (fireflowerhour)
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1-3 Parabeetle Heights (fireflowerhour)
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1-4 Orange Overpass (Turtwig)
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1-A Pacific Passage (Waddle Derp)
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1-F Easy Fortress (mariofan 64)
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1-5 Switchback Caverns (Choco)
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1-F, Peach's Castle, and Toad Village have not started yet :P
WORLD 2
Spoiler: show
Image
I need:
Underwater Level: 2 Exits: Made by MAN1234FKCOMPLETE!
Beach Level: 1 Exit: Made by Waddle Derp
Beach Cave Level: 1 Exit: Made by MAN1234FKCOMPLETE!
Toad Village: Made by Turtwig
Easy Beach Fortress: Easy Boss: Made by Flying Brick
Underwater Level: 1 Exit: Made by MAN1234FK
Beach Cave Level: 2 Exits: Made by Waddle Derp COMPLETE! (was sent to me prior)
Beach Level: 1 Exit: Made by Pivot40Channel
Beach Level: 1 Exit: Made by Choco
Underwater Level: 1 Exit: Made by fireflowerhourCOMPLETE!
Beach Castle: Made by Turtwig


SCREENSHOTS
Here is a preview of some levels for this episode:
Spoiler: show
Image
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Image
Image
Image
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If you want to design for this episode, send me a sample level and I'll review it for you.
Thanks in advance for the help!

IRC
This episode now has an IRC called #MKD

I will be on there to provide for the episode
This channel mainly serves as a discussion place where we can talk about the episode in realtime.

~ Turtwig
Image
Last edited by JupiHornet on Sun Jul 31, 2016 11:06 am, edited 63 times in total.

zioy
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Re: The Mushroom Kingdom Diametric (need designers)

Postby zioy » Sun Nov 02, 2014 10:51 am

The SMB3 exits as enemies gimmick is awesome. I wish you luck!

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Re: The Mushroom Kingdom Diametric (need designers)

Postby JupiHornet » Sun Nov 02, 2014 10:52 am

krazykat wrote:The SMB3 exits as enemies gimmick is awesome. I wish you luck!
Thanks :D

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Re: The Mushroom Kingdom Diametric (need designers)

Postby zioy » Sun Nov 02, 2014 10:53 am

By the way, there's cutoff in Peach's castle. You can find the endpieces for that house tileset in Valtteri's graphics pack.

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Re: The Mushroom Kingdom Diametric (need designers)

Postby JupiHornet » Sun Nov 02, 2014 10:54 am

krazykat wrote:By the way, there's cutoff in Peach's castle. You can find the endpieces for that house tileset in Valtteri's graphics pack.
The Toad House isn't Peach's Castle, but thanks anyway ^_^

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Re: The Mushroom Kingdom Diametric (need designers)

Postby zioy » Sun Nov 02, 2014 10:59 am

Turtwig wrote:
krazykat wrote:By the way, there's cutoff in Peach's castle. You can find the endpieces for that house tileset in Valtteri's graphics pack.
The Toad House isn't Peach's Castle, but thanks anyway ^_^
Sorry for my derpiness lol

Anyway, the one with the Toad House bonus tileset.

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Re: The Mushroom Kingdom Diametric (need designers)

Postby JupiHornet » Sun Nov 02, 2014 1:49 pm

krazykat wrote:
Turtwig wrote:
krazykat wrote:By the way, there's cutoff in Peach's castle. You can find the endpieces for that house tileset in Valtteri's graphics pack.
The Toad House isn't Peach's Castle, but thanks anyway ^_^
Sorry for my derpiness lol

Anyway, the one with the Toad House bonus tileset.
Are you gonna design any levels?

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Re: The Mushroom Kingdom Diametric (need designers)

Postby underFlo » Tue Nov 04, 2014 11:50 am

Count me in.

Also, I think the World map and some levels (like the one where you have to ride a ball) look rather bland.

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Re: The Mushroom Kingdom Diametric (need designers)

Postby Chip Potato » Tue Nov 04, 2014 11:53 am

I'd also like to design a level or two for this.

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Re: The Mushroom Kingdom Diametric (need designers)

Postby JupiHornet » Tue Nov 04, 2014 12:55 pm

Nickname wrote:Count me in.

