Pseudo-dino wrote:Are the worlds different .wld files? If so, that doesn't work, you need to use one .wld file for the whole episode. Separate the different worlds with black space or water or something.
Now that the two worlds are in the same file, create a level tile in the world editor and connect it to World 2's first level. Place it down and remember the X & Y coordinates of the level tile.
Now place another level tile connected to World 1's last level or whatever. In the "map warp" box of the levels tab in the world editor, type the X & Y coordinates of the first level you placed. Do not connect a .lvl file to either of the two level tiles.
Finally, type the X & Y coordinates of the World 1 level tile into the map warp box of the World 2 level tile. You should have a working map warp now.
Hmm, I have managed this before. I was just wondering if I could connect two .wld files to save some time while trying to adjust levels. But it kind of makes you wonder why they give you the option in the first place
Anyway, thanks for the help!