Ninji's Hill Land (SMW Classic Level)

They're not that bad, but they're not that good either.

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KateBulka
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Ninji's Hill Land (SMW Classic Level)

Postby KateBulka » Tue Oct 21, 2014 12:07 pm

Hello! and welcome to my new level! ;)
Spoiler: show
Image
Download Now!

RubberParasite
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Re: Ninji's Hill Land (SMW Classic Level)

Postby RubberParasite » Thu Oct 23, 2014 3:51 pm

I think i am gonna review it!

It is gonna be my first time doing this, but as soon as i finish playing this i'll let you know ^.^
Last edited by bossedit8 on Thu Oct 23, 2014 4:22 pm, edited 1 time in total.
Reason: Removed Signature

RubberParasite
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Re: Ninji's Hill Land (SMW Classic Level)

Postby RubberParasite » Thu Oct 23, 2014 4:10 pm

Ok, Here is the review. It is getting out this fast for this reason...

GAMEPLAY

The game is short and enjoyable, but more than that it was TO short...
I finished it with all the dragon coins in matter of minutes! (like a minute and an half)
Also the dragon coins were to easy to get.
Other than that it wasn't that bad. But the lenght really lowered the vote in these aspects

5.8 / 10 (Average but not that good)

GRAPHICS

There were only two custom sprites used for this level, the resprited jumping ninji and the grass under the floor.
Otherwise it isn't how much custom graphics you use, it is how you use them and if they fit.
It is a very vanillaish level, to make it short.
Otherwise it isn't that good to give it a vote like 8

7/10 (Average / Above Average)

MUSIC

Music from Super Mario 64 doesn't really fit with the SMW Theme, but it is always good to remember that game ^.^
Also it isn't to bad. Some levels have bowser castles themes everywhere

5.5 / 10 (Average)

FINAL VOTE: 6 (Good for a first level or made for fun)

It is good for a first level, but obviously isn't anything i would expect from the elites.
don't worry mine looks even worse

KateBulka
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Re: Ninji's Hill Land (SMW Classic Level)

Postby KateBulka » Fri Oct 24, 2014 8:40 am

RubberParasite wrote:There were only two custom sprites used for this level, the resprited jumping ninji and the grass under the floor.
Otherwise it isn't how much custom graphics you use, it is how you use them and if they fit.
What... I not use only 2 custom graphics... :geek:

RubberParasite
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Re: Ninji's Hill Land (SMW Classic Level)

Postby RubberParasite » Fri Oct 24, 2014 9:22 am

Well, now that i seen the level folder, there were actually more, but the problem is...
That i didn't notice them.
The background was still very vannilaish and the fire flowers and mushrooms you used have the same sprites as the SMW ones.
Otherwise i said those weren't that bad at all!

Black Mamba
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Re: Ninji's Hill Land (SMW Classic Level)

Postby Black Mamba » Fri Oct 24, 2014 4:41 pm

What?! You can't say that the graphics don't matter and then go to say that since the graphics look vanilla SMW (THE THEME OF THE LEVEL BY THE WAY!) look too vanilla. That's like making an ice level and saying that the graphics look too icy.

Imaynotbehere4long
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Re: Ninji's Hill Land (SMW Classic Level)

Postby Imaynotbehere4long » Fri Nov 21, 2014 10:39 pm

Well, this is yet another average level. The only things about the level that stood out are the fact that there are six dragon coins (which is odd) and the fact that the SMW sprite-swapped SMB2 Ninjis can't be killed by stomping them or by fire, but the SMW Ninjis can. You need to make sure that your level is consistent. Other than that, not much can be said about it other than that it's average. I'd say that this deserves a 4.5/10.


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