DMPYLAIY 2: Sending your Ideals into the Kiln

General discussion about Super Mario Bros. X.

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Here we go again! Vote for the 2 worst judges for something later!

Bomber57
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Chad
5
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Quill
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18%
TNTimelord
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zlakerboy357
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48%
 
Total votes: 80
JupiHornet
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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby JupiHornet » Fri Oct 31, 2014 4:03 pm

8bitmushroom wrote:
DarkMatt wrote:*taps the warning plastered on the OP*

Now please stop posting in my thread.
Just because you put a warning up doesn't mean you're exempt from the rules of the forums, I don't understand how this has been overlooked. If I or any other normal user made a topic like this, it would have been locked because it would have been unnecessary, what makes this any different? Would you care to explain that?
He's a mod

Mable
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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby Mable » Fri Oct 31, 2014 4:04 pm

Uh idt bc he's a mod allows him to do that. Staffs have to obey the rules like normal users. Also next tier pls.

Bomber57
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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby Bomber57 » Fri Oct 31, 2014 5:15 pm

Either way, you guys are taking these things WAY too seriously.

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby DarkMatt » Fri Oct 31, 2014 5:17 pm

It appears as though the nature of this thread has been forgotten by some people. While it is regrettable that some do not understand the spirit of an asshat calling people terrible, thankfully I am forgiving and able to explain all mysteries to those who are confused by what goes on in here. Included below is an explanation of the thread that will help to settle questions about what is okay and what isn't in this thread and, after you are done reviewing it, I hope you will accept this thread's existence in full, accepting its normal exceptions to the standard forum rules.

Without any further ado, here is the explanation to how DMPYLAIY works:
Spoiler: show
NEXT PERSON TO WHINE ABOUT ANY POST IN THIS THREAD ANYWHERE ON THIS FORUM IS GETTING WARNED, SO STOP WHINING OVER INSULTS.
Thank you for taking the time to listen to your benefactor, and I hope you can enjoy this thread in earnest without any further derailment.

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby zioy » Fri Oct 31, 2014 5:19 pm

Bomber57 wrote:Either way, you guys are taking these things WAY too seriously.
Nobody realizes the purpose of the thread lol

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby Shadow Yoshi » Fri Oct 31, 2014 7:12 pm

To clarify a little bit:

When I first saw DarkMatt's post (taken out of context, of course), I wasn't okay with it. Now, however, I understand the context more; he said "Eat a dick." not to actually be mean, but to fit in with the rest of the thread.

At the same time, though, it's really easy for people to misinterpret stuff like that.

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby DarkMatt » Fri Oct 31, 2014 7:17 pm

Joey wrote:At the same time, though, it's really easy for people to misinterpret stuff like that.
I did this before just fine >:C

I'm gonna blame people trying to get back at me for all the times I have made them look like a fool. That and me being a mod and omg darkmatts gonna ban me hes a bad mod fire him.

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby zioy » Fri Oct 31, 2014 7:18 pm

DarkMatt wrote:
Joey wrote:At the same time, though, it's really easy for people to misinterpret stuff like that.
I did this before just fine >:C

I'm gonna blame people trying to get back at me for all the times I have made them look like a fool. That and me being a mod and omg darkmatts gonna ban me hes a bad mod fire him.
btw you're about to reach 666 posts

Also, while I like your sense of humor, I can see why some don't.

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby Superiorstar » Fri Oct 31, 2014 7:21 pm

[quote="Joey"]To clarify a little bit:

When I first saw DarkMatt's post (taken out of context, of course), I wasn't okay with it. Now, however, I understand the context more; he said "Eat a dick." not to actually be mean, but to fit in with the rest of the thread.[quote]
^
Maybe he should of told us in the first place instead of calling me an idiot in a private message.

