[LunaDLL] Poison Birdo

Share and discuss custom SMBX graphics.

Moderator: Userbase Moderators

Mista Epic
Guest

[LunaDLL] Poison Birdo

Postby Mista Epic » Sun Sep 28, 2014 5:09 pm

Yeah, another addition to the poison npc series. This time I'm taking a quite simple boss and making it poisonous!

That's right, Birdo! Next, I'll do Ludwig.

Image

Download

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: [LunaDLL] Poison Birdo

Postby zioy » Sun Sep 28, 2014 5:11 pm

Looks really good for another Poison NPC.
I think doing a poison Venus Fire Trap next would be amazing.

Racine
Guest

Re: [LunaDLL] Poison Birdo

Postby Racine » Sun Sep 28, 2014 5:17 pm

Really good, nice job. :)

But I have a question: I downloaded Lunadll so it works for me, but for someone who don't have it, it's will fail right ?

Mista Epic
Guest

Re: [LunaDLL] Poison Birdo

Postby Mista Epic » Sun Sep 28, 2014 5:35 pm

Racine wrote:Really good, nice job. :)

But I have a question: I downloaded Lunadll so it works for me, but for someone who don't have it, it's will fail right ?
Correct.

zioy
Reznor
Reznor
Posts: 2760
Joined: Thu Jul 17, 2014 4:47 pm
Pronouns: he/him
Contact:

Re: [LunaDLL] Poison Birdo

Postby zioy » Sun Sep 28, 2014 6:14 pm

Mista Epic wrote:
Racine wrote:Really good, nice job. :)

But I have a question: I downloaded Lunadll so it works for me, but for someone who don't have it, it's will fail right ?
Correct.
The gfx will work but the custom mushrooms won't.

Veudekato
Guest

Re: [LunaDLL] Poison Birdo

Postby Veudekato » Mon Sep 29, 2014 5:38 am

good recolor. but we all know this code...as in my tutorial

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: [LunaDLL] Poison Birdo

Postby h2643 » Mon Sep 29, 2014 6:18 am

Veudekato wrote:good recolor. but we all know this code...as in my tutorial
But the tutorial isn't your. It's here, made by Kil/leif_erikson: http://talkhaus.raocow.com/viewtopic.php?f=36&t=14271

Karl Marx
Chain Chomp
Chain Chomp
Posts: 303
Joined: Sun Dec 01, 2013 5:13 pm

Re: [LunaDLL] Poison Birdo

Postby Karl Marx » Mon Sep 29, 2014 10:05 am

Its funny how just replacing these pojectiles with poison mushroom vamps up the difficulty

AirSeus
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 1121
Joined: Fri Feb 14, 2014 2:40 pm
Flair: Ok no
Pronouns: He/Him

Re: [LunaDLL] Poison Birdo

Postby AirSeus » Mon Sep 29, 2014 12:02 pm

Karl Marx wrote:Its funny how just replacing these projectiles with poison mushroom vamps up the difficulty
Yeh, I don't know why, its only poison mushrooms instead of eggs, it should be easier because the eggs would be in the air and the mushrooms are not and you would have more time to jump over the mushrooms because there on the floor.

Mista Epic
Guest

Re: [LunaDLL] Poison Birdo

Postby Mista Epic » Mon Sep 29, 2014 12:18 pm

Karl Marx wrote:Its funny how just replacing these pojectiles with poison mushroom vamps up the difficulty
It even works for a simple enemy such as the fire-shooting pirhanna plant. I would post that, but sadly, the poison mushroom becomes invisible when it is spawned.

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: [LunaDLL] Poison Birdo

Postby FanofSMBX » Mon Sep 29, 2014 12:34 pm

Did you try making npc-246.txt having same dimensions and frames as poison mushroom?

Mista Epic
Guest

Re: [LunaDLL] Poison Birdo

Postby Mista Epic » Mon Sep 29, 2014 12:34 pm

FanofSMBX wrote:Did you try making npc-246.txt having same dimensions and frames as poison mushroom?
Yeah. Didn't work.


Return to “Graphics”

Who is online

Users browsing this forum: Semrush [Bot] and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari