Dinosaur Demolition [Need Level Designers!] [TBY Revived]

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EnderTnt
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Dinosaur Demolition [Need Level Designers!] [TBY Revived]

Postby EnderTnt » Sun Oct 05, 2014 2:38 pm

Welcome to the Topic page for The Baby Yoshi X, which is a newer version of my old episode which I never released at all! Level Judges please lock all my other threads until this episode is moved to episodes (When completed!)

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In an alternate kingdom, Yoshi has a son called Jr Yoshi. They bonded together, going on adventures and playing games, but of course who had to come in? Boom-Boom. Mario looks at the airship flying towards Yoshi's home, he races to warn Yoshi. When he arrives there, he realizes it's too late, Jr Yoshi has been taken. Mario then tries to defeat Boom-Boom on the ship, but fails as he ends up falling through a pipe to a mysterious world. Mario sees his friends falling the same way he did, they then realize that it's a new land... with new foes.

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Spoiler: show
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Spoiler: show
World 1: Mountainous Country, Joy Jungle & Sky Kingdom (MC - 3 levels, JJ - 2 levels, SK - 2 levels + Fort and Castle)
World 2: Disastrous Desert & Ancient Pyramid (DD - 2 levels + Fort, AP - 3 levels + Castle)
World 3: Nightmare Pumpkin & Boo Central (NP - 4 levels + Castle, BC - 1 level + Fort)
World 4: Cloud Canyon
World 5: Stormy Sea
World 6: Sky Gardens
World 7: Great Goombalands
World 8: Demonic Darklands
World 9: Frozen Waterworks
World 10: Sunset Beach
11-0: Final Spin
World 11: Space Solar
World 12: Boom-Boom Doom
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You can help by many things:
Level Designers:




GFX Designers:




Beta Testers:


Level Manager:

Help me revive my project! I want to remake it, improve it and actually release it this time!
Last edited by EnderTnt on Mon Oct 06, 2014 6:42 pm, edited 6 times in total.

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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby RudeGuy » Sun Oct 05, 2014 3:04 pm

Just a thing, but why do you start new projects every day? I'd recommend to stick with just one.

About the screenshot, I think there is a lack of BGOs.

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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby DimitrisPowerSeven » Sun Oct 05, 2014 3:06 pm

Christian07 wrote:About the screenshot, I think there is a lack of BGOs.
This the smw style.
Christian07 wrote:Just a thing, but why do you start new projects every day? I'd recommend to stick with just one.
I agree.

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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby zioy » Sun Oct 05, 2014 3:08 pm

Christian07 wrote:lack of BGOs.
-.-

Once again, a level does NOT have to have BGOs every block! The screen has just enough, especially since in the real SMW there were barely any BGOs at all.

EnderTnt
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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby EnderTnt » Sun Oct 05, 2014 3:25 pm

Christian07 wrote:Just a thing, but why do you start new projects every day? I'd recommend to stick with just one.
I've locked them all apart from this one, since this one is too important to be left alone. I'm only focusing on this right now, one by one I'll complete each project, rather than doing three at a time.

The next level's SMB2, if you want to do it, you can. But I will put more BGO's in that one.

I have SMB1 and SMB3 style levels up for grabs, if you're good you can do them if you want!

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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby silent_ » Sun Oct 05, 2014 3:28 pm

KoolKat wrote:The screen has just enough, especially since in the real SMW there were barely any BGOs at all.
The real SMW had an average amount of BGOs. The screen shown here has a less than an average amount, since there is only one tree shown and one bush going off-screen, and even for the original SMW, that isn't enough. But it's a matter of taste. It's rather unnecessary to argue over whether or not a screen has too little BGOs.

Anyway, this really doesn't look that good in my opinion. I think you should experiment with how to make good atmospheres, and also, I think you should add some more slopes to spice your level up a bit. Otherwise, this looks decent, there's just some room for improvement. Don't feel bad, though. If you need help with anything, I'm willing. By the way, can you please stick with one project? You make a new one every couple days and it's filling up the Projects board rather quickly for such a senseless reason since they all get cancelled in the end.

EnderTnt
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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby EnderTnt » Sun Oct 05, 2014 3:31 pm

Kep wrote:
KoolKat wrote:The screen has just enough, especially since in the real SMW there were barely any BGOs at all.
The real SMW had an average amount of BGOs. The screen shown here has a less than an average amount, since there is only one tree shown and one bush going off-screen, and even for the original SMW, that isn't enough. But it's a matter of taste. It's rather unnecessary to argue over whether or not a screen has too little BGOs.

