Some good SMB3 shading please.

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Fuyu
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Some good SMB3 shading please.

Postby Fuyu » Tue Feb 18, 2014 10:32 am

So I started to design my very first sprite of a boss I want for my project, but the thing is that I know practically nothing regarding shading, which made me make this request. Could someone find a good shading for the following sprite? I'd preffer a mix of grayish blues and grayish oranges.
Spoiler: show
Image
Last edited by Fuyu on Tue Feb 18, 2014 11:05 am, edited 1 time in total.

Emral
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Re: Some good SMB3 shading please.

Postby Emral » Tue Feb 18, 2014 10:50 am

The eye is rather hexagonical I suppose.
There's a reference sheet for pixel circles somwehere on the webs, but I don't know where right now, sorry.
Image
try using this, it's really good for making circles
Also, I'd do it for you if I wasn't making a custom boss myself while I'm typing this lol

Fuyu
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Re: Some good SMB3 shading please.

Postby Fuyu » Tue Feb 18, 2014 11:06 am

Don't worry, I appreciate your intromission since you helped me fix the eye, so yeah updated the main post.

To anyone that could help me please go ahead.

Darkonius Mavakar
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Re: Some good SMB3 shading please.

Postby Darkonius Mavakar » Tue Feb 18, 2014 12:33 pm

Looks like everyone is doing custom boss sprites, even i, lol. anyway you should ask supermario7 or better uncle sam, as he fixed one of my bosses shading's too

Karl Marx
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Re: Some good SMB3 shading please.

Postby Karl Marx » Tue Feb 18, 2014 12:51 pm

Darkonius Mavakar wrote:Looks like everyone is doing custom boss sprites, even i, lol. anyway you should ask supermario7 or better uncle sam, as he fixed one of my bosses shading's too
Lol, I don't remember that?

Usually when you shade, you establish where the sun/light source would be hitting the sprite, usually that is on the top left of the sprite, and have the lightest colors on the top left parts of the sprite, and have them move towards the darkest colors of the sprite near the bottom right of it. The decision where the light source is is entirely arbitrary, although usually top left or top right are used

Valtteri
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Re: Some good SMB3 shading please.

Postby Valtteri » Tue Feb 18, 2014 1:00 pm

Well I tried. It looks like a dildo but here's one way to shade it, I guess.

Image

Fuyu
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Re: Some good SMB3 shading please.

Postby Fuyu » Tue Feb 18, 2014 4:57 pm

@Uncle Sam: That shall help me a lot, thanks, I'll think about it for my next sprite.
@Valtteri: Thanks, it looks really well shaded, it shall work very well, but I'll have to low the color tones a little bit.

Karl Marx
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Re: Some good SMB3 shading please.

Postby Karl Marx » Tue Feb 18, 2014 8:58 pm

It's also better to start with smaller sprites first when you first begin, larger sprites are much more difficult


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