Mafia Discussion

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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zioy
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Re: Mafia Discussion

Postby zioy » Wed Sep 17, 2014 10:01 pm

Anphiba wrote:I wonder when M8 host signups will be here.
I actually have time this week, and if I get to host a game (that depends if people think my game would be fun), it would be exciting. It's hilarious when you see people just blaming people they don't know... like children!!
Hey, that sounds like a good title... I CALL IT. :lol:
M7 hasn't happened yet.

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Re: Mafia Discussion

Postby Anphiba » Wed Sep 17, 2014 10:05 pm

KoolKat wrote:
Anphiba wrote:I wonder when M8 host signups will be here.
I actually have time this week, and if I get to host a game (that depends if people think my game would be fun), it would be exciting. It's hilarious when you see people just blaming people they don't know... like children!!
Hey, that sounds like a good title... I CALL IT. :lol:
M7 hasn't happened yet.
HA HA HA HA I FEEL SO DUMB
I put M8 on accident i was going to say M7 but whatevs
ROFL

zioy
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Re: Mafia Discussion

Postby zioy » Wed Sep 17, 2014 10:23 pm

Lol
Anyway, when will take GMS be promoted?

TLtimelord
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Re: Mafia Discussion

Postby TLtimelord » Wed Sep 17, 2014 10:55 pm

Bumped up to 25 players considering a lot of DEATH would happen thanks to many killing roles plus special events. Most include death.

EDIT: I've also added a couple new special roles because I feel there were too many townspeople.

M7 - Who Made Who?

Not only have I added a few M3 roles in, but I've also introduced Special Events. This will probably be a bit more functional than the mandatory visiting for everyone.

Mafia Team:
-Mafioso
-Mafioso
-Agent - Every other night they can learn the color of a random player. If they ask for two colors two nights in a role, their role will be completely revealed to everyone.
-Bartender - Mafioso that cardflips blue

Town:
-Sheriff
-Doctor
-Vigilante
-Lookout - Tracks all night actions. Can choose each night who was target or who targeted users.
-Janitor - Can wash off a player to restore them to their original color
-Nightrider - Immune to nightkills. Does not know they are one.
-Operator - Immune to lynchings. Does not know they are one.
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson
-Townsperson

Third Party:
-Serial Killer
-Monk - Can choose to "paint" a player and make them a Miller, Millwright, or Veteran during the day phase.
-Prostitute - Picks a player each night to distract. by "distract," the target's nightly role is nullified. This role has a dynamic color, by taking on the color of the player they distracted each night.

Dynamic:
-Miller
-Millwright
-Veteran

Extra Info:
-Dynamic classes are TEMPORARY classes. Users will obtain them during the game upon replacement or addition of their old role
-The Prostitute is a rather unique role because of how it's dynamic cardflipping power works. If they visit the same player visited by a mafioso or the bartender or if they visit a mafioso/bartender, they'll cardflip red. If they visit a townsperson, they will cardflip green. If they visit a special town role including the janitor operator, and nightrider, they will cardflip blue. If they visit the serial killer, they will cardflip yellow.
-If the Monk is visited by the prostitute, the monk will instead paint the prostitute and the prostitute is from then on that color unless the Janitor visits. If the nightrider is visited by the prostitute, they lose their night immunity for that one night phase.
-The Miller, Millwright, and Veteran are never aware of their new colors unless the Monk tells them so.
-The Serial Killer and Nightrider both have night immunity on regular circumstances
-Unlike any other special role, the Monk uses their power during the day phase.
-Unlike most of the recent custom games, the vigilante DOES NOT lose their power if an innocent is killed. Instead, their default cardflip color with change from blue to red or yellow.
-Since the monk is a third party user, they can choose to work with the mafia, townspeople, or serial killer. They will default with townspeople team if they win, and the same scenario applies to mafia and serial killer. Unlike the serial killer, the Monk is technically on everyone's team.
-Special Events aren't guaranteed to happen. The most likely special event each phase is no special event


