Super Basic Mario Editor

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Thundaga_T2
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Thundaga_T2 » Fri Sep 26, 2014 10:24 pm

Well I'd do it if no one else wants to, Im just suggesting it just in case Ghosthawk doesnt want to keep track of them now. Yeah, its the same as if he did it himself, but its less work for him i guess. If he really feels like combing through this topic for ideas though then thats up to him, I just figured that he wouldnt have to do it himself. Whelp Im rambling now, you get the idea. :lol:

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Fri Sep 26, 2014 10:40 pm

I've already started!!!

Ok got all the ideas so-far on this thread!!!



cough, cough, If we get at least 30 yes on this poll GhostHawk will add Link?? http://strawpoll.me/2641078

Julia Pseudo
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Sat Sep 27, 2014 12:30 am

I'm completely OK with Link not coming back. He doesn't fit with the Mario gameplay style at all.

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Sat Sep 27, 2014 12:48 am

Pseudo-dino wrote:I'm completely OK with Link not coming back. He doesn't fit with the Mario gameplay style at all.

So am I... but if it's what other people want well...

XerX
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby XerX » Sat Sep 27, 2014 1:13 am

Its not a mario game without Lonk D:. *starts picket line* KEEP LINK IN VSMBX! KEEP LINK IN VSMBX! KEEP LINK IN VSMBX!

Also great progress Ghosthawk.

KEEP LINK IN VSMBX! KEEP LINK IN VSMBX! KEEP LINK IN VSMBX!

Nexia
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Nexia » Sat Sep 27, 2014 1:33 am

KEEP LINK IN VSMBX! KEEP LINK IN VSMBX! KEEP LINK IN VSMBX!
+1111
*cough* Voted.

Also, lookin quite good GhostHawk ;)

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sat Sep 27, 2014 1:37 am

My Suggestions.txt:

*Enemies follow player
*Move layer to specific coordinates
*Multiple Save Points
*Codes for all items
*Arrow key level navigation
*HUD Settings
*Better masking/transparency
*Extendable warps
*Better NPC timers
*Flag pole exit
*Global Events
*Warp Transitions
*Customizable Game Over screen

These are the highlights, and some were repeated throughout the thread so if I didn't find your suggestion reply and I'll update it when I can.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Sat Sep 27, 2014 2:24 am

I assume "Multiple Save Points" means multiple in-level midpoints? If so then yeah everything I suggested is there.

You're awesome, GhostHawk.

Lnik3500
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Lnik3500 » Sat Sep 27, 2014 7:31 am

GhostHawk wrote:My Suggestions.txt:

*Enemies follow player
*Move layer to specific coordinates
*Multiple Save Points
*Codes for all items
*Arrow key level navigation
*HUD Settings
*Better masking/transparency
*Extendable warps
*Better NPC timers
*Flag pole exit
*Global Events
*Warp Transitions
*Customizable Game Over screen

These are the highlights, and some were repeated throughout the thread so if I didn't find your suggestion reply and I'll update it when I can.
What about the zone event suggestion?

Darkonius Mavakar
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Darkonius Mavakar » Sat Sep 27, 2014 7:47 am

What about an intro image for every level like in smb1?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Fuyu » Sat Sep 27, 2014 8:04 am

That looks certainly better, since you have a .txt file now you probably won't even need people to remind you, you have everything you need at hand.

Looking forward to beta testing VSMBX dude! :D

Julia Pseudo
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Sat Sep 27, 2014 3:27 pm

Darkonius Mavakar wrote:What about an intro image for every level like in smb1?
That's an awesome idea, but it should probably be optional, like a setting on the world map or something like that.

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun Sep 28, 2014 12:26 am

Mini-update:

*Optimized, and reduced animation code bulk for slightly better performance.

*Packaged 1.0.0.0 beta with content.

TangledLion
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby TangledLion » Sun Sep 28, 2014 12:33 am

Keep up the good work man! What you are doing is truly epic!

Also, for us Link Fanatics, Since he will release the source code, Maybe those of us who are skilled with programing can make a full-on Zelda mod? Optimizing VSMBX for Zelda 2 style Stuff?

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Sun Sep 28, 2014 12:53 am

TangledLion wrote:Keep up the good work man! What you are doing is truly epic!

Also, for us Link Fanatics, Since he will release the source code, Maybe those of us who are skilled with programing can make a full-on Zelda mod? Optimizing VSMBX for Zelda 2 style Stuff?
Thanks, and the Link part is very true. I'll probably meet everyone half way on this one and create a Player creation template.
Lnik3500 wrote:What about the zone event suggestion?
Added.
Darkonius Mavakar wrote:What about an intro image for every level like in smb1?
Eh, idk. I'm thinking of sticking to SMBX's style with this one now.

Thundaga_T2
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Thundaga_T2 » Sun Sep 28, 2014 1:42 am

GhostHawk wrote:I'll probably meet everyone half way on this one and create a Player creation template.
Oooh that sounds awesome. I'd assume character skins would be done using this as well.

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Sun Sep 28, 2014 3:42 am

So I made a word doctument with all suggestions in this thread I will give it to you in 5 days, not not going to be here in the 5 days period!

http://strawpoll.me/2641078
Yes: 9
No : 3
http://strawpoll.me/2641078

glitch4
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby glitch4 » Sun Sep 28, 2014 8:24 am

Is some world map editor's new features gonna happen

Chip Potato
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Chip Potato » Sun Sep 28, 2014 10:24 am

SnifitGuy wrote:
GhostHawk wrote:
TangledLion wrote:Keep up the good work man! What you are doing is truly epic!

Also, for us Link Fanatics, Since he will release the source code, Maybe those of us who are skilled with programing can make a full-on Zelda mod? Optimizing VSMBX for Zelda 2 style Stuff?
Thanks, and the Link part is very true. I'll probably meet everyone half way on this one and create a Player creation template.
"Player Creation Template"? I don't exactly understand.
I'm guessing it's a template for making reskins of the playable characters.

Fuyu
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Fuyu » Sun Sep 28, 2014 10:49 am

What about adding pushable-NPCs? That's something I'd like to see. It could lead to really unique puzzle gimmicks. Also, what about a stand-on-NPC trigger?


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