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby DarkMatt » Fri Oct 31, 2014 7:22 pm

krazykat wrote:Also, while I like your sense of humor, I can see why some don't.
That was what the whole warning at the beginning was for. >:C

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby zioy » Fri Oct 31, 2014 7:24 pm

Superiorstar wrote:
Joey wrote:To clarify a little bit:

When I first saw DarkMatt's post (taken out of context, of course), I wasn't okay with it. Now, however, I understand the context more; he said "Eat a dick." not to actually be mean, but to fit in with the rest of the thread.
^
Maybe he should of told us in the first place instead of calling me an idiot in a private message.
There's such a thing as a report button, y'know.

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby Valentine » Fri Oct 31, 2014 7:27 pm

okay guys can we just get over this please?
Because i am really interested in the comments to the levels. And i don't want this to be an arguing thread.

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby DarkMatt » Fri Oct 31, 2014 7:33 pm

Image


Image-Leo sez: These levels don't look any different than the previous 15. These tiers are stupid. Wake me up when these aren't shitheads being shitheads.

HERE COMES A NEW CHALLENGER:
Spoiler: show
ImageMercenaryCobra
-A LARPer slash fellow delver who has been banished to live the rest of his days inside a Commodore 64. Has won the punny pal contest 18 times in a row, to the behest of his competition. Found out that the Fire King is neither fun, fair, nor a good sequel. May or may not be any sort of reptile, tip eht fo mottob eht ni eb ton yam ro yam dna. When he teams up with DarkMatt, they can use the ultimate Master Spark.

#60:
Spoiler: show

Image

Deep Dark Forest
The bastard who made this: Bj007pro

Gameplay: 1/5
Aesthetics: 1/5
Purposefully Unfun Bonus: 0/5

FINAL SCORE: 0.66

DarkMatt sez:There are like, 10 different ways the level dicks the player over: kicking shells in face, 1 block high tunnels because fuck you, lava lotuses, venus piranha plants, horrible background choice that does not work with the foreground at all, confusing as fuck layout, pipes that SEND YOU BACK, EVERY POWERUP IS HIDDEN, HIDDEN SWITCH BLOCK AS YOU'RE TRYING TO JUMP A SHELL, and I didn't even finish the level! Fuck the turbofag who made this. Literally vile level design.

Cobra sez:You can hear the author saying "Look at all the sprites I have! I don't know where they're from or where they belong, but I CAN PUT THEM IN!"

#59:
Spoiler: show

Image

Cake Walk
The bastard who made this: krazybluemonkey

Gameplay: 1/5
Aesthetics: 2/5
Difficulty Bonus: 0/5

FINAL SCORE: 1

DarkMatt sez:This level is boring and I can hold right and run for the entire length of it. Absolutely nothing engages me and the background is a poor choice for the foreground, which looks to be minimalistic at best. It's like this level wants to be the blandest ever. Bland cakes.

Cobra sez:"Oh no! It's the level I made! Thankfully I installed an emergency exit." Also, you finish in the middle of the cake, hungry for actual challenge.

#58:
Spoiler: show

Image

Five Trials
The bastard who made this: Antiginger

Gameplay: 1/5
Aesthetics: 2/5
himomimontv Bonus: 0/5

FINAL SCORE: 1

DarkMatt sez:I hope you like BAD IDEAS FOR CHALLENGES THE LEVEL, because this level is nothing but shitty, boring, tedious ideas for "challenges". also funn jokes. I'd really rather play Challenge Castle than this. Oh wait, for all I know, this was based off Challenge Castle.

Cobra sez:I Wanna Be The Guy called. It said it wants its setup for spikes back. On the plus side, my head is spinning at the same speed as Mario from Trial 5.

#57:
Spoiler: show

Image

An Autumn Stroll
The bastard who made this: Mista Epic

Gameplay: 1/5
Aesthetics: 1/5
Notes'n'Birds Bonus: 1/5

FINAL SCORE: 1

DarkMatt sez:Graphics are pretty fuggin bad, yo. So little detail and even some graphical errors to top it off. Also, there is one thing about this level: bouncing on note blocks and dodging birds. Everything else is inconsequential, and that's terrible, considering how little challenge there is. Still, point for SOMETHING.

Cobra sez:So we have a secret room with a nice bonus, but you'll die the first time you find it. Also, this is not Cheese Bridge. Match the end correctly.

#56:
Spoiler: show

Image

Big Boo's Mansion
The bastard who made this: Phazon1111

Gameplay: 1/5
Aesthetics: 1/5
TOTALLY UNPREDICTABLE Bonus: 0/5

FINAL SCORE: 0.66

DarkMatt sez:So you took a bunch of ideas from other Mario games and just, slapped them into your level and called it good. There's little in the sense of creativity here, just tedium, boredom, and shoddy graphics. Garbage ass level.

Cobra sez:This is why Yoshi avoids all ghost houses..

#55:
Spoiler: show

Image

Sidestepper Shoreside
The bastard who made this: moemoe02

Gameplay: 1/5
Aesthetics: 1/5
Length Bonus: 0/5

FINAL SCORE: 0.66

DarkMatt sez:HOW THE FUCK DID YOU MAKE THE LONGEST LEVEL EVER, HAVE 80% OF IT BE EMPTY FUCKING SPACE, AND TOLD YOURSELF "yeahuh this is gud level". I WAS FALLING TO SLEEP BY THE TIME I WAS DONE, AND THIS WAS WITH SONICSTOOSLOW. ALSO NICE TRYING TO EXPLAIN HOW YOU'RE BAD AT THE EDITOR TO THE AVERAGE PLAYER, YES, I'M SURE THE PLAYER WANTS TO HEAR HOW SHODDY YOU ARE AT THE EDITOR AS EXCUSES FOR YOUR TERRIBLE TERRIBLE LEVEL.

Cobra sez:This is the crap that never ends... It goes on and on, my friend... Some people started playing it, not knowing what it was... And they'll smash their comp repeatedly forever just because...

#54:
Spoiler: show

Image

Great Cloud Athletics
The bastard who made this: Murphmario

Gameplay: 1/5
Aesthetics: 2/5
Sky World Bonus: 0/5

FINAL SCORE: 1

DarkMatt sez:Ever wanted to play most of Sky World from SMB3 but made by an incompetent level designer? Well, that's this level! Also, do you fucking love jumping on Para-Beetles but think it's too boring? Well, why don't we put in spiked Para-Beetles and make them NOT solid, so that if you DON'T spinjump on them, you just fall to your death? Great game design!

Cobra sez:[7:11:33 PM] MercenaryCobra1: Welcome to Kaizo Sky Land... Made by Acclaim.

#53:
Spoiler: show

Image

Bowser's Tank Brigade
The bastard who made this: jetace98

Gameplay: 1/5
Aesthetics: 2/5
Doesn't Autoscroll Bonus: 0/5

FINAL SCORE: 1

DarkMatt sez:I like how, if you remove all the graphics, or rather, replace the grpahics with vanilla graphics, you have a generic level. This has only been painted as a tank and is otherwise a very bland, very boring level.

Cobra sez:This is not "Bowser's Tank Brigade", but more of "Bowser's Conga Line". Oh, and hi, Ludwig v2.0

#52:
Spoiler: show

Image

Woods of Wonder
The bastard who made this: TangledLion

Gameplay: 1/5
Aesthetics: 2/5
Special FX Bonus: 0/5

FINAL SCORE: 1

DarkMatt sez:Hey look, another barely populated level I can hold right and run through. YOU GUYS ARE LOUSY. CHALLENGE ME. DO SOMETHING INTERESTING OTHER THAN ENEMY ENEMY BLOCK PIT.

Cobra sez:Indeed, they are the woods of wonder. You wonder the point, you wonder where the challenge is, you wonder why the author submitted this, and you wonder if it was at gunpoint.

#51:
Spoiler: show

Image

Euphoric Everymart
The bastard who made this: PaperPlayerX

Gameplay: 1/5
Aesthetics: 1/5
"I love shopping." Bonus: 1/5

FINAL SCORE: 1

DarkMatt sez:Man. This level could've been so much better if it didn't do so many bad design ideas, like MAZES FOR NO FUCKING REASON, annoying jumps, excessive length, questionable taste in graphics, throwing out the working theme for pipes and blocks, clash joke, and events not working so I get stuck. God DAMN IT. THIS WAS A NEAT IDEA BUT IT WAS IN THE HANDS OF A BAD DESIGNER.

