Boo Banshee Boardwalk

Levels that have good quality and are worth playing.

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bossedit8
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Boo Banshee Boardwalk

Postby bossedit8 » Wed Aug 20, 2014 8:53 am

Something that came on my mind making this type of Level in a few days. Boo!

Screenshots:
Spoiler: show
Image Image
Video:



Original Link: http://www.youtube.com/watch?v=mnGa8ZEaDHA

Download Boo Banshee Boardwalk Level here!


Enjoy!
Last edited by bossedit8 on Thu Aug 21, 2014 12:34 pm, edited 2 times in total.
Reason: Video added

CreatorForce
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Re: Boo Banshee Boardwalk

Postby CreatorForce » Wed Aug 20, 2014 9:06 am

This is amazing, the BGO looks perfect. Maybe can be The Best Or Pretty good, i don't know. But this is awesome.

bossedit8
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Re: Boo Banshee Boardwalk

Postby bossedit8 » Wed Aug 20, 2014 9:21 am

Thank you for your feedback on my latest Level. Let's see how it is turning out. I am making a Video on this Level at the later days.

CreatorForce
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Re: Boo Banshee Boardwalk

Postby CreatorForce » Wed Aug 20, 2014 9:27 am

bossedit8 wrote:Thank you for your feedback on my latest Level. Let's see how it is turning out. I am making a Video on this Level at the later days.
Me too, I hope this level is been awesome.

Socknic
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Re: Boo Banshee Boardwalk

Postby Socknic » Wed Aug 20, 2014 12:18 pm

I'll start out by saying that this level is pretty damn good. While it has its flaws, it provided an enjoyable experience. I'll touch on the graphics first. While you only used a few custom graphics, the SMW ghost house tileset got the job done. The only thing that bugged me regarding the graphics was the appearance of the lamps. They didn't really fit the SMW theme. The music was also fitting for a haunted level. Moving onto the gameplay, the level was pretty solid and playable. It rarely felt unfair or incomplete. Power-up and enemy placement was pretty good, though there were some sections that felt a big over-crowded. There's not too much else to say about it. To conclude this review, Boo Banshee Boardwalk provides a relatively good experience, and, while there's nothing too special about it, it's worth checking out.

Graphics: 6/10

Gameplay: 8/10

Design: 7/10

Overall Level Score: 7/10

lighthouse64
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Re: Boo Banshee Boardwalk

Postby lighthouse64 » Wed Aug 20, 2014 1:04 pm

Socknic wrote:I'll start out by saying that this level is pretty damn good. While it has its flaws, it provided an enjoyable experience. I'll touch on the graphics first. While you only used a few custom graphics, the SMW ghost house tileset got the job done. The only thing that bugged me regarding the graphics was the appearance of the lamps. They didn't really fit the SMW theme. The music was also fitting for a haunted level. Moving onto the gameplay, the level was pretty solid and playable. It rarely felt unfair or incomplete. Power-up and enemy placement was pretty good, though there were some sections that felt a big over-crowded. There's not too much else to say about it. To conclude this review, Boo Banshee Boardwalk provides a relatively good experience, and, while there's nothing too special about it, it's worth checking out.

Graphics: 6/10

Gameplay: 8/10

Design: 7/10

Overall Level Score: 7/10
Do you think it could've had mario kart music for banshee boardwalk than??? :?

Socknic
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Re: Boo Banshee Boardwalk

Postby Socknic » Wed Aug 20, 2014 1:59 pm

lighthouse64 wrote:
Socknic wrote:I'll start out by saying that this level is pretty damn good. While it has its flaws, it provided an enjoyable experience. I'll touch on the graphics first. While you only used a few custom graphics, the SMW ghost house tileset got the job done. The only thing that bugged me regarding the graphics was the appearance of the lamps. They didn't really fit the SMW theme. The music was also fitting for a haunted level. Moving onto the gameplay, the level was pretty solid and playable. It rarely felt unfair or incomplete. Power-up and enemy placement was pretty good, though there were some sections that felt a big over-crowded. There's not too much else to say about it. To conclude this review, Boo Banshee Boardwalk provides a relatively good experience, and, while there's nothing too special about it, it's worth checking out.

Graphics: 6/10

Gameplay: 8/10

Design: 7/10

Overall Level Score: 7/10
Do you think it could've had mario kart music for banshee boardwalk than??? :?
It doesn't really matter where music comes from, as long as it's mp3 format (To prevent audio issues for some people) and fitting to the level theme.

Axiom
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Re: Boo Banshee Boardwalk

Postby Axiom » Wed Aug 20, 2014 2:47 pm

Socknic wrote:It doesn't really matter where music comes from, as long as it's mp3 format (To prevent audio issues for some people) and fitting to the level theme.
and to elaborate a bit more on this, i agree with the mp3 recommendation. mp3 @ 320kb/s is more than enough quality for a mario game and still keeps the file size fairly low for a single level. for full episodes, might want to scale it back a little. but there's absolutely no reason for using wav files as they just take up too much space.

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Re: Boo Banshee Boardwalk

Postby HenryRichard » Wed Aug 20, 2014 9:47 pm

bossedit8 wrote:Boo!
...Banshee Boardwalk.

Anyways, this is a short, though fun, level. If anything, it wasn't confusing enough (ghost houses usually are), and the few SMB3 powerups felt a bit odd. At least giving them a black outline would have helped. Anyways, keep making great levels!

