SMW Diaginol grass towers in SMBX?!

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Cloth Pocket
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SMW Diaginol grass towers in SMBX?!

Postby Cloth Pocket » Thu Sep 11, 2014 1:32 pm

Is it possible to get these in SMBX?

Grass tower:
Spoiler: show
Image
Can someone please tell me how to do this if it is possible?

Darkonius Mavakar
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Re: SMW Diaginol grass towers in SMBX?!

Postby Darkonius Mavakar » Thu Sep 11, 2014 1:35 pm

it's kinda complicate, it requires some skills with events and layers, what you basically do i place invisible axes under the slopes to make the blocks disappear and reappear thwn the player goes through them, you can ask Valtteri since he "invented" them in smbx.

hope i helped

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Re: SMW Diaginol grass towers in SMBX?!

Postby RudeGuy » Thu Sep 11, 2014 1:42 pm


Enchlore
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Re: SMW Diaginol grass towers in SMBX?!

Postby Enchlore » Thu Sep 11, 2014 5:44 pm

Uh, that is way too complicated. I'd rather use SMB2 mushroom blocks, set them to be ungrabbable with grabside=0 and grabtop=0 and make them the size of a 2x2 pixel. Then I place the blocks over the slope BGOs.

FanofSMBX
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Re: SMW Diaginol grass towers in SMBX?!

Postby FanofSMBX » Thu Sep 11, 2014 5:52 pm

You can't slide on those. Not to mention Link can stab them.

Enchlore
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Re: SMW Diaginol grass towers in SMBX?!

Postby Enchlore » Thu Sep 11, 2014 5:55 pm

Hm, you're right. And I wouldn't have known about the Link problem, too, since I almost never play as Link.

RudeGuy
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Re: SMW Diaginol grass towers in SMBX?!

Postby RudeGuy » Fri Sep 12, 2014 6:15 am

Enchlore wrote:Uh, that is way too complicated.
There are just 4 steps, how is it complicate?

Enchlore
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Re: SMW Diaginol grass towers in SMBX?!

Postby Enchlore » Fri Sep 12, 2014 6:01 pm

I mean that it's complicated compared to my method, which is way simpler (although it has flaws, as FanofSMBX stated).

Valtteri
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Re: SMW Diaginol grass towers in SMBX?!

Postby Valtteri » Fri Sep 12, 2014 7:15 pm

Sakke used Enchlore's method some years ago in his contest level, but used Veggies instead. The problem with that is that placing these 2x2 sized NPCs is really tedious. Sakke used Java Script to create loops that he could paste in the .lvl file in a text editor. And it's really complicated. And the result can be extremely laggy. The method that I use that Darkonius64 is talking about is way easier in my opinion. And it works really well, too.

Also, I'd like to point out that the method Darkonius64 mentioned isn't actually an invention of mine. I've used it a lot but GreenGreen invented it and used it in the 5th level contest.


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