Anyway, this really doesn't look that good in my opinion. I think you should experiment with how to make good atmospheres, and also, I think you should add some more slopes to spice your level up a bit. Otherwise, this looks decent, there's just some room for improvement. Don't feel bad, though. If you need help with anything, I'm willing. By the way, can you please stick with one project? You make a new one every couple days and it's filling up the Projects board rather quickly for such a senseless reason since they all get cancelled in the end.
The start is boring, later on I added more. I've looked at and played SMW, the first levels lacked BGOs. But I agree, I don't really care about BGOs... unless i don't have any. But I know, if only there was some way to delete them, cause I want to delete two of them.

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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby silent_ » Sun Oct 05, 2014 3:33 pm

Para-Goata wrote:But I know, if only there was some way to delete them, cause I want to delete two of them.
...what? If you want to delete background objects, you get your eraser out and erase them. Unless I'm misunderstanding you (which is highly likely).

EnderTnt
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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby EnderTnt » Sun Oct 05, 2014 3:40 pm

Kep wrote:
Para-Goata wrote:But I know, if only there was some way to delete them, cause I want to delete two of them.
...what? If you want to delete background objects, you get your eraser out and erase them. Unless I'm misunderstanding you (which is highly likely).
I meant topics, but I didn't remember to include that. Well I know how to delete BGOs :lol:

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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby EnderTnt » Sun Oct 05, 2014 3:43 pm

UPDATE: Changed the start of the level a bit
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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby EnderTnt » Sun Oct 05, 2014 3:59 pm

UPDATE: 1-2 Up High, is coming, it will take longer to make. It is a SMW sky level, with the last half including Yoshi.

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Last edited by bossedit8 on Mon Oct 06, 2014 6:46 pm, edited 1 time in total.
Reason: Removed Signature

EnderTnt
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Re: The Baby Yoshi X [Need Level Designers!] [TBY Revived]

Postby EnderTnt » Mon Oct 06, 2014 2:43 pm

UPDATE: Alpha 1-2 has been completed, Beta 1-1 and 1-2 are coming soon!
Spoiler: show
1-2 (Up High):
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1-3 (Waterfall Climber):
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If you want to help design levels, just post a screenshot of your best level.
Last edited by bossedit8 on Mon Oct 06, 2014 6:47 pm, edited 1 time in total.
Reason: Removed Signature and added Spoiler

EnderTnt
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Re: Dinosaur Demolition [Need Level Designers!] [TBY Revived

Postby EnderTnt » Mon Oct 06, 2014 6:33 pm

New 1-1
Spoiler: show
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Last edited by bossedit8 on Mon Oct 06, 2014 6:47 pm, edited 1 time in total.
Reason: Added Spoiler on Images

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Re: Dinosaur Demolition [Need Level Designers!] [TBY Revived

Postby Superiorstar » Mon Oct 06, 2014 7:47 pm

Meh... why the hell not, I'll join, but not for long I guess.

EnderTnt
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Re: Dinosaur Demolition [Need Level Designers!] [TBY Revived

Postby EnderTnt » Mon Oct 06, 2014 10:31 pm

Cool

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Re: Dinosaur Demolition [Need Level Designers!] [TBY Revived

Postby zioy » Mon Oct 06, 2014 10:39 pm

This looks really good so far!

EnderTnt
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Re: Dinosaur Demolition [Need Level Designers!] [TBY Revived

Postby EnderTnt » Mon Oct 06, 2014 10:57 pm

Thanks, KoolKat

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Re: Dinosaur Demolition [Need Level Designers!] [TBY Revived

Postby EnderTnt » Fri Oct 10, 2014 8:28 pm

UPDATE: Due to the lack of help, I may be cancelling this project since it's no fun by yourself.

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Re: Dinosaur Demolition [Need Level Designers!] [TBY Revived

Postby Superiorstar » Fri Oct 10, 2014 8:30 pm

Para-Goata wrote:UPDATE: Due to the lack of help, I may be cancelling this project since it's no fun by yourself.
HOLD THE HECK ON.
I'm making a level right now.
Edit:
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Re: Dinosaur Demolition [Need Level Designers!] [TBY Revived

Postby FanofSMBX » Sat Oct 11, 2014 11:55 pm

What theme is the world 3 castle? SMB3, SMW, or else?


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