Screenshot Thread Formula Five

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Fuyu
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Re: Screenshot Thread Formula Five

Postby Fuyu » Sun Nov 02, 2014 2:47 pm

@Christian07: Looks really nice. There's a cutoff between the vines and clouds though. Make BGOs to cover those. Also is Yoshi supposed to be able to go through the pipe in the top-left corner of that screen?

@krazybluemonkey: I never knew there was a Mast in the CGFX Pack, or did you make it yourself? And this is a personal opinion of mine, but as far as it is nice to mix different graphics to obtain something cool and original form it sometimes it may look utterly ugly or just way too cluttered, or as simple as I can get, weird. I think you should stick with one Airship Pattern/Design.

@zlakerboy357: Nice mix of graphics and colours! The cloud BGO is a bit spammed though, but that's just an opinion of mine.

RudeGuy
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Re: Screenshot Thread Formula Five

Postby RudeGuy » Sun Nov 02, 2014 3:00 pm

Natsu wrote:@Christian07: Looks really nice. There's a cutoff between the vines and clouds though. Make BGOs to cover those. Also is Yoshi supposed to be able to go through the pipe in the top-left corner of that screen?
I'll fix the cutoffs later. About the yoshi, no, he isn't supposed to get that pipe. You need to double jump with him to get the pipe, but if you get the pipe with yoshi, you can get an area where there is a dragon coin.

Fuyu
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Re: Screenshot Thread Formula Five

Postby Fuyu » Sun Nov 02, 2014 3:12 pm

Christian07 wrote:but if you get the pipe with yoshi, you can get an area where there is a dragon coin.
How does that work? Are you using LunaDLL?

RudeGuy
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Re: Screenshot Thread Formula Five

Postby RudeGuy » Sun Nov 02, 2014 3:59 pm

Uh, no, just jump on an enemy to get the pipe with yoshi. Maybe I didn't explained it well...

Destiny
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Re: Screenshot Thread Formula Five

Postby Destiny » Sun Nov 02, 2014 4:08 pm

Spoiler: show
Image
The shiny thing are a Rinka laser. The concept of this level is replacing some green and red things with blue.
i hate rinka lasers

Fuyu
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Re: Screenshot Thread Formula Five

Postby Fuyu » Sun Nov 02, 2014 4:42 pm

Christian07 wrote:Uh, no, just jump on an enemy to get the pipe with yoshi. Maybe I didn't explained it well...
What if the player stomps on the NPC with Yoshi, dismounts and goes through the pipe?

Fuyu
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Re: Screenshot Thread Formula Five

Postby Fuyu » Sun Nov 02, 2014 5:01 pm

So I can say I finally finished my fortress tileset, and honestly, I am satisfied with the result of my work.
Spoiler: show
Image
You can also check the spritesheet of these graphics: http://www.smbxgame.com/forums/v ... 551#p93551

TLtimelord
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Re: Screenshot Thread Formula Five

Postby TLtimelord » Sun Nov 02, 2014 8:52 pm

What do you get when you cross Natsu, GMarinaX, and inspiration after reading Percy Jackson?

Image

A level that I'm going to have to get a lot more decor for.

Fuyu
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Re: Screenshot Thread Formula Five

Postby Fuyu » Sun Nov 02, 2014 9:03 pm

A Greek Temple themed level. Is there a prize for answering your question correctly?

Man, its been a while since your request back then. Sorry for not being able to fully fulfil it.

Chip Potato
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Re: Screenshot Thread Formula Five

Postby Chip Potato » Sun Nov 02, 2014 9:10 pm

TNTtimelord wrote:What do you get when you cross Natsu, GMarinaX, and inspiration after reading Percy Jackson?

Image

A level that I'm going to have to get a lot more decor for.
A Greek Temple level. That's... I don't think that's been done before, actually.

zioy
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Re: Screenshot Thread Formula Five

Postby zioy » Sun Nov 02, 2014 9:12 pm

Natsu wrote:A Greek Temple themed level. Is there a prize for answering your question correctly?

Man, its been a while since your request back then. Sorry for not being able to fully fulfil it.
Actually he answered his own question

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Re: Screenshot Thread Formula Five

Postby RudeGuy » Mon Nov 03, 2014 8:13 am

Natsu wrote:
Christian07 wrote:Uh, no, just jump on an enemy to get the pipe with yoshi. Maybe I didn't explained it well...
What if the player stomps on the NPC with Yoshi, dismounts and goes through the pipe?
Sorry for late reply.
I'll explain an another time: the player can't get the pipe with yoshi. If you somehow get the pipe with yoshi, in the next section you can get an area which has a dragon coin. Hope this was more clear.

Fuyu
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Re: Screenshot Thread Formula Five

Postby Fuyu » Mon Nov 03, 2014 8:43 am

Christian07 wrote:
Natsu wrote:
Christian07 wrote:Uh, no, just jump on an enemy to get the pipe with yoshi. Maybe I didn't explained it well...
What if the player stomps on the NPC with Yoshi, dismounts and goes through the pipe?
Sorry for late reply.
I'll explain an another time: the player can't get the pipe with yoshi. If you somehow get the pipe with yoshi, in the next section you can get an area which has a dragon coin. Hope this was more clear.
You are basically saying the same, explaining what has been already explain won't answer my question.

RudeGuy
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Re: Screenshot Thread Formula Five

Postby RudeGuy » Mon Nov 03, 2014 8:52 am

^

Oh, okay. I am a bit confused, why did you think you needed Luna.DLL for getting the pipe with yoshi?
Answering to your question, I don't see any reason for the player to do that.

Fuyu
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Re: Screenshot Thread Formula Five

Postby Fuyu » Mon Nov 03, 2014 9:21 am

When I asked you about how were you planning to identify if the player was with Yoshi you said that stomping on the enemy below would make the room change allowing the player go with Yoshi. If you did not say this you sounded like so. Now for my question, what would happen if the player stomps on the enemy, to get up, dismounts Yoshi and goes through the pipe? He would get to the room without Yoshi.

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Re: Screenshot Thread Formula Five

Postby RudeGuy » Mon Nov 03, 2014 9:26 am

Oh, I see now. Well, by that the player can get an area with yoshi in the next section, I meant that there is an area which the player can't normally get and with yoshi can, but the section doesn't change. For example, at the start of the section, at the left there is an area with a floor of muncher and the player can go forward there using yoshi. Nothing changes in the section, though. Hope I'm clear.

Fuyu
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Re: Screenshot Thread Formula Five

Postby Fuyu » Mon Nov 03, 2014 10:24 am

Oh, so the room is the same but there's no way to go through the ROOM to get the Dragon Coin. Is that it? I think I understood what you were trying to say now.

EDIT: Oh, and I would appreciate some feedback about my tileset on the previous page, just sayin'.

DimitrisPowerSeven
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Re: Screenshot Thread Formula Five

Postby DimitrisPowerSeven » Mon Nov 03, 2014 10:49 am

Natsu wrote:So I can say I finally finished my fortress tileset, and honestly, I am satisfied with the result of my work.
Spoiler: show
Image
You can also check the spritesheet of these graphics: http://www.smbxgame.com/forums/v ... 551#p93551
Well,this is a very nice fortress tileset,i really like it.




edit:My lava sea battleships that i almost finish.
Spoiler: show
Image

Darkonius Mavakar
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Re: Screenshot Thread Formula Five

Postby Darkonius Mavakar » Mon Nov 03, 2014 4:17 pm

Uprising Heights, my CC9 level, 2nd place.
Spoiler: show
Image

lighthouse64
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Re: Screenshot Thread Formula Five

Postby lighthouse64 » Mon Nov 03, 2014 11:41 pm

Darkonius Mavakar wrote:Uprising Heights, my CC9 level, 2nd place.
Spoiler: show
Image
It looks like a great sky level to me. :) No clash, variety :P, etc.


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