Mafia Discussion

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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Danny
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Re: Mafia Discussion

Postby Danny » Wed Sep 10, 2014 6:07 pm

Gohan wrote:*snip*
If you really know who the Mafia is, why don't you care to tell us?

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Re: Mafia Discussion

Postby zioy » Wed Sep 10, 2014 6:44 pm

8bitmushroom wrote:
Gohan wrote:*snip*
If you really know who the Mafia is, why don't you care to tell us?
HE IS DEAD AND SO ARE YOU.

DEAD PLAYERS ARE NOT ALLOWED TO SHARE INFORMATION.

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Re: Mafia Discussion

Postby Shadow Yoshi » Wed Sep 10, 2014 6:50 pm

did anybody read the mafia rules

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Re: Mafia Discussion

Postby zioy » Wed Sep 10, 2014 6:51 pm

Joey wrote:did anybody read the mafia rules
I did. Gohan didn't. I honestly think his post should be deleted.

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Re: Mafia Discussion

Postby Sevennights » Wed Sep 10, 2014 6:51 pm

Joey wrote:did anybody read the mafia rules
I did, but it looks like people are fighting here aslo still in development for a new mafia game.

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Re: Mafia Discussion

Postby zioy » Wed Sep 10, 2014 6:52 pm

Jacob9300Shadow wrote:
Joey wrote:did anybody read the mafia rules
I did, but it looks like people are fighting here aslo still in development for a new mafia game.
Actually, we're not... We're just throwing out our game ideas for criticism.

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Re: Mafia Discussion

Postby Sevennights » Wed Sep 10, 2014 6:52 pm

KoolKat wrote:
Jacob9300Shadow wrote:
Joey wrote:did anybody read the mafia rules
I did, but it looks like people are fighting here aslo still in development for a new mafia game.
Actually, we're not... We're just throwing out our game ideas for criticism.

It does not rwally seem like it... -_-

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Re: Mafia Discussion

Postby zioy » Wed Sep 10, 2014 6:54 pm

Jacob9300Shadow wrote:
KoolKat wrote:
Jacob9300Shadow wrote:
I did, but it looks like people are fighting here aslo still in development for a new mafia game.
Actually, we're not... We're just throwing out our game ideas for criticism.

It does not rwally seem like it... -_-
what?

Literally, we are all hoping to host M7, but since when were we fighting over a new Mafia game?
Mafia doesn't have an explicit, direct role list. We are allowed to create our own Mafia games to host.
Since when were we fighting over it?!

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Re: Mafia Discussion

Postby Sevennights » Wed Sep 10, 2014 6:57 pm

Not fighting over the new mafia game but the fighting about the current mafia game.
Last edited by Sevennights on Wed Sep 10, 2014 6:59 pm, edited 1 time in total.

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Re: Mafia Discussion

Postby zioy » Wed Sep 10, 2014 6:58 pm

That made literally no sense.

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Re: Mafia Discussion

Postby Shadow Yoshi » Wed Sep 10, 2014 6:59 pm

That's enough, guys. Please take it to PM.

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Re: Mafia Discussion

Postby zioy » Wed Sep 10, 2014 7:12 pm

Here's something to contribute to the thread with:
M7 - When Things Get Complicated-Ish

Capacity - 18

Godfather - A Mafia member who cardflips green.
Consort - Can choose one person each night. If that person tries to use an ability, it will fail.
Hacker - Can choose one person each night. If that person PM'ed the host, that message will be forwarded to the hacker.

Sheriff - Can inspect one person each night to learn their color.
Doctor - Can protect one person each night. If that person gets killed, the Doctor will save them.
Judge - Can host a second lynching each day, but at least one of the jurymen must agree. Has contact with the jurymen. His other option is to save somebody from being lynched.
Juryman - Has contact with the Judge. If he proposes a second lynching, one of them must agree for the target to be lynched.
Juryman
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson

Miller - Thinks he's a normal townsperson.
Millwright - Thinks he's a normal townsperson.
Mill Owner - Knows the identities of the Miller and the Millwright.

Serial Killer - Kills one person each night. Wins if there are only third parties left. Has contact with the Immigrant.
Immigrant - Teamed with the Serial Killer, has contact with them as well.

Rules:
-This is a cardflip game. When somebody dies, their color is revealed.
-The Mafia wins if the Serial Killer is dead, and they make up more than half of the remaining players.
-The town wins if the Mafia and Serial Killer are dead.
-The Third Parties win if they are the last ones standing.
Last edited by zioy on Wed Sep 10, 2014 10:03 pm, edited 1 time in total.

Danny
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Re: Mafia Discussion

Postby Danny » Wed Sep 10, 2014 7:51 pm

One thing I don't seem to like the idea of is having non of the Mafia members able to kill, but instead have them all have special abilities. Honestly I think there should be at least two Mafia members that can kill, the Godfather, and maybe a fourth member that has a special ability. If none of the Mafia members can kill, then they're at a big disadvantage.

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Re: Mafia Discussion

Postby zioy » Wed Sep 10, 2014 7:52 pm

8bitmushroom wrote:One thing I don't seem to like the idea of is having non of the Mafia members able to kill, but instead have them all have special abilities. Honestly I think there should be at least two Mafia members that can kill, the Godfather, and maybe a fourth member that has a special ability. If none of the Mafia members can kill, then they're at a big disadvantage.
The Mafia can kill people, the special abilities are just additions.

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Re: Mafia Discussion

Postby Raster » Wed Sep 10, 2014 8:13 pm

Mafia

Godfather - May cardflip whatever color he likes. Works with the other mafia members to kill a player each night.
Concubine - Can distract a player each night, nullifying their ability. If the targeted player is the Serial Killer, the Concubine is killed.
Saboteur - Changes the color of a player for a night phase. The painted player goes back to their original color after the night phase ends. Can only use this ability three times.

Town

Sheriff - Can inspect a player each night.
Majordomo - Knows the identity of the Sheriff. Once the Sheriff dies, the Majordomo takes his place.
Warden - Can protect a player each night, wounding the attacker. If the attacker is the Serial Killer, the Warden loses their ability and becomes a townsperson.
Townsperson - Votes for a player to be lynched each day.
Townsperson
Townsperson
Townsperson
Townsperson
Miller - Thinks they're a normal townsperson.
Millwright - Thinks they're a normal townsperson.

Neutral

Spy - Can spy on a player each night, revealing the victim's color and wounding them. The spy can join the town or the mafia at the start of the game or stay neutral. If the targeted player is the Serial Killer, the Spy is roleblocked.
Serial Killer - Can kill a player each night.

Win Conditions
A. If more than half of the townspeople are dead, the mafia wins.
B. If all the mafia members and the Serial Killer are dead, the town wins.
C. If the Serial Killer is the last one standing, he wins the game.
D. If the only players left are the Spy and the Serial Killer with both having the same color, the Spy wins the game.

Rules
- If a player is wounded, they are unable to use their ability for the phase, much like the effects of the Concubine's ability.
- This is a cardflip game, but it is worth noting that cardflips will be affected by paintings. For example, if a player is part of the blue team but is painted red during the phase in which they are killed, they will cardflip red.
- Power usage is optional, but you must notify me if you are not going to use your power (to prevent inactivity).
- Instant lynch happens when more than half of the townspeople vote to lynch one player.

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Re: Mafia Discussion

Postby zioy » Wed Sep 10, 2014 9:09 pm

So, when will the new Game Masters be hired?

Code: Select all

EDIT:
Here's a few tips I've learned about creating Mafia games:

1. If you don't know how many blues/Mafia to add, make them the same number. It's pretty balanced that way.
2. Don't make the game so utterly complex that nobody can understand it.
3. Overpowered roles suck, don't add them to either side.
4. Make around 1/5 of the total roles Mafia, give or take a few depending on other things like blues, etc.
5. Don't add stupid roles that don't affect the game at all (a player that can't talk, or that is invincible).

