Spooky Vanilla

They're not that bad, but they're not that good either.

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Ethereality
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Spooky Vanilla

Postby Ethereality » Wed Oct 29, 2014 8:46 pm

A halloween SMW-styled graphics. It's a better! More coins and block questions! Contains aesthetics and level design.

Note: The level too difficult, beat the level!

Screenshots:

ImageImage
Image

https://www.dropbox.com/s/p4mojr6g9004q ... a.zip?dl=0

Important Note: Need played in SMBX Level Editor and press F5!

Happy Halloween!

Waddle
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Re: Spooky Vanilla

Postby Waddle » Thu Oct 30, 2014 2:53 am

It looks really good, although I do not like your stacking of sizables.
Apart from that, looks awesome, definitely gonna play it.

Squishy Rex
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Re: Spooky Vanilla

Postby Squishy Rex » Thu Oct 30, 2014 4:32 am

It definitely feels like something out of the Forests of Illusion, and the haunted theme is a nice touch. I like how you've added the fog eyecandy, small things like that really change the atmosphere of the level and considering not too many people use these sorts of things, it is really good to see once in a while. The stacking of the sizables is a little bland in terms of how they've been placed, though something like this is common in SMW, so effectively it does fit in well with the level itself. The only other thing is that you only use three different enemies in the level, at least that's what I can see from the screenshots. If that is the case, I would recommend a little more variation of enemies in future, generally 5 different enemies per level is about right. Otherwise, it looks like a nice level and I'll definitely play it. :)

Killbot
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Re: Spooky Vanilla

Postby Killbot » Thu Oct 30, 2014 12:53 pm

The level looks decent but there is some flaws. The ghosts and dry bones are flooded, and why there is fire flowers? All the enemies except the fire traps can't be killed with fire.
Also, this level doesn't have a music, what ruins all the atmosphere. The Ghost House theme can fit with the level.

Marina
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Re: Spooky Vanilla

Postby Marina » Sat Nov 08, 2014 2:12 pm

~Spooky Vanilla~

Design: 4/10

This level may have nice SMW aesthetics, I give you that, but that's about the only thing this level has to offer. The layout was repetitive, it looks like you took one chunk of ground and copypasted it over and over until you thought it was long enough. Every part of the level looked exactly the same, which wouldn't have been a bad thing, if it was at least a bit more exciting. The ground design is not necessarely bad, but it gets boring when you see it over and over again. There was no music for some reason? Also after some point the background trees just stopped in a cutoff and then were gone for the rest of the level. Did you even finish this level? I give you effort points for putting in nice custom graphics and not making the level completely clash and at being at least a little creative with the ground.

NPCs: 3/10

Enemies are spammed all over the place, there are up to 7 boos in one single screen that the player somehow has to get through, that are additionally really close to the ground, while there are also at least 2 dry bones coming at you. Also you put a fire piranha in every single pipe. Not only does this make the level even more frustrating when the player already has to avoid the boos, it also shows lack of variety.

Fireflower practically useless. At least there were about enough powerups, which already were hard to get because of the boos constantly getting at you and trapping you under the ?- Blocks next to the pipes.

The Dragon Coins were just spread over the ground, most of which you didn't even have to jump for to get them, which makes them practically useless, since Dragon Coins are meant as a reward.

Coin placement was ok.

Gameplay: 2/10

Not only was this level overly repetitive, it was also frustrating to play, despite the fact that the layout was really average. Enemies were constantly coming at you from all sides and it was sheerly impossible to avoid them. There are no secrets whatsoever and the level is just a linear path with some ups and downs that repeat themselves over and over until you get to the end.


There wasn't even any vanilla/10

Over all, this level was frustrating and repetitive. It looks like you didn't put much effort into it at all and just spammed some enemies and pipes over a repetitive ground pattern. I'm not even sure if you playtested it, since it lacks essential things like music, and the forest in the background just ends in a cutoff at some point.

3/10, moved to Average.


Sorry bud, but this needs some improvement.


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