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Nintendo59
- Tweeter

- Posts: 147
- Joined: Sun Nov 02, 2014 1:43 am
Postby Nintendo59 » Thu Nov 06, 2014 2:32 pm
hey i am going to make my first episode. do you have any good tips how to make custom sprites and custom bosses with cool custom attacks and how events works  .
however here is some Pictures from my Projects first levels
1-5

1-T
1-6

sorry that i didint took so many but it is supposed to be a suprise when you are playing my episode 
Last edited by Nintendo59 on Sat Nov 08, 2014 10:09 am, edited 2 times in total.
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Black Mamba
- Boss Bass

- Posts: 1253
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- Pronouns: They/Her
Postby Black Mamba » Thu Nov 06, 2014 2:46 pm
...
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...
*CLASH EVERYWHERE*
...
...
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*CUTOFF*
...
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*SMB1 AND SMW*
I don't think that this looks too good. Try playing some other Episodes first for a general idea on how to make a good and memorable level.
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Nintendo59
- Tweeter

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Postby Nintendo59 » Thu Nov 06, 2014 3:00 pm
Epoch wrote:...
...
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*CLASH EVERYWHERE*
...
...
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*CUTOFF*
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...
...
*SMB1 AND SMW*
I don't think that this looks too good. Try playing some other Episodes first for a general idea on how to make a good and memorable level.
well you had a Point i shall Think about it,maybe you have right.its not good to have too many elements in one level so i Think you have right
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Black Mamba
- Boss Bass

- Posts: 1253
- Joined: Thu May 29, 2014 6:11 pm
- Pronouns: They/Her
Postby Black Mamba » Thu Nov 06, 2014 3:31 pm
Nordic59 wrote:
well you had a Point i shall Think about it,maybe you have right.its not good to have too many elements in one level so i Think you have right
That's all one level? 
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John The White Yoshi
- Rocky Wrench

- Posts: 605
- Joined: Fri Jan 10, 2014 12:22 am
Postby John The White Yoshi » Thu Nov 06, 2014 3:57 pm
Epoch wrote:Nordic59 wrote:
well you had a Point i shall Think about it,maybe you have right.its not good to have too many elements in one level so i Think you have right
That's all one level? 
Epoch, don't panic....and you're Nordic59. Don't put too many elements in one level. Three is ENOUGH.
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mariofan 64
- Flurry

- Posts: 189
- Joined: Mon Oct 13, 2014 2:14 am
Postby mariofan 64 » Thu Nov 06, 2014 9:41 pm
*hurling right about now*
On topic, this is much different than what I'm used to. My suggestion is, based on screenshots, stay with SMB3 graphics, and use SMB3 exit. Also, custom graphics with custom attacks generally goes to LunaDLL. Your computer would mark it as a virus, though, like everyone else's computers.
Also, fill empty spaces.
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Black Mamba
- Boss Bass

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Postby Black Mamba » Thu Nov 06, 2014 9:43 pm
mariofan 64 wrote:*hurling right about now*
On topic, this is much different than what I'm used to. My suggestion is, based on screenshots, stay with SMB3 graphics, and use SMB3 exit. Also, custom graphics with custom attacks generally goes to LunaDLL. Your computer would mark it as a virus, though, like everyone else's computers.
Also, fill empty spaces.
Not everyone can use Lunadll. But, I encourage to mix level styles like a SMB3 level followed by a SMW level.
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Nintendo59
- Tweeter

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Postby Nintendo59 » Fri Nov 07, 2014 10:12 am
SuperWhiteYoshi64 wrote:Epoch wrote:Nordic59 wrote:
well you had a Point i shall Think about it,maybe you have right.its not good to have too many elements in one level so i Think you have right
That's all one level? 
Epoch, don't panic....and you're Nordic59. Don't put too many elements in one level. Three is ENOUGH.
yes im not gonna put many elements in one level but in one level it is supposed to have many goombas.but yes i will not add many elements into one level 
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RudeGuy
- Bowser

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- Flair: local guy
Postby RudeGuy » Fri Nov 07, 2014 11:22 am
This doesn't look very good. There a lot of bland screenshots, lack of coins in some, lack of NPCs in others and one doesn't even have a background. As Epoch said, try to play some other episodes to have an idea of a good level.
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Nintendo59
- Tweeter

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Postby Nintendo59 » Fri Nov 07, 2014 1:44 pm
Christian07 wrote:This doesn't look very good. There a lot of bland screenshots, lack of coins in some, lack of NPCs in others and one doesn't even have a background. As Epoch said, try to play some other episodes to have an idea of a good level.
yes i know i will fix that,dont worry. its only that that one section with no background is supposed to be so beacuse it is a easter egg.if you wonder "what kind of easter egg?" well when the episode is done then you can see what it is for easter egg.
Nordic59 wrote:Christian07 wrote:This doesn't look very good. There a lot of bland screenshots, lack of coins in some, lack of NPCs in others and one doesn't even have a background. As Epoch said, try to play some other episodes to have an idea of a good level.
yes i know i will fix that,dont worry. its only that that one section with no background is supposed to be so beacuse it is a easter egg.if you wonder "what kind of easter egg?" well when the episode is done then you can see what it is for easter egg.
or at least i will fix some problems and stuff not all but some problems that has to be fixed.
Last edited by Danny on Fri Nov 07, 2014 2:42 pm, edited 1 time in total.
Reason: Merged posts.
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Zeldamaster12
- Cid

- Posts: 4105
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- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Fri Nov 07, 2014 7:36 pm
Okay, for starters, there are quite a bit of cutoffs, please cap your tiles and make sure nothing looks choppy. Another thing I noticed was the flatness. Flat levels tend to be not as appealing, so make your terrain more appealing. Flatness tnds to make levels feel more bland than it actually is. NPCs were not placed very effectively, and even then, you mixed SMB1 and SMB3 NPCs together, which generally isn't a good thing. The sizeable block overuse in the first screenie looked odd and unfitting, and the coins weren't placed very good either. Lastly, there should be scenery in levels. I noticed this in your screenies, and the one that DID have scenery had badly placed bushes.
The project does have potential, but please take my advice into consideration.
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Nintendo59
- Tweeter

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Postby Nintendo59 » Thu Nov 13, 2014 10:05 am
well could somebody tell how to do a boss drop
mariofan 64 wrote:*hurling right about now*
On topic, this is much different than what I'm used to. My suggestion is, based on screenshots, stay with SMB3 graphics, and use SMB3 exit. Also, custom graphics with custom attacks generally goes to LunaDLL. Your computer would mark it as a virus, though, like everyone else's computers.
Also, fill empty spaces.
well what is lunadll. and why do you neeed it to get custom graphics
Last edited by underFlo on Thu Nov 20, 2014 9:01 am, edited 1 time in total.
Reason: Merged posts
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mariofan 64
- Flurry

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- Joined: Mon Oct 13, 2014 2:14 am
Postby mariofan 64 » Mon Dec 01, 2014 1:06 am
Nordic59 wrote:well what is lunadll. and why do you neeed it to get custom graphics
You don't need the code to make and use custom graphics, just for advanced functions that SMBX can't do, like a timer, or disabling spin-jump.
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