Zant's Graphic Workshop

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BabyWeegee
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Re: BloodElf300's Graphic Workshop

Postby BabyWeegee » Thu Feb 13, 2014 7:43 pm

FanofSMBX wrote:
BabyWeegee wrote:It's been too long since I bothered you with one of my requests.

Name: SMB3 Fawful
Type: BGO
Replaces: Any BGO. I really don't care.
Description: I just need the Fawful from the Ultimate CGFX (image posted below) as a background object.
Ref Pic: Image

It didn't post the full image for some reason, so if you have Squishy Rex's version of the Ultimate CGFX pack, use that as a reference. Thanks!
Animated flames or not?
Animated, please.

FanofSMBX
Ludwig von Koopa
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Re: BloodElf300's Graphic Workshop

Postby FanofSMBX » Fri Feb 14, 2014 12:35 am


zlaker
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Re: BloodElf300's Graphic Workshop

Postby zlaker » Fri Feb 14, 2014 10:43 am

First request here. Probably not the last request I'll make here.

Name: NSMBU Beach Tileset/BGOs
Type: Blocks, BGOs
What it replaces: Dosen't matter..
Description: A full tileset of Waterspout Beach with palm trees. Everything has to be SMB3 styled.
Reference Pic:
Spoiler: show
Image

Murphmario
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Re: BloodElf300's Graphic Workshop

Postby Murphmario » Fri Feb 14, 2014 10:59 pm

Name: Mad Piano
Type(Block, NPC, Bgo, etc): Npc
What it replaces: Tweeter
Spritesheet(if needed): Image
Additional Notes(if needed): Animations should go: 2, 3, 4, 3, repeat. Also make it so that it can't be jumped on, immune to fire and iceballs, and can't be eaten by Yoshi.

FanofSMBX
Ludwig von Koopa
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Re: BloodElf300's Graphic Workshop

Postby FanofSMBX » Fri Feb 14, 2014 11:16 pm

Murphmario wrote:Name: Mad Piano
Type(Block, NPC, Bgo, etc): Npc
What it replaces: Tweeter
Spritesheet(if needed): Image
Additional Notes(if needed): Animations should go: 2, 3, 4, 3, repeat. Also make it so that it can't be jumped on, immune to fire and iceballs, and can't be eaten by Yoshi.
You do know that spinjump and hammer will still kill it right? Just making sure before he does it and you are mad at him. Also, the effect can have only 1. one frame (actually two frames, but the same image is used) 2. two frames, or 3. invisible.

Murphmario
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Re: BloodElf300's Graphic Workshop

Postby Murphmario » Fri Feb 14, 2014 11:21 pm

FanofSMBX wrote:
Murphmario wrote:Name: Mad Piano
Type(Block, NPC, Bgo, etc): Npc
What it replaces: Tweeter
Spritesheet(if needed): Image
Additional Notes(if needed): Animations should go: 2, 3, 4, 3, repeat. Also make it so that it can't be jumped on, immune to fire and iceballs, and can't be eaten by Yoshi.
You do know that spinjump and hammer will still kill it right? Just making sure before he does it and you are mad at him. Also, the effect can have only 1. one frame (actually two frames, but the same image is used) 2. two frames, or 3. invisible.
Yes, I know spinjumps and hammers still kill it. Also, make the effect use the frames 2 and 4. Thanks.

Zant
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Re: BloodElf300's Graphic Workshop

Postby Zant » Sat Feb 15, 2014 5:52 am

Murphmario, i can't see the image of the spritesheet. :(

Murphmario
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Re: BloodElf300's Graphic Workshop

Postby Murphmario » Sat Feb 15, 2014 11:01 am

Odd, it works for me and FanofSmbx. I'll just try posting it again:


Image

Zant
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Re: BloodElf300's Graphic Workshop

Postby Zant » Sat Feb 15, 2014 2:15 pm

Now it works.
zlakerboy357 wrote:First request here. Probably not the last request I'll make here.

Name: NSMBU Beach Tileset/BGOs
Type: Blocks, BGOs
What it replaces: Dosen't matter..
Description: A full tileset of Waterspout Beach with palm trees. Everything has to be SMB3 styled.
Reference Pic:
Spoiler: show
Image
I think that there's already a pretty cool SMW Waterspout Beach tileset, mind if just recolor it to SMB3?

zlaker
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Re: BloodElf300's Graphic Workshop

Postby zlaker » Sat Feb 15, 2014 4:18 pm

BloodElf300 wrote:Now it works.
zlakerboy357 wrote:First request here. Probably not the last request I'll make here.

Name: NSMBU Beach Tileset/BGOs
Type: Blocks, BGOs
What it replaces: Dosen't matter..
Description: A full tileset of Waterspout Beach with palm trees. Everything has to be SMB3 styled.
Reference Pic:
Spoiler: show
Image
I think that there's already a pretty cool SMW Waterspout Beach tileset, mind if just recolor it to SMB3?
Sure. That's I'm looking for.

Murphmario
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Re: BloodElf300's Graphic Workshop

Postby Murphmario » Sun Feb 16, 2014 7:03 pm

Hello, did you guys ignore my request?

Zant
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Re: BloodElf300's Graphic Workshop

Postby Zant » Mon Feb 17, 2014 8:38 am


FanofSMBX
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Re: BloodElf300's Graphic Workshop

Postby FanofSMBX » Mon Feb 17, 2014 10:50 am

Name: SMB2 Fixed Red Door (IDK if this is in SMBX 1.3.0.1 but I can't download that, too big for me)
Type: BGO
Reference: http://www.spriters-resource.com/snes/s ... heet/7210/

Zant
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Re: BloodElf300's Graphic Workshop

Postby Zant » Mon Feb 17, 2014 11:53 am


xtremegamer51
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Re: BloodElf300's Graphic Workshop

Postby xtremegamer51 » Mon Feb 17, 2014 1:48 pm

Thank you once again for the graphic BloodElf! :D

FanofSMBX
Ludwig von Koopa
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Re: BloodElf300's Graphic Workshop

Postby FanofSMBX » Tue Feb 18, 2014 1:02 am

Image
Look it is still square :(

Zant
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Re: BloodElf300's Graphic Workshop

Postby Zant » Tue Feb 18, 2014 8:29 am

I tested it and yeah, it's still square.
I looked at the original graphic and saw it doesn't have a mask, sorry but there isn't anything it can be done about it. :(

FanofSMBX
Ludwig von Koopa
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Re: BloodElf300's Graphic Workshop

Postby FanofSMBX » Tue Feb 18, 2014 10:27 pm

Well...
I thought of replacing the SMW brown door, and placing the SMB2 red door on a hidden layer under the brown door (try it: the door on the hidden layer's effect still shows if a door warp is used above it) but this would require me to do this rather tedious hide-layer process EVERY SINGLE TIME I wanted to use the door. Considering I was thinking of an SMB2 episode, that's a lot. Do you have any other ideas?

Zant
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Re: BloodElf300's Graphic Workshop

Postby Zant » Wed Feb 19, 2014 9:17 am

Maybe making the red door square-ish would solve the problem?

RudeGuy
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Re: BloodElf300's Graphic Workshop

Postby RudeGuy » Wed Feb 19, 2014 9:47 am

name: SMB3 Waterfall clouds background
Type: background
What it replace: SMB3 clouds
description: Is the real waterfall background
Reference pic:
Spoiler: show
Image


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