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Re: Mafia Discussion

Postby Sevennights » Wed Sep 10, 2014 10:10 pm

Mafia- Return of Al Capone - Cardflip - Capacity - 25
Mafia
Al Capone - A Mafia member and leader that can choose any color he/she wants that is in the game. Works with the Mafia to get rid of the town and the Pirates.
Painter - A Mafia member that can paint a person a colour that he/she choose for that person. Can not paint a person twice and can not paint him/her self. Works with the Mafia to get rid of the town and the Pirates.
Mafioso - A Mafia member that takes out the orders of Mafia. Work with the Mafia to get rid of the town and the Pirates.
Arms Dealer - A Mafia member that can learn a role of a player during the night. Works with the Mafia to get rid of the town and the Pirates.
Propagandist - A Mafia member who spreads lies about what is happening but can not make propaganda about people dying. Works with the mafia to get rid of the town and the Pirates.

Town

Sheriff - A town that can learn the role of one person each night. Works with the town to lynch the Pirates and the Mafia off.
Deputy - A town who become the Sheriff when the Sheriff dies, and know who the Sheriff is. Works with the town to lynch off the Pirates and the Mafia.
Nurse - A town who knows when someone is going to die can save them. Can only self heal once. Works with the town to lynch off the Pirates and the Mafia.
Vigilante - A town who can kill a player each night but if he/she kills a town then the Vigilante must give his/hers role to a town and if the Vigilante dies then they must then their role will be given to a random town. Works with the town to get rid of the Pirates and Mafia.
Janitor - A town who know when someone is being painted and can clean them and learn there original role. Works with the Town to lynch off the Mafia and the Pirates.
Trainee Nurse - A town who can heal someone but has a 50% of killing them instead. If the nurse dies then the Trainee Nurse become the Nurse and can not kill the person they heal anymore. Knows the role of the Nurse. Works with the town to lynch off the Mafia and the Pirates.
Mayor - Can call a second lynching but only on even numberd days. Works with the town to lynch off the Mafia and the Pirates.
Townsperson - A town that has no special abilities. Works with the town to get rid of the Mafia and the Pirates.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller - A townsperson. Cardflips Blue. Does not know that they are the Miller.
Restaurant Owner - A townsperson. Cardflips Red. Does not know they are the Restaurant Owner.
Piracy Townie - A townsperson. Carflips Yellow. Does not know they are the Piracy Townie.

The Pirates
Blackbeard - The leader of the Pirates. Can kill one player each night. Knows who the Piracy Townie is. Blackbeard's lynch vote double from 1 to 2. Works with the Pirates to plunder all of the Mafia and Town.
Pirate - A pirate who can convert people to become a pirate.

Demons

Demon A side player who is immune to night kills, can kill a player each night, can not be painted or inspected, and can kill someone who got them lynched. Works alone to kill everyone.
IMPORTANT NOTES

- The Mayor can not use their ability twice in a row.
- The Al Capone player must chose their colour at the start
- Mafia wins if all of the Pirates are dead, the Demon is dead, and the town has only 5 people.
- Town wins if the Pirates, the Demon is dead and the Mafia are all dead.
- Pirates wins if all of the town are pirates or dead, the Demon is dead, and if the Mafia is dead.
- Pirates can not convert Mafia or the Demon.
- The propagandadist can not make propaganda about someone dying.
- Pirates know who other Pirates are.
-Mafia members know who other Mafia members are.
-The Trainee Nurse can not self heal even when becoming the new Nurse.
- Those who are inactive for 5 days and nights ingame will be automatically killed.
- The Demon can die if they have been targeted twice but the people who target them will die though.
- The Demon will automatically die on the 7th day.
- The Demon's role will be automatically shown on the 3rd day.

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Re: Mafia Discussion

Postby Julia Pseudo » Thu Sep 11, 2014 1:35 am

@Raster:
The mafia seems way too powerful in your game, since the Godfather can cardflip any color and the other mafia members also have special abilities. At the very least I'd remove/change the painter to something else, as it is they'd be very hard to detect.

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Re: Mafia Discussion

Postby FallingSnow » Thu Sep 11, 2014 5:28 pm

The painter in almost every game is over powered.

zioy
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Re: Mafia Discussion

Postby zioy » Thu Sep 11, 2014 7:14 pm

FallingSnow wrote:The painter in almost every game is over powered.
My game has a counter to this. That's why I added the Janitor LOL.
Last edited by zioy on Thu Sep 11, 2014 9:30 pm, edited 1 time in total.


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