Can you force save utilizing LunaDll

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Black Mamba
Boss Bass
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Can you force save utilizing LunaDll

Postby Black Mamba » Wed Oct 15, 2014 8:38 am

Well... Can you force save when hitting a block or something with LunaDll?

RudeGuy
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Re: Can you force save utilizing LunaDll

Postby RudeGuy » Wed Oct 15, 2014 8:52 am

I heard the save is hard coded, so I don't think you can change it.

FanofSMBX
Ludwig von Koopa
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Re: Can you force save utilizing LunaDll

Postby FanofSMBX » Wed Oct 15, 2014 11:48 am

You could use a custom variable that is set when you touch a block, that triggers a smbx event in the start level shows a door where the player starts, and depending on what the variable is set to you trigger a different event show a different door and warp. That's not glamorous but it seems like it would be feasible.


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