Special Events:
-Double Down (Day Only) - Every lynch vote counts for two
-Overusage (Night Only) - Every non-killing role, excluding the serial killer can double their role's powers.
-Blood Moon - there will be two night kills from every killing role, except the vigilante
-Wildfire - 0-3 people will die during the course of the day or night phase. Their deaths will be announced DURING the phase, not at the end.
-True Blue, Red All Over, Green Thumb, Mello Yellow - During the event, all cardflips will be of respective color
-Second Chance - One player will come back to life
-Mysterious Stranger (only occurs when one player is dead) - A backup user or a returning dead user will turn up as a mysterious purple. They will be given a completely random role and the player will always cardflip purple.
-Second in Line - A Deputy, Nurse, or Accomplice role will come into play for Sheriff, Doctor, and Vigilante. If any of the roles aforementioned are dead, the players with the substitute roles will take on their respective role.
-Double Agent - A second Sheriff and/or Agent is announced for one night before they become their original role. Can only be a townsperson.
-Special Agent - The Sheriff/Agent role will learn the complete role of their inspected player, whether they have a false color or not.
-Complete Re-roll - Every player may recieve a random new role in the middle of the game.
-Rumor Has It - A certain number of selected players must send the host their suspicions and if a player shows up twice from the collection of each list, their color will be revealed to each one of the selected players.
-Dirty Deeds Done Dirt Cheap - The Vigilante can choose two players to kill during the night phase
-The Razor's Edge - The Serial Killer can choose two players to kill during the night phase
-Have a Drink On Me - The Bartender's role is revealed to one random townsperson
-Night Prowler - The Nightrider learns their role
-Moneytalks - The Operator learns their role
-No Verdict - The lynching is canceled for one day phase
-Welcome to the Jungle - Most likely will happen after a Paradise City event. All nightkiller roles will be able to kill during the day in addition to lynchings.
-Conversion - During a day phase, the Monk can choose to turn another player into a monk. If the player has a special role, the roles will be combined and they will keep their old role, excluding the janitor and the prostitute
-God Wills It! - The Monk gets the power to nightkill instead of paint a player for one night. The Monk can choose when as well.

Unannounced Events:
-No communication - The entire mafia team is nullified for one night
-Secrets Revealed - 1-2 player roles will be completely revealed to all players
-Rumor Spread- 1-2 players will be cardflipped without dying publicly
-Insanity (Night Only) - The Doctor will have a 50% chance of killing who they chose to protect
-They're Watching - Three random roles that did something will be announced to certain people. The specific role will also know who saw them commit their role.
-Out of Business - The Bartender loses their blue color. The Doctor and Janitor are also completely nullified.
-Corrupted Politics - Lynching is dangerous during this day phase event. A vote could count towards someone else and/or may become a double vote, half a vote, or not count at all
-Good Hygeine - All players will go back to their default colors.
-Paradise City - All nightkilling roles are nullified for one night phase
-Losing My Religion - The monk's power will be nullified for one phase. There is a slim chance the monk will completely lose their role and become a regular Millwright.

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Re: Mafia Discussion

Postby Julia Pseudo » Wed Sep 17, 2014 11:54 pm

Special events sound like a fun concept, and the ones you have look pretty good. I feel like a complete re-roll would ruin the pacing of the game though, it's the only one of those events I don't like.

Anphiba
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Re: Mafia Discussion

Postby Anphiba » Thu Sep 18, 2014 7:06 am

Wow that's... a lot of events... but your game is cool!!
Oh wait, you've hosted before... so you have more experience?
I guess. Because last time they needed a re-roll. And if it happens again with this game...
What Pseudo-Dino said!!

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Re: Mafia Discussion

Postby zioy » Thu Sep 18, 2014 8:08 am

Special Events are a fairly common concept in Mafia games. I'd honestly like to host M7

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Re: Mafia Discussion

Postby Magna » Thu Sep 18, 2014 8:39 am

Did everyone seriously forget about my game? Please, I want more opinions.

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Re: Mafia Discussion

Postby Zeldamaster12 » Thu Sep 18, 2014 5:00 pm

It was fun, although really easy. But still. I liked the gimmicks.

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Re: Mafia Discussion

Postby Magna » Thu Sep 18, 2014 5:05 pm

Zeldamaster12 wrote:It was fun, although really easy. But still. I liked the gimmicks.
No, the one I posted on this thread. the one with the money concept.

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Re: Mafia Discussion

Postby MacheTheFerret » Thu Sep 18, 2014 6:02 pm

PaperPlayerX wrote:Another game idea:

M7: Rumors, Lies, and Secrets, Oh My!

Capacity: 20 players (plus 1 backup, see below)
Gameplay:
This is a cardflip game. Player's colors will be revealed on death or inspection.
This is a ballot-box game. Player's privately submit their lynch votes to the host.
This game has something called a "Rumor System." Players can privately send "rumors" to the host. Rumors are basically guesses as to who killed someone, if they were inspected or not, or what color they are. What ever rumor was submitted the most to the host will be answered privately to each person who asked after a Night phase ends. Answers will ALWAYS be yes or no, and rumors that ask if a specific person did something will not be answered.
Here are some examples of rumors that can be answered:
Was Player 1 killed by the serial killer?
Was Player 1 inspected?
Here are some examples of rumors that can not be answered:
Did Player 1 kill by Player 2?
Did Player 1 inspect Player 2?
Notice how the above two examples ask if Player 1 specifically did something. That will not be answered.

