Since my level 'How (NOT) to Make a Level' was fairly well-received, I decided to expand it into a short minisode meant to teach people the basics of level design. This ought to help new users out, and might even teach older users some new things! Screenshots
Will you possibly be making a sequel or something to this? Maybe an "Advanced" Minisode that teaches the player about things like bosses, the world map, etc?
fireflowerhour wrote:Will you possibly be making a sequel or something to this? Maybe an "Advanced" Minisode that teaches the player about things like bosses, the world map, etc?
I'm not sure. Bosses and world maps are kind of hard to put in a tutorial-esque level. I might do a text tutorial on bosses in the style of Dark Solaris from my project (Who will be renamed soon, btw).
This is great, it taught me a few things. How to use items, terrain and enemies properly. But most important, if a quiz like that has an answer that has 2/3 of all answers, don't assume it isn't always the answer .
I completed this. It was a pretty fun play, this is an interesting episode
Although these tips are somewhat pointless as most of them should be obvious (except the tip about extending the tiles beyond the level borders). I'm glad you talked about that though, as I didn't know you could go under or above a level if you did not do that. Thanks
This minisode was GREAT! I learned quite a few things (especially Enemy Placement) and the quizzes were very well done. That was 5 minutes well worth my time. Nice job!
Do you know? If you set restart after death for your world, start events will be triggered only once. After death no every event with auto start, including Level Start event gets inactive. This applies to your tutorial too.
Certainly, this episode will help many beginners to make advanced levels! =D Surely this will help in my project!
I will learn many things with this minisode!