Also, I think the World map and some levels (like the one where you have to ride a ball) look rather bland.
You can edit the worldmap if you want. Also, the "ball" is a cookie, and that's not the whole level, but a small portion of it (that's actually my contest level)
Anyway, send me your levels (also fireflowerhour) and I'll mark you as a designer.
Keep in mind, I only need World 1 stuff right now, so don't submit other stuff yet.

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Re: The Mushroom Kingdom Diametric (need designers)

Postby underFlo » Tue Nov 04, 2014 1:23 pm

Turtwig wrote:
Nickname wrote:Count me in.

Also, I think the World map and some levels (like the one where you have to ride a ball) look rather bland.
You can edit the worldmap if you want. Also, the "ball" is a cookie, and that's not the whole level, but a small portion of it (that's actually my contest level)
Anyway, send me your levels (also fireflowerhour) and I'll mark you as a designer.
Keep in mind, I only need World 1 stuff right now, so don't submit other stuff yet.
I'll take the cave, I'll start work on it after my 8-1 Remastering is done.

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Re: The Mushroom Kingdom Diametric (need designers)

Postby JupiHornet » Tue Nov 04, 2014 1:33 pm

Nickname wrote:
Turtwig wrote:
Nickname wrote:Count me in.

Also, I think the World map and some levels (like the one where you have to ride a ball) look rather bland.
You can edit the worldmap if you want. Also, the "ball" is a cookie, and that's not the whole level, but a small portion of it (that's actually my contest level)
Anyway, send me your levels (also fireflowerhour) and I'll mark you as a designer.
Keep in mind, I only need World 1 stuff right now, so don't submit other stuff yet.
I'll take the cave, I'll start work on it after my 8-1 Remastering is done.
Thanks :)

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Re: The Mushroom Kingdom Diametric (need designers)

Postby mariofan 64 » Thu Nov 06, 2014 11:07 pm

World 1 seems like it can go all over the place. Like, if you do one level, you're going to unlock multiple levels. Just pointing that out.

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Re: The Mushroom Kingdom Diametric (need designers)

Postby JupiHornet » Fri Nov 07, 2014 6:02 am

mariofan 64 wrote:World 1 seems like it can go all over the place. Like, if you do one level, you're going to unlock multiple levels. Just pointing that out.
You're right. I just realized that the first cave is totally skippable. I'll fix it later. Thanks a lot, man :D

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Re: The Mushroom Kingdom Diametric (need designers)

Postby underFlo » Sat Nov 08, 2014 4:19 am

Sorry, I'll have to leave since I'm pretty busy atm.
Sorry.

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Re: The Mushroom Kingdom Diametric (need designers)

Postby JupiHornet » Sat Nov 08, 2014 11:46 am

Nickname wrote:Sorry, I'll have to leave since I'm pretty busy atm.
Sorry.
Ok, no problem.

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Re: The Mushroom Kingdom Diametric (need designers)

Postby mariofan 64 » Sat Nov 08, 2014 8:45 pm

Do you need custom graphics in levels or do you accept basic stuff? I want to do the fortress. :)
If I can't do fortress, what can I do?

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Re: The Mushroom Kingdom Diametric (need designers)

Postby MrPunchia » Sat Nov 08, 2014 9:21 pm

Can I design levels for this?

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Re: The Mushroom Kingdom Diametric (need designers)

Postby JupiHornet » Sun Nov 09, 2014 8:04 am

MrPunchia wrote:Can I design levels for this?
Sure!
@mariofan 64 you can do the fortress.

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Re: The Mushroom Kingdom Diametric (need designers)

Postby JupiHornet » Tue Nov 11, 2014 3:35 pm

UPDATE!

- World 1 fixed
- fireflowerhour's sky level added
- Started Star Road
- Added progress percentages next to the levels

Still need 1 cave and 1 grasslands level with a star as the secret exit! I'll make them if no one else will.

Also, I'm going to make a credits level that is accessible once the main game is beaten.
So I'm going to need:

1. A sprite of the designer (doesn't have to be custom)
2. A message for the designer to say the player

Also HAPPY BIRTHDAY WADDLE DERP :3
Spoiler: show
Image
(11/11/14)
~ Turtwig
Image
Last edited by JupiHornet on Thu Nov 13, 2014 3:46 pm, edited 1 time in total.


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