This forum is for projects that are a work in progress.
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Flying Brick
- Chain Chomp

- Posts: 315
- Joined: Thu Aug 14, 2014 3:16 pm
Postby Flying Brick » Tue Sep 23, 2014 1:18 pm
Hm, I wonder how that happened... Did I do something wrong?
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Thu Sep 25, 2014 11:24 pm
I played the demo and I have to say: this is a pretty awesome project, if you want help I can be a GFX designer. 
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Thu Sep 25, 2014 11:38 pm
Flying Brick wrote:Hm, I wonder how that happened... Did I do something wrong?
Well, Maybe you could just set up a new one... And make the poll last for however many days you want it to.
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Flying Brick
- Chain Chomp

- Posts: 315
- Joined: Thu Aug 14, 2014 3:16 pm
Postby Flying Brick » Fri Sep 26, 2014 1:45 am
Superiorstar wrote:I played the demo and I have to say: this is a pretty awesome project, if you want help I can be a GFX designer. 
I appreciate the offer, but I'm doing this project all by myself, and I like it that way.
EDIT: Apparently, the poll got removed by a mod. Don't know why, but there was probably a good reason for it. I'll lay off the polls for now, then.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Fri Sep 26, 2014 1:56 am
Flying Brick wrote:Superiorstar wrote:I played the demo and I have to say: this is a pretty awesome project, if you want help I can be a GFX designer. 
I appreciate the offer, but I'm doing this project all by myself, and I like it that way.
Ok then. I hope you complete this in the future.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Fri Sep 26, 2014 12:41 pm
Flying Brick wrote:Superiorstar wrote:I played the demo and I have to say: this is a pretty awesome project, if you want help I can be a GFX designer. 
I appreciate the offer, but I'm doing this project all by myself, and I like it that way.
EDIT: Apparently, the poll got removed by a mod. Don't know why, but there was probably a good reason for it. I'll lay off the polls for now, then.
That is really weird. Also, Nice work on the icicle.
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Flying Brick
- Chain Chomp

- Posts: 315
- Joined: Thu Aug 14, 2014 3:16 pm
Postby Flying Brick » Fri Sep 26, 2014 12:55 pm
lighthouse64 wrote:
That is really weird. Also, Nice work on the icicle.
Icicle? What are you talking about? There's not even an ice-themed world in here 
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Fri Sep 26, 2014 12:56 pm
Flying Brick wrote:lighthouse64 wrote:
That is really weird. Also, Nice work on the icicle.
Icicle? What are you talking about? There's not even an ice-themed world in here 
I think he meant the stalagmite in the world 2 screenshot.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sat Sep 27, 2014 1:22 pm
Flying Brick wrote:lighthouse64 wrote:
That is really weird. Also, Nice work on the icicle.
Icicle? What are you talking about? There's not even an ice-themed world in here 
Sorry for not explaining so well. It kinda seemed like an icicle though.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Tue Sep 30, 2014 5:06 pm
Interesting project so far, and you don't seem like the kind of person to give up on a project after you're like halfway through it, so that's even better! :3
I would like to suggest that you recolor the small ponds on the world map. They contain colors that don't fit the style of the SMW world map.
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Flying Brick
- Chain Chomp

- Posts: 315
- Joined: Thu Aug 14, 2014 3:16 pm
Postby Flying Brick » Wed Oct 01, 2014 2:00 am
Don't you worry, I'm not giving up on this project anytime soon. I've got too many ideas for this little episode  and those ponds will be fixed ASAP as well.
EDIT: I've added my prologue story to the main post. Check it out!
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Thu Oct 02, 2014 5:28 pm
I have a bug to report. The death effects for the dark Cheeps are missing in the Hidden Alcove level. Speaking of that level, are you going to change it around at least a little bit in terms of level design? Because waterfall jumping isn't one of the best gimmicks in my opinion.
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Flying Brick
- Chain Chomp

- Posts: 315
- Joined: Thu Aug 14, 2014 3:16 pm
Postby Flying Brick » Thu Oct 02, 2014 5:45 pm
fireflowerhour wrote:I have a bug to report. The death effects for the dark Cheeps are missing in the Hidden Alcove level. Speaking of that level, are you going to change it around at least a little bit in terms of level design? Because waterfall jumping isn't one of the best gimmicks in my opinion.
Ah, jeez, I still forgot that one?  I might put a couple more waterfall puzzles in there, but I have no intention of changing the core gimmick of that level. I'll put the bug on the list.
Last edited by bossedit8 on Sun Oct 05, 2014 10:39 am, edited 1 time in total.
Reason: Removed Signature
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Flying Brick
- Chain Chomp

- Posts: 315
- Joined: Thu Aug 14, 2014 3:16 pm
Postby Flying Brick » Sun Oct 05, 2014 7:52 am
Ok, trying a poll again, let's hope it doesn't screw up now  it's actually somewhat important now, too. For those that played the demo, you probably saw that I only use SMB1 item blocks, never any other style. Same with SMB3 coins and pipes. Does this bother you much? I'm willing to change it around a bit if people are genuinely annoyed by that.
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RubberParasite
- Buster Beetle

- Posts: 94
- Joined: Tue Sep 16, 2014 6:00 pm
Postby RubberParasite » Sun Oct 05, 2014 1:52 pm
It isn't a big problem for me...
Anyway, the parts i liked more from this episode was The Binding of Isaac ispired secret level... and the boss was awesome!
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Flying Brick
- Chain Chomp

- Posts: 315
- Joined: Thu Aug 14, 2014 3:16 pm
Postby Flying Brick » Sun Oct 05, 2014 2:24 pm
RubberParasite wrote:It isn't a big problem for me...
Anyway, the parts i liked more from this episode was The Binding of Isaac ispired secret level... and the boss was awesome!
Yeah, I love taking inspiration from other games, like The Binding of Isaac and ESPECIALLY Donkey Kong Country. You can come up with some pretty creative level concepts if you just imagine 'What if *insert game here* was in SMBX?' As for the boss, seems I set the bar high for myself with that one, eh? I've got all the boss designs planned out already, now I just need to find a way to execute them 
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RubberParasite
- Buster Beetle

- Posts: 94
- Joined: Tue Sep 16, 2014 6:00 pm
Postby RubberParasite » Mon Oct 06, 2014 10:41 am
I also found a VERY little bug with a single cheep cheep in gloom harbor.
One of them gets stuck in teh corner while descending to the ruins!
That isn't a very relevant problem but... Ya know... Just for saying...
Ok i couldn't find any other bug
Rather than another useless one where you can glitch in a corner right on top of the door that takes you in the alcole cave.
You can reach that with the leaf.
Ok i'm done ^.^
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Mon Oct 06, 2014 1:04 pm
Vinyl Scratch on Disco Palace? 10/10 The best project I've ever seen
Quite seriously, this project looks good so far. I don't know why I not commented here before.
I want to see it completed.
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Flying Brick
- Chain Chomp

- Posts: 315
- Joined: Thu Aug 14, 2014 3:16 pm
Postby Flying Brick » Mon Oct 06, 2014 2:53 pm
RubberParasite wrote:I also found a VERY little bug with a single cheep cheep in gloom harbor.
One of them gets stuck in teh corner while descending to the ruins!
That isn't a very relevant problem but... Ya know... Just for saying...
Ok i couldn't find any other bug
Rather than another useless one where you can glitch in a corner right on top of the door that takes you in the alcole cave.
You can reach that with the leaf.
Ok i'm done ^.^
Even small hiccups should be fixed IMO. Both these issues have been worked out, but I don't feel this calls for uploading another version just yet.
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