The Star of Subcon

This forum is for projects that are a work in progress.

Moderator: Userbase Moderators

underFlo
Wart
Wart
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: The Star of Subcon! (World 1 finished! Need level design

Postby underFlo » Wed Aug 13, 2014 3:42 pm

Btw, there's a logical error with the waterfall ob the world map screen. Just sayin'.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon! (Need level designer)

Postby RudeGuy » Fri Aug 22, 2014 2:08 pm

Nickname wrote:Btw, there's a logical error with the waterfall ob the world map screen. Just sayin'.
Don't know how to fix it. And also, it seems fine for me. Sorry for late reply.

First level of world 2 was finished. Here's some screenshots:
Spoiler: show
Image
Image
Huge image, sorry for cutoffs:
Image
Oh and one time I made some level guidelines for the level designer and when someone wanted to be one, I PMed him with the guidelines. Now I rewrite them and I decided to put them here so my inbox isn't flooded:
Spoiler: show
First off, sorry if I am rude somewhere. That's surely not what do I want.

-Of course, no mixing styles. This because this project is a fully SMB2 one. A recolor or a restyle of a graphic would help in some cases.
-Remember to put 5 hearts, 5 ACE coins and a subspace section in every level you will make.
-The level must have a boss and if the level doesn't finish the world, It must be a Birdo. After a battle with Birdo, I Always, put an Hawkmouth which has it's own sets of events. Since you guys doesn't know how to make it, just leave the boss as a Birdo. About the levels which finish the worlds, don't make the final boss.
-Sometimes levels were just planned even tough they are in worlds like the world 8.These graphics are inside the main folder. There are some NPCs which are good emulation of the SMB2 ones. For other enemies like albatoss or pansers, I'd recommend to see inside Valtteri's graphic pack. There are power-ups too.
-Don't make really short levels with one section. Make the level long (but not like 10 minutes!) or medium lenght and with many sections. Sections don't have to be really long.
-No factories.
-No events which involves moving layers.
-When you finished a level, PM me. I'll give it a review a comment and, if the level needs huge improvements, I won't accept it. If not, then I'll put it in the project.
-Use the midway point. If you are wondering where it is, it's in Valtteri's graphic pack.
-Put SMB2 coins in the subspace and make them buried. If you want to put some coins out from the subspace, use the cherries (they replace the SMB3 coins).
-In SMB2, there is a thing about warps to other sections (so do like it). it uses doors most of the time, while vases are used for...Well, going inside a vase. Here's how SMB2 works with warps:
Doors go to cave sections or overworld sections if you are in a cave section. Rarely they go to an overworld section when you're in a overworld section. They are the mist used.
Vines go to sky section, so if you want to attach an overworld section to a sky one, use vines.
-Well I think i finished know. Not a really long list, right?
Also, HenryRichard and SuperMarioBuilder16 made 2 levels (one HenryRichard and one SMB16), tough I said to them to improve something or remake the level. I'd like to know what's the progress from you both.
Last edited by RudeGuy on Mon Jan 05, 2015 2:03 pm, edited 2 times in total.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon! (Need level designer)

Postby RudeGuy » Sat Sep 13, 2014 11:38 am

2-2 was finished. Here's screenshots:
Spoiler: show
Image
Image
^ Only a part of the cave cause I'm too lazy to get all.
Large vertical screen now (it's still 2-2):
Spoiler: show
Image
If you want to know what the fuck with the BG, it's because PGE treats BGs in a different way than SMBX.

HarrisonTheKitsune
Guest

Re: The Star of Subcon (Hiring level designer)

Postby HarrisonTheKitsune » Thu Sep 18, 2014 4:55 pm

may i be a level designer AND a beta tester?

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring level designer)

Postby RudeGuy » Sun Sep 21, 2014 8:14 am

Do I have to say that "I want feedback" every time I want feedback?