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Re: Boo Banshee Boardwalk

Postby Sevennights » Wed Aug 20, 2014 9:56 pm

It looks pretty nice.
Rating: 8.1

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Re: Boo Banshee Boardwalk

Postby YTsupertyrusland23 » Thu Aug 21, 2014 9:02 am

wait bossedit8 made this wow I didn,t know by the way nice level

bossedit8
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Re: Boo Banshee Boardwalk

Postby bossedit8 » Thu Aug 21, 2014 12:35 pm

Thank you for your feedbacks. Video added:



Original Link: http://www.youtube.com/watch?v=mnGa8ZEaDHA

Valentine
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Re: Boo Banshee Boardwalk

Postby Valentine » Thu Aug 21, 2014 5:21 pm

I have decided to make a review for this level

Review of Boo Banshee Boardwalk by Bossedit8

Aesthetics 8/10

The Aesthetics of this level were very nice and simplistic, though there was not much decoration, it didn't feel like it needed any, the music is pretty fitting, the lamps seemed a bit wierdly unfitting but that's just me. It had very simplistic decoration but that made it feel like it's just a Pier (i don't know if i'm using the right word or not) The background was smb 1 clouds on a night sky with the dark smw water, it didn't need anything more.

Gameplay/Secrets 6/10

The boo placement at the start really feels like a bit of boo spam, through the level it becomes a bit better. The section at the end with the propeller block confused me at the start and i thought that i had to spin-jump, You really could've added a couple of big boos here and there. The T-Switch wasn't very well hidden at all. And the tanooki suit and ice yoshi were really easy to get so it seemed a bit cheap. Also the white yoshi is mostly useless because you basically only get to use him for half of 1 section, the ice yoshi isn't really necessary to be there, and the tanooki suit should be better hidden. There was a lot of powerups, maybe too much. It was amn enjoyable level either way though

Design/Other Stuff 7/10

The design was a bit "eh" but it was good enough. First: The NPC placement, as i said earlier there's a bit of boo spam in the level, it didn't even make the level more difficult in any way, some of those springboards were pretty easy to get and seemed really unnecessary. Second: Power-ups, there was definetely too much of them. The level was pretty easy in the first place but there were so many power ups that it felt like the level didn't even want to challenge me. Third: Fun Factor, probably one of the most important things for a level, and you did it well. The level was fun (if a bit too easy), i have nothing more to say on this. And fourth: Character compatibility: You can't play this level as link. Period.

Total Score: 7/10

This would be moved to Pretty Good if i was a level judge
(sorry if this review is bad i'm a bit new to this. I'm not the best at measuring scores)

Beyond
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Re: Boo Banshee Boardwalk

Postby Beyond » Thu Sep 04, 2014 7:04 pm

I will review that.

silent_
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Re: Boo Banshee Boardwalk

Postby silent_ » Sun Sep 14, 2014 10:57 am

Beyond wrote:I will review that.
no 8-) 8-) 8-)

Anyhow, bossedit8 requested me to review this on my "Kep Reviews Your Level Thread" so I shall therefore fulfill his wishes.

Design - 9/10

This is a very interestingly designed level. It starts out in a linear boardwalk with very few obstacles and platforming, until you hit the first jump, and that's when it starts getting good. The gameplay for this is honestly fantastic, and it's rare I find a SMW level so fun. The exploration and music is great on top of that, and you used generic graphics which captures the traditional Mario feel. To start being nit-picky, though, you should have maybe added more puzzles to this, because I felt all I was doing is going right and finding secrets (which I never mentioned that the secrets were rewarding and hidden well). Secondly, everything was SMW-styled until you hit the Tanooki Suit and Leaf. I mean, I guess this really isn't a problem, but I just find it a bit odd, that's all. Thirdly, the fun factor in this level was pretty good, but on the other hand the spam of certain things made you go downhill (see the Placement category for more details). Another flaw with this level is that once you enter the pipe that the hidden vine led you to in section four, the pipe exits you back into section three, and I don't understand why unless it was meant to be a trap. Conclusively, if you accidentally drop the Spring Board down the pit in a few sections, you're forced to die, and I strongly dislike that. Perhaps add a generator or something.

Atmosphere - 6.5/10

This category most likely got a lower score that you would have expected it to, but allow me to explain why: The whole lack of scenery in all of the sections but section 3 and the cluster of random background object blocks in section 3 really threw you off since background objects are the main thing that makes up a good atmosphere. On the other hand, however, the aesthetics were great (yes, I will be covering aesthetics in this category) due to the sinister atmosphere which you managed to pull off very well with generic graphics. Still, though, you need huge improvement in terms of the atmosphere, and that's why you got a six and a half as a score.

Placement - 7/10

The placement in this level was pretty good, but there was a Boo spam in all of the sections but a few, and if you remove some of these little Boos, you could add some Big Boos to add a better variety. Regarding the powerups, you added way too much despite the fact you got hit by Boos a lot. Still, though, even if you're prone to getting hit a lot in this level, you should tone down the power-up placement, because it honestly could get quite spammy sometimes. Also, the location for the T-switch wasn't hidden whatsoever, when the reward for keeping it and hitting it later is a bunch of overpowered items that you don't need nor deserve. Oh, and I noticed that throughout the level there weren't much pipes for the sole purpose of decoration which is a bit weird. Lastly, I know I have already covered this in the Atmosphere section, but man, the lack of scenery in all of the sections but section 3 really threw you off and the cluster of randomly and sloppily placed BGOs in section 3 also threw you off.

Overall Score - 7.5/10

If I were an official level judge, this would go in Pretty Good.

Last edited by TLtimelord on Sun Sep 14, 2014 12:44 pm, edited 1 time in total.
Reason: Review Approved


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