Non-custom Desert (Without any custom graphic)

They're not that bad, but they're not that good either.

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Storm Destructor
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Non-custom Desert (Without any custom graphic)

Postby Storm Destructor » Mon Sep 08, 2014 8:08 pm

The level have two 1-ups.

Screenshot:
Spoiler: show
Image
Download Link:
http://download1347.mediafire.com/tnj58 ... desert.rar

SMBXRaptor
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Re: Non-custom Desert (Without any custom graphic)

Postby SMBXRaptor » Tue Sep 09, 2014 5:44 am

i know level with this name. but this is another. you steal name!

bossedit8
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Re: Non-custom Desert (Without any custom graphic)

Postby bossedit8 » Tue Sep 09, 2014 5:48 am

SMBXRaptor wrote:you steal name!
Even know that you have pointed out that someone steals Names, not everyone knows about other Member's Levels that has this Name already used. Also, even know you have a problem with English, you should also message on this Level of what you like like the whole design after you have played the Level and not only pointed out flaws or something similar related to that.

Default Levels are always nice to have. I am looking further later on. Currently it looks interesting so far.

SMBXRaptor
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Re: Non-custom Desert (Without any custom graphic)

Postby SMBXRaptor » Tue Sep 09, 2014 5:53 am

ok.realy i like all desert levels./ its my fav theme.but what palm doing here. in desert ? sorry if i dont understand

bossedit8
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Re: Non-custom Desert (Without any custom graphic)

Postby bossedit8 » Tue Sep 09, 2014 5:56 am

SMBXRaptor wrote:what palm doing here. in desert ? sorry if i dont understand
The Palm Tree literally was also there in Super Mario Bros. 3 which means it does make sense because once you are in the World Map, you also see Palm Trees Dancing. Well, it's Mario Logic anyway so that pretty much explains it.

dragonfan96
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Re: Non-custom Desert (Without any custom graphic)

Postby dragonfan96 » Tue Sep 09, 2014 6:11 pm

My thoughts on this level:

Gameplay: Its a really nice simple level thats fun to play! The Atmosphere of the desert theme is perfect.
The custom music was very fitting and fun to listen too.

I just have one question: where's the 2nd "secret" 1-up? I found the first one by killing the Thomps...

i'd give this a 10/10 <----"The Best" Rating!

Storm Destructor
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Re: Non-custom Desert (Without any custom graphic)

Postby Storm Destructor » Tue Sep 09, 2014 6:39 pm

dragonfan96 wrote:I just have one question: where's the 2nd "secret" 1-up? I found the first one by killing the Thomps...
The 1-up of the thwomps is the 2nd, the 1st are in the top of the entrance of the pyramid.

dragonfan96
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Re: Non-custom Desert (Without any custom graphic)

Postby dragonfan96 » Tue Sep 09, 2014 11:07 pm

Storm Destructor wrote:
dragonfan96 wrote:I just have one question: where's the 2nd "secret" 1-up? I found the first one by killing the Thomps...
The 1-up of the thwomps is the 2nd, the 1st are in the top of the entrance of the pyramid.
Thats is a really good hiding spot i'd never think of going up there for a secret 1-up...

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Re: Non-custom Desert (Without any custom graphic)

Postby Marina » Tue Nov 18, 2014 11:11 am

Non-Custom Desert

Design: 5/10

This was a pretty much straightforward level designwise, it looks like a classic SMB3 level, mostly linear with some hills. I really liked that there was a pyramid part with thwomps and nippers. There isn't much to say about this, it's really what you'd expect from a SMB3 block desert level. Personally I would've liked if there was a bit more platforming involved, like adding sizables in the background or something. What could've made this even better would've been block pyramids and maybe some P-switch involvement. Besides that it looked nice, the BGOs fit as well. The music you chose was fitting, although I didn't like that it also played inside the pyramid, I would've gone with something more cave-ish there. I would've liked though if it also had an actual SMB3 exit instead of an SMW pole with a SMB