Postby Seminesho » Tue Sep 09, 2014 4:19 pm
In my opinion, projects/ episodes should have:
*Joke levels: but I'm refering levels like, for example, A very short level, from The Invasion 2, where the first exit is a trap. But one or two are enought.
*Optional levels: those are levels that are optional, just only to play the, they DON'T reward you anything or warps you to a secret zone.
*Warp zone: this is for people who is too lazy for travel around a the world map (me, lol), but you must unlock it.
*Secret levels: I mean, one level has a secret exit, that leads you to a secret level. Sometimes find a secret level makes you more happy, and you can tell it to people that there's a secret level, and you were the first one to dicover it.
*Secret zones: a world map should have a secret zone that its levels are for experts.
*Item secret zone: a secret zone where you can find helpful items.