Cobra sez: We have shops with stuff no one wants, pets that talk to you even though they don't have anything to say, an attic in the basement, and toads that somehow managed to beat Super Mario Kart 64 level of annoyance Toad. Yeah, this author gets an achievement award, but I lost it in the knick-kancks section.

Superiorstar
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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby Superiorstar » Fri Oct 31, 2014 7:41 pm


#52:
Spoiler: show

Image

Woods of Wonder
The bastard who made this: TangledLion

Gameplay: 1/5
Aesthetics: 2/5
Special FX Bonus: 0/5

FINAL SCORE: 1

DarkMatt sez:Hey look, another barely populated level I can hold right and run through. YOU GUYS ARE LOUSY. CHALLENGE ME. DO SOMETHING INTERESTING OTHER THAN ENEMY ENEMY BLOCK PIT.

Cobra sez:Indeed, they are the woods of wonder. You wonder the point, you wonder where the challenge is, you wonder why the author submitted this, and you wonder if it was at gunpoint.
Jesus Christ, those trees are on crack.

Kyo
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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby Kyo » Fri Oct 31, 2014 7:46 pm

Superiorstar wrote:
#52:
Spoiler: show

Image

Woods of Wonder
The bastard who made this: TangledLion

Gameplay: 1/5
Aesthetics: 2/5
Special FX Bonus: 0/5

FINAL SCORE: 1

DarkMatt sez:Hey look, another barely populated level I can hold right and run through. YOU GUYS ARE LOUSY. CHALLENGE ME. DO SOMETHING INTERESTING OTHER THAN ENEMY ENEMY BLOCK PIT.

Cobra sez:Indeed, they are the woods of wonder. You wonder the point, you wonder where the challenge is, you wonder why the author submitted this, and you wonder if it was at gunpoint.
Jesus Christ, those trees are on crack.
It requires more than just regular crack for this to happen.

Bomber57
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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby Bomber57 » Fri Oct 31, 2014 8:50 pm

Kyo wrote:
Superiorstar wrote:
#52:
Spoiler: show

Image

Woods of Wonder
The bastard who made this: TangledLion

Gameplay: 1/5
Aesthetics: 2/5
Special FX Bonus: 0/5

FINAL SCORE: 1

DarkMatt sez:Hey look, another barely populated level I can hold right and run through. YOU GUYS ARE LOUSY. CHALLENGE ME. DO SOMETHING INTERESTING OTHER THAN ENEMY ENEMY BLOCK PIT.

Cobra sez:Indeed, they are the woods of wonder. You wonder the point, you wonder where the challenge is, you wonder why the author submitted this, and you wonder if it was at gunpoint.
Jesus Christ, those trees are on crack.
It requires more than just regular crack for this to happen.
Two cracks?

zioy
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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby zioy » Fri Oct 31, 2014 8:51 pm

It takes semi trucks full of crack to make that happen.

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby Magna » Fri Oct 31, 2014 8:55 pm

Ah, don't you love the Autumn breeze, the colorful trees, and the loads of leaves falling down on you in truckloads?

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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby Imaynotbehere4long » Fri Oct 31, 2014 9:00 pm

DarkMatt wrote:Well, why don't we put in spiked Para-Beetles and make them NOT solid, so that if you DON'T spinjump on them, you just fall to your death? Great game design!
I fail to see how this is a problem.

Also, regarding Woods of Wonder, I think DarkMatt sped the GIF up a bit.

zioy
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Re: DMPYLAIY 2: Sending your Ideals into the Kiln

Postby zioy » Fri Oct 31, 2014 9:19 pm

Imaynotbehere4long wrote:
DarkMatt wrote:Well, why don't we put in spiked Para-Beetles and make them NOT solid, so that if you DON'T spinjump on them, you just fall to your death? Great game design!
I fail to see how this is a problem.

Also, regarding Woods of Wonder, I think DarkMatt sped the GIF up a bit.
He did.


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