Roles:

Mafia:
Godfather
Mafioso
Mafioso
Mafioso
Winning Conditions: Their numbers must equal that of the Town and the Serial Killer must be dead.

Town:
Doctor (Has one self-heal)
Sheriff (Knows who the Deputy is)
Deputy (Takes on role and color of the Sheriff if the Sheriff dies)
Vigilante (Loses ability for one phase if he kills an innocent player)
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie

Miller
Millwright
Winning Conditions: Both the Mafia and Serial Killer need to be dead.

Third Parties:
Serial Killer (Must kill everyone else to win)
Backup (In the event a player quits, is inactive for too long, or receives too many Phantoms, the Backup will take on that person's role and color and the original will be booted from the game [the host may also decide if he wishes to to send the Backup into the game when most of the players are dead to take on a role, just to spice things up]).

Other notes:
Inactivity will result in Phantoms, and eventually, being replaced by the Backup.
Power usage is optional, but you MUST send me a PM that you aren't going to use your power, to prevent you from accumulating Phantoms.

Please tell me what to improve on in this game, or if my other ideas are better.
Reposting because people haven't said anything about it and I really need some advice.

Also, WHEN WILL THE FRIGGIN HOST SIGNUPS BE HELD?!

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Re: Mafia Discussion

Postby Anphiba » Thu Sep 18, 2014 6:08 pm

@Blue Bomber/Greed/Dread:
Sheesh, okay...
I liked the game, and it was very nice. It was also pretty neat and I think it was cool. The best part was when I thought is was fun. Maybe M8 you should host this.
There. Does that answer your question? :lol: And what is with your rapidly changing nicknames?
I will keep mine until I die, or unless I wanted to cut off the last two letters like I do when I name link in LOZ.
Still, I like your game, and it was very nice.
Do you think I could be capable of hosting a Mafia game? I have a lot of time on my hands.
If people like my game the most, does that mean they will vote for me?
Give me some tips on making a Mafia game that Joey will approve and other people will like.
I seek your advice...
Last edited by Anphiba on Thu Sep 18, 2014 6:11 pm, edited 1 time in total.

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Re: Mafia Discussion

Postby Magna » Thu Sep 18, 2014 6:10 pm

Anphiba wrote:@Blue Bomber/Greed/Dread:
Sheesh, okay...
I liked the game, and it was very nice. It was also pretty neat and I think it was cool. The best part was when I thought is was fun. Maybe M8 you should host again.
There. Does that answer your question? :lol: And what is with your rapidly changing nicknames?
I will keep mine until I die, or unless I wanted to cut off the last two letters like I do when I name link in LOZ.
Still, I like your game, and it was very nice.
Do you think I could be capable of hosting a Mafia game? I have a lot of time on my hands.
If people like my game the most, does that mean they will vote for me?
Give me some tips on making a Mafia game that Joey will approve and other people will like.
NO NOT THAT. THIS:
My concept of Mafia that works well with a money gimmick. This game is created by me, but you can choose to host this game if you'd want.

M7: Monofia
Mafia
Assassin: Can choose to kill one person at night.
Arsonist: Can burn someone's house down if that person has one. Burning a house down kills the people whom the house belongs to and all people who visited him that night.
Bartender: Can pretend to give someone a medkit and the host will say during the day phase that the this person was given a medkit, but he was really inspected for his color and was never given a medkit.

Town
Mayor: Is usually the richest player in the game. He gets to "tax" people so that he gets $2 from each remaining player each night. His votes also count as two.
Sheriff: Can inspect any player for their color. Can be paid $20 by someone to inspect someone and tell that player what he found out.
Night Officer: Can visit someone at night to see who visits that person, too. Can be paid $20 by someone to visit someone and tell that player what he found out.
Townsperson: A player with no special abilities.
Townsperson: A player with no special abilities.
Townsperson: A player with no special abilities.
Townsperson: A player with no special abilities.
Townsperson: A player with no special abilities.
Miller: A normal townsperson with a red cardflip color.
Millwright: A normal townsperson with a yellow cardflip color.

Third Parties
Banker: Can choose any person at night to give $20 to. Knows all the roles of Mafia and Town, but can't participate in lynching.
Robber: Can rob someone of all their money. If he robs the Banker, he gets $200 plu all the money the Banker has. Can't participate in lynching.
Mason: Can build a house for anyone he chooses for $50. He can also build himself a house for the same price. Knows all the roles of Mafia and Town, but can't participate in lynching.
Bounty Hunter: Can kill someone at night for $30 if someone asks him to. Can do up to three kills at night. Knows all the roles of Mafia and Town, but can't participate in lynching.

Purchasable Items:
Medkit --- $75: Can be used at night to save yourself from death. Can be transferred to someone if purchased for whatever price the owner thinks of. Can be used only once.
House --- $50: A house can only be bought from the Mason. It gives you and everyone else visiting your house a 50% chance of surviving a night kill. Can be transferred to someone if purchased for whatever price the owner thinks of. Can be used for ever.
Doubler --- $60: Allows you to get double the money you earn for a night Can be transferred to someone if purchased for whatever price the owner thinks of. Can be used only once.
Tripler --- $90: Allows you to get triple the money you earn for a night. Can be transferred to someone if purchased for whatever price the owner thinks of. Can be used only once.
Gun --- $35: Gives you a gun to protect yourself at night. If someone tries to visit you, you can choose whether to kill him or not. Can be transferred to someone if purchased for whatever price the owner thinks of. You can use this only once if fired.

Rules:
-If a Mayor or Robber is robbed of all his money, he stays as a Mayor/Robber and continues to use his abilities.
-You can become a Mayor once you reach $150.
-You can become a Robber once you reach $150.
-You can choose whether to become a Robber or mayor when you get $150. Once you choose, you lose your old role abilities if you had any.
-A Bounty Hunter cannot use his own money to kill someone.
-A Banker doesn't own the Bank money, but if robbed, he has to give a robber $200.
-PM the host if you want to buy something excluding a house.
-Mafia wins if Town is dead.
-Town wins if Mafia is dead.
-Third Parties win if they are the last ones standing.
-Third Parties cannot take part of any team, thus they cannot vote to lynch.

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Re: Mafia Discussion

Postby Anphiba » Thu Sep 18, 2014 6:12 pm

No, I was talking about that.
I like the money thing.
I think you should host again, with this game.
My post was talking about that game. Not the one you hosted.

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Re: Mafia Discussion

Postby Anphiba » Sun Sep 21, 2014 1:37 pm

MAFIA 7 NOW OR I WILL STAB A CHEESEBURGER
AND I WILL NOT HAVE ANY REGRETS OF IT
COME ON FALLINGSNOW PLEASE MAKE SIGNUPS TODAY I AM AT THE POINT WHERE I'M GOING TO CRY
ITS LIKE WHEN YOU NEED TO USE THE BATHROOM AND THERE IS A LINE OF PEOPLE AT A GAMESTOP WAITING TO BUY SSB FOR 3DS AND YOU ARE FIRST IN LINE BUT YOU NEED TO USE THE BATHROOM

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Re: Mafia Discussion

Postby Shadow Yoshi » Sun Sep 21, 2014 1:48 pm

Please don't do that, Anphiba.

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Re: Mafia Discussion

Postby Anphiba » Sun Sep 21, 2014 1:55 pm

Ok, sorry... I just really want Mafia 7 to happen.
I have never played Mafia on the SMBX forums.

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Re: Mafia Discussion

Postby Magna » Sun Sep 21, 2014 1:56 pm

Be patient, Anphibia, who knows when FallingSnow will return.

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Re: Mafia Discussion

Postby Anphiba » Sun Sep 21, 2014 1:58 pm

*sigh*
I just wanted him to get on early so that the signups aren't made at night.
I sleep at night. And I can't signup at night.
But whatever, I guess. He is hosting it.
I'm calmed down now.

zioy
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Re: Mafia Discussion

Postby zioy » Thu Sep 25, 2014 9:22 pm

OK here goes
M# - Fantastic Factions

Capacity - 20
Cardflip
Role Usage is Optional


Red Team
Sleepwalker - All nightkills on him backfire.
Agent - Can inspect people to learn their color.
Assassin - Kills one person each night.
Doublevoter - Lynch votes count for two.

Yellow Team
Jester - If he gets lynched, the other members of his team gain contact with each other.
Serial Killer - Kills one person each night.
Survivor - Survives one nightkill automatically throughout the whole game.
Agent - Can inspect people to learn their color.

Green Team
Innocent - No special abilities.
Agent - Can inspect people to learn their color.
Agent - Can inspect people to learn their color.

Blue Team
Experienced Agent - Can inspect people to learn their exact role and color.
Protector - Can protect one person from dying each night.
Rookie - Has no special abilities.
Rookie - Has no special abilities.
Rookie - Has no special abilities.

Purple Team
Sleepwalker - All nightkills on him backfire.
Assassin - Kills one person each night.
Assassin - Kills one person each night.
Protector - Can protect one person from dying each night.
It's a bit random and such but seems fun IMO.


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