A wild Mew appears!

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Mew
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A wild Mew appears!

Postby Mew » Thu Oct 23, 2014 10:23 pm

*teleport in* MEEEEEEEEEEEEW!!!

Hi there everyone!

Heard of the Super Mario Bros X engine via youtube videos showcasing some of the custom bosses for the game and well, since I like to create games and I'm always eager to experiment with new engines, I decided to check out the engine and register on the forums. It is my hope that I will be able to create interesting projects with the engine and that my contributions will be appreciated!

I look forward to meeting the people of the community!

(I'm capable making up my own graphics and sprites and I'm not intimidated by coding. The only thing I have real difficulty is composing music ; can't do it to save my life)

zioy
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Re: A wild Mew appears!

Postby zioy » Thu Oct 23, 2014 10:24 pm

Hi Mew! Be good and have a good time!

Mew
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Re: A wild Mew appears!

Postby Mew » Thu Oct 23, 2014 10:26 pm

I intend to! My main priority is to discover as much about the engine and the editor as possible as well as its limitations.

Reading some tutorials, seems I won't be editing the player characters but I'm wondering what are the limits to NPC edits since I've some rather impressive custom bosses.

zioy
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Re: A wild Mew appears!

Postby zioy » Thu Oct 23, 2014 10:34 pm

I'd say that creativity is important in recreating Mario enemies which aren't normally in SMBX, as well as bosses. The general concepts of it are pretty cool though. I've mostly done easy stuff, but I have worked on a Missile Bill before.

Mew
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Re: A wild Mew appears!

Postby Mew » Thu Oct 23, 2014 10:38 pm

Interesting...

Well, on my side, I admit I intend to begin with a project that mostly just mix up the properties of various Mario enemies. Once I've grown comfortable with the engine, I intend to veer away from established Mario enemies and start using the engine to produce fully original enemies and bosses. Which is why I'm wondering about engine limitations and how far the coding goes.

I'm not exactly afraid of limitations ; I've worked with RPG Maker quite a bit, which has some harsh limitations.

What I'm wondering is if all you do is replace NPCs or if you can actually create NPCs and assign/code up behaviours for them.

Sevennights
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Re: A wild Mew appears!

Postby Sevennights » Thu Oct 23, 2014 10:38 pm

Welcome to the fourms Mew. It would be great if you read the rule of the fourm, follow the rules and have a great time. BTW like the name.

Julia Pseudo
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Re: A wild Mew appears!

Postby Julia Pseudo » Thu Oct 23, 2014 11:39 pm

Hey there Mew, welcome to the forums! You certainly seem like an SMBX-enthusiastic guy. That's awesome! Check out the forum rules if you haven't yet and make yourself comfortable.

CreatorForce
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Re: A wild Mew appears!

Postby CreatorForce » Fri Oct 24, 2014 1:17 am

Welcome to the forum @Mew. Have a nice time here. Enjoy this forum :).

bossedit8
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Re: A wild Mew appears!

Postby bossedit8 » Fri Oct 24, 2014 3:06 am

Hello @Mew. I am @bossedit8 who likes to play, edit and record SMBX Stuff. I also do Mario Builder and other Editing Programs sometimes. I even play Touhou, ZSNES Emulators and other Games I enjoy.

Have a nice time here and please follow the forum rules.

silent_
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Re: A wild Mew appears!

Postby silent_ » Fri Oct 24, 2014 8:47 am

Hello there. Welcome to the forums and I'm eager to see some of your SMBX creations.

Mew
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Re: A wild Mew appears!

Postby Mew » Fri Oct 24, 2014 3:26 pm

Hello everyone! I'm glad to see everyone so glad to meet me!

Well, since I just joined and only started to mess with the editor (and got the mod), I don't have anything to actually show off yet but I thought I might show some of the stuff I work on, independantly of SMB X...

A crossover project I'm working with a contact of mine, involving many characters going through the Mario setting (the Yoshi-themed variant of it instead of the more classic SMB variant)
Image
Zero (from Mega Man) facing off with Inviso from Yoshi Story.

Here's some screenshots of our project so far. Namely, an engine test level with Klonoa and a graphics test level with Tails (screenshot show off his idle animation, which we implemented).
Image
Image

And progress on the game's graphic, moving away from rips and creating better ressources for our project (we share coding and graphics editing/creation duties, with more emphasis on my side on spriting and on coding on his side, though we do a little of both). Neither of us are really pros at spriting but I like to think we are progressing nicely.
Image


And here is an independant project of mine. Project is still in the planning phase mostly but I made up enough ressources to have something to show.
Image
The start of a grassland-type area. Background is very much a WIP. Basic HUD is done.
Image
An interior shot for one of the game's locations with enemies on-screen.

Julia Pseudo
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Re: A wild Mew appears!

Postby Julia Pseudo » Fri Oct 24, 2014 8:44 pm

Wow, that project looks really cool. You should create a topic for it in Video Games, seriously it looks great.

xtremegamer51
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Re: A wild Mew appears!

Postby xtremegamer51 » Fri Oct 24, 2014 9:53 pm

Hollow Mew!Welcome to the forums!Be sure to read the rules,and have a great time!And also try and make some friends while your at it! =)

Also I agree with Pseduo-dino,you should make a topic for those video games of yours that your working on,because they look great! =D

y479021776
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Re: A wild Mew appears!

Postby y479021776 » Fri Oct 24, 2014 11:47 pm

Welcome~
Mew

Mewtwo


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