Anyways, HenryRichard made a level and I accepted that. Here's a screenshot:
Spoiler: show
Image
By the way, I'm hiring beta-testers too.
HarrisonTheKitsune wrote:may i be a level designer AND a beta tester?
Sorry, you weren't accepted in both the jobs.
Last edited by bossedit8 on Sun Oct 19, 2014 4:55 pm, edited 1 time in total.
Reason: Removed Signature

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring level designer and beta-teste

Postby RudeGuy » Sun Oct 19, 2014 4:18 pm

Yay no levels finished and I can see a triple post

Anyways, I do have some progress, here is it:
Spoiler: show
It's the 2-4
Image
Image
Also, here's some big screens of world 1 levels:
1-1:
Spoiler: show
Image
1-3:
Spoiler: show
Image
1-4:
Spoiler: show
Image
Last edited by bossedit8 on Thu Nov 20, 2014 11:22 am, edited 1 time in total.
Reason: Removed Signature

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring level designer and beta-teste

Postby RudeGuy » Sun Oct 26, 2014 4:04 pm

Cool I don't receive comments

Another screen of 2-4:
Image

EDIT: Kep is now a level designer for this project
Last edited by bossedit8 on Thu Nov 20, 2014 11:22 am, edited 1 time in total.
Reason: Removed Signature

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring beta-testers)

Postby RudeGuy » Wed Oct 29, 2014 2:09 pm

Still 2-4

Image

Image
(This section is already finished)
Last edited by bossedit8 on Thu Nov 20, 2014 11:21 am, edited 1 time in total.
Reason: Removed Signature

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring beta-testers)

Postby RudeGuy » Sat Nov 01, 2014 12:05 pm

Yay still no comments

Final section of 2-4 before the boss:
Image

John The White Yoshi
Rocky Wrench
Rocky Wrench
Posts: 605
Joined: Fri Jan 10, 2014 12:22 am

Re: The Star of Subcon (Hiring beta-testers)

Postby John The White Yoshi » Thu Nov 20, 2014 10:54 am

Why doesn't anyone give a shit about this? This episode, in a way, looks like a sequel to Super Mario Bros. 2 (Super Mario USA). I look forward to this project's completion.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring beta-testers)

Postby RudeGuy » Fri Nov 21, 2014 2:35 pm

lol didn't expected a bump

Everyone gave a shit to this some months ago, then it started getting inactive, mostly because I bump this topic just for posting screenshots, which don't come frequently.

Oh and by the way I wouldn't announce this now, but I'd like to say that a demo will come when I'll finish part of world 3. Also, no updates for now since there's the contest 10 and also I'm working on my another project.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring beta-testers)

Postby RudeGuy » Fri Jan 02, 2015 8:07 am

This project isn't cancelled. Here's a new screenshot:
Spoiler: show
Image
Here's also a screenshot of a level Nickname made:
Image

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring beta-testers)

Postby RudeGuy » Mon Jan 05, 2015 1:18 pm

Spoiler: show
Image
Image

Murphmario
2025 Egg Hunter
2025 Egg Hunter
Posts: 2389
Joined: Fri Dec 20, 2013 7:07 pm
Pronouns: he/him

Re: The Star of Subcon (Hiring beta-testers)

Postby Murphmario » Mon Jan 05, 2015 4:19 pm

RudeGuy07 wrote:
Spoiler: show
Image
Image
Is it still cancelled? Or was that a joke?

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring beta-testers)

Postby RudeGuy » Mon Jan 05, 2015 7:02 pm

I facepalmed reading that post.

That is obviously a joke, I don't see how could you think it's real, especially when I posted some screenshots.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring beta-testers)

Postby RudeGuy » Fri Jan 09, 2015 4:10 pm

Wong I didn't get feedback since month

I'll try to finish levels faster so the demo can see the lights sooner

Also almost done with this level
Spoiler: show
Image
The key is obviously in one of those vases. Also, I made each vase more longer than one screen. Here's one:
Image

h2643
Reznor
Reznor
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: The Star of Subcon (Hiring beta-testers)

Postby h2643 » Sat Jan 10, 2015 10:04 am

This looks like a good SMB2 styled project, I like the levels and graphics you're using. Nice job and good luck on making more progress!

goombaguy
Chain Chomp
Chain Chomp
Posts: 330
Joined: Sun Jan 12, 2014 11:45 am

Re: The Star of Subcon (Hiring beta-testers)

Postby goombaguy » Sat Jan 10, 2015 1:06 pm

These screenshot are great. There really isn't very much smb2 themed episodes around here.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: The Star of Subcon (Hiring beta-testers)

Postby RudeGuy » Sat Jan 10, 2015 1:49 pm

Thanks to all!

Here's a new screenshot, which the second vase in one of those 2 screens I posted before:
Spoiler: show
Image

LordYoshi999
Spike
Spike
Posts: 290
Joined: Fri Jan 09, 2015 8:45 pm

Re: The Star of Subcon (Hiring beta-testers)

Postby LordYoshi999 » Thu Jan 15, 2015 7:07 pm

Screenshots look good! I like the idea of the vase level.


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 4 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari