Mario's City (New Screenshots 12/5 2014)

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viny_vidal
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Mario's City (New Screenshots 12/5 2014)

Postby viny_vidal » Sat Sep 13, 2014 11:18 am

This Episode is now completed! Link to the main post: http://www.smbxgame.com/forums/v ... =36&t=7742



Introduction

Hi guys, this is my first project that i am creating in SMBX Forum: Mario's City. I was planning to do this episode for a long time and finally my ideas come true.

Story

After years of peace in the city where Mario Brothers live, rumors about a possible invasion of Bowser arise. So Mario and his brother are tasked to attack Bowser's Island before he can invade the kingdom, but for that the brothers had to collect stars to use the Jet Ship, the only boat that can get in Bowser's island.

Gameplay

Playable Characters

While in town (or village), the player can switch characters, it will be useful because there are unique Stars that one of the character can pickup then.



*Mario - Main Character, only he can progress with the storyline and defeat bosses. In certain places there is a red forcefield, mario is the only one that can pass through this field.

*Luigi - Secondary character, although you can not progress the plot and fight bosses, Luigi has the ability to jump higher than Mario, this enables catch some stars that Mario can not. In Mario's City there are fields of green power that only Luigi can cross.

Town

The town is the main level of Mario's City (as the name suggest), there the heroes can do different things in different places.

*Roads - On the roads is that the player moves around the town to other biomes (explanation below) and also get to the shop and others structures.

*Mario's House - Starting spawnpoint. Here you can switch your character to Mario.

*Luigi's House - Place where it is possible to change your character to Luigi.

*Shop - Construction that allows the purchase of Power-Ups. To buy an item, it is necessary to have a certain amount of stars and also requires that you complete a Challenge.

*InfoHouse - Having difficulty to pick a star? Informers here will help you. It is necessary to have a certain amount of stars to access each tip.

*Toad Houses - Literally Decorations for the town, except in a situation during the storyline.

*Pipelines - Used to quickly travel between the town and the biomes.

*Peach Castle - Overall it is where the story plays out.

*Biome Level Selection Room - Room that makes available the selection of levels of a certain biome.

Stars

In this world, the power of the Stars is usually used as fuel to the Jet Ship, the only ship that exists on the island of Mario's City. You need to collect all the stars to finish the game (about 100 Stars). Calm down, they are not hidden like some secret exits from The Invasion 2 or Super Mario World, to collect them, will be needed just a little effort, for example: use a power-up, defeating a miniboss, be with Mario or Luigi, pass a small puzzle, collecting all the Red / Blue Coins or simply at the end of each course. In each level there are about 4-6 stars.

Regions or Biomes.

As said before, this episode has biomes (even if No-World Map). Maybe some of you should be wondering: "If you have different biomes, why you do not do World Map Episode?" Well, I guess No-World Map is more appropriate.
  Each biome has 1 level road, three levels of free choice, Luigi's Special Level and Boss Fight level.

-Piranha Plant's Forest ----- Boss: Piranha Plant Mother ---- Progress: Completed
-Miner's Tunnels of Dreams ----- Boss: Kraid ---- Progress: Completed
-Star Skyland ----- Boss: Star's King ---- Progress: Completed
-Blazing Deserts ----- Boss: Fake Sun ---- Progress: Completed
-Bowser's island ----- Boss: Bowser ---- Progress: Incomplete

Power-ups

Power-ups in this project, are obtained only by the store, the only power-up available in levels: Mushroom and 1-up.

Staff

-Developer - Viny_Vidal (me)
-Graphic Designer - FanofSMBX

Screenshots
Spoiler: show
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Duration

Extimated Play time: 3 hours

Demo

I now decided to publish a short demo of my episode (download link below)

Note: This demo does not show all my progress of Mario's City, only a portion. Probably you guys will find some bugs in the demo, report to me and I can fix them.

Download Link
---------------
For now that's all people, hope you enjoyed the new and fixed images.
Last edited by viny_vidal on Thu Jan 22, 2015 7:13 am, edited 14 times in total.

Superiorstar
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Re: Mario's City

Postby Superiorstar » Sat Sep 13, 2014 11:29 am

Yup, the screens are definitely broken.

Destiny
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Re: Mario's City

Postby Destiny » Sat Sep 13, 2014 11:35 am

By the screens, this project looks average.
Superiorstar wrote:Yup, the screens are definitely broken.
Open the screens in a new tab.
Last edited by Destiny on Sat Sep 13, 2014 11:39 am, edited 1 time in total.

viny_vidal
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Re: Mario's City

Postby viny_vidal » Sat Sep 13, 2014 11:38 am

Superiorstar wrote:Yup, the screens are definitely broken.
Could you recommend me a host of images? I searched for several and not found any good.

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Re: Mario's City

Postby Superiorstar » Sat Sep 13, 2014 11:39 am

Imgur is free, and you don't have to log in.
I recommend that.

viny_vidal
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Re: Mario's City

Postby viny_vidal » Sat Sep 13, 2014 11:48 am

Done. I hope this time has worked. It seems that the Screens are very large

silent_
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Re: Mario's City

Postby silent_ » Sat Sep 13, 2014 11:51 am

The screens are large because you took them in full screen, and this is something you should avoid, honestly.

Anyhow, this is a good-looking project, the atmosphere in each screen is well-built except in a few. I don't have anything else to say.

viny_vidal
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Re: Mario's City

Postby viny_vidal » Sat Sep 13, 2014 11:53 am

Kep wrote:The screens are large because you took them in full screen, and this is something you should avoid, honestly.

Anyhow, this is a good-looking project, the atmosphere in each screen is well-built except in a few. I don't have anything else to say.
Ok, the next time I will avoid using the Fullscreen, sorry.

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Re: Mario's City

Postby bossedit8 » Sat Sep 13, 2014 11:54 am

This project looks interesting so far. Looking forward to your work on this Game. Currently, your design seems very nice. I do like the usage of these graphics and design, except that I can see cutoff by these signs on the sideways small pipes.

viny_vidal
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Re: Mario's City (New Description + New Screenshots!)

Postby viny_vidal » Sun Oct 05, 2014 6:18 am

Topic updated.
-Fixed Screenshots;
-New Screenshots;
-New Description;
-Beta tester and video designer request.

viny_vidal
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Re: Mario's City (New Description + New Screenshots!)

Postby viny_vidal » Tue Oct 07, 2014 1:01 pm

Mario's City Demo Version published, download link in the end of post.

SpikyGecko
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Re: Mario's City (DEMO AVAILABLE!!)

Postby SpikyGecko » Tue Oct 07, 2014 8:49 pm

Well, I played a tiny bit of it and I have to say, It's really cool. I like the idea of the "open world" of sorts, which makes it feel like the real Mushroom Kingdom. Great job!

XerX
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Re: Mario's City (DEMO AVAILABLE!!)

Postby XerX » Wed Oct 08, 2014 12:24 am

ow my damn eyes after looking at that ghost house. x-x

seriously that's waay too bright.

FanofSMBX
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Re: Mario's City (DEMO AVAILABLE!!)

Postby FanofSMBX » Wed Oct 08, 2014 12:39 am

XerX wrote:ow my damn eyes after looking at that ghost house. x-x

seriously that's waay too bright.
I recolored that. I'm afraid I don't know any SMW palette in green that has 4 colors and is darker.

viny_vidal
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Re: Mario's City (DEMO AVAILABLE!!)

Postby viny_vidal » Wed Oct 08, 2014 12:05 pm

FanofSMBX wrote:
XerX wrote:ow my damn eyes after looking at that ghost house. x-x

seriously that's waay too bright.
I recolored that. I'm afraid I don't know any SMW palette in green that has 4 colors and is darker.
I knew this recolor was not a good idea, FanofSMBX, guess I better put back the old background.
Glad you enjoyed my demo.

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Re: Mario's City (DEMO AVAILABLE!!)

Postby viny_vidal » Wed Oct 22, 2014 1:03 pm

*Topic updated:

-New Screenshots;

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Re: Mario's City (New Screenshots!)

Postby goombaguy » Thu Oct 23, 2014 6:22 pm

The big red star contains 4 x 4 pixels (maybe even higher). Otherwise, great job!

viny_vidal
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Re: Mario's City (New Screenshots 12/5 2014)

Postby viny_vidal » Fri Dec 05, 2014 6:22 am

-Topic Updated
*New Screenshots.
*Blazing Deserts Completed.
*Blazing Deserts Boss named and published.

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Re: Mario's City (New Screenshots 12/5 2014)

Postby deleted_account » Sat Dec 06, 2014 4:08 am

So, I think the general idea of an "open world" is very nice, also, the idea of the information houses is cool too.

In terms of level design... Try to work more with background objects, slopes or generally some terrain. Most of the screenshots are just plain, flat land. That doesn't have to be bad, but it could really bore the player after some time.

viny_vidal
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Re: Mario's City (New Screenshots 12/5 2014)

Postby viny_vidal » Sat Dec 06, 2014 4:41 am

RussianPoop wrote:So, I think the general idea of an "open world" is very nice, also, the idea of the information houses is cool too.

In terms of level design... Try to work more with background objects, slopes or generally some terrain. Most of the screenshots are just plain, flat land. That doesn't have to be bad, but it could really bore the player after some time.
Ok, i will try to work more in it. Anyways, thanks.


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