Welcome one and and all to:
M10B: A Lonely Voyage
12 players (3 Mafia, 4 Utility, 5 Townies)
Cardflip
Role Usage is optional, Traitor killing is optional.
If the amount of living Innocent members equals the amount of living Traitor members, the Traitors win.
All lynch vote targets must be designated in
red, and if they are not, they will not count towards the lynching of that target.
Floating across space is the Celtan Gardè
, a luxurious ship built for the richest of the rich to travel across the wondrous expanse that is space. However, not all of the passengers on the Celtan Gardè
are innocent... It is suspected among the crew that there are traitors about, acting as assassins to take out the wealthy passengers! Will the crew take down the traitors, or will the traitors take down the ship? All of that will enfold over the course of many restless days and sleepless nights, floating on a lonely voyage, across space.
-Traitors-
Traitor Leader: Decides with the other Traitors on who to kill each night, and is the only one that can send the kill confirmation PM to the host. He is immune to being night killed.
Cloaker: Decides with the other Traitors on who to kill each night. Can change his color only once throughout the entire game.
Traitor: Decides with the other Traitors on who to kill each night.
-Innocents-
Captain: Can choose to either host a second lynching during the day where a second player gets lynched, or can inspect any player each night, that player's color will be revealed to the Captain only. Can't activate both abilities in the same day/night cycle.
Doctor: Can choose a player each day, that player is immune to Traitor kills for the night, if the Bodyguard is targeted with this ability, it has no effect. Can bring a dead player back to life once throughout the entire game.
Bounty Hunter: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Bodyguard: Can choose a player each day, if that player would be killed that night, the Bodyguard dies instead.
Passenger (x5): A normal player with no special abilities. They vote each day to get someone lynched.
The Traitors win if the amount of living Innocent members equals the amount of living Traitor members.
The Innocents win if they kill off all of the Traitors.
If the Captain wishes to hold a second lynching, they must PM the host during the night with that request, and when the day starts an announcement will be made that a second lynching is being held, allowing players to vote for two targets to be lynched instead of one.
If a player is inactive, they will be turned into a
Phantom. If a player returns from inactivity after becoming a
Phantom, they will be given back their role. However, if a player does not return from inactivity after a day/night cycle completes, a substitute will be found for their role and they will be kicked out of the game. A
Phantom player may not be targeted by abilities, lynch votes, or night kills.
Day/Night cycles are roughly 24 hours long. Day comes at 3:00 PM EST while Night comes at 3:00 PM EST the following day.
Players
1. FallingSnow
2. TheTurnipLord
3.
Nien krazykat
4.
Jacob9300Shadow
5. TNTtimelord
6.
Nickname
7.
GMarinaX
8.
zlakerboy357
9.
Christian07
10.
qig
11.
Gohan
12.
Maruiki Magna
Substitutes
1.
2.
3.
For benefit of doubt of any bias, this was used in the deciding or roles:
http://www.miniwebtool.com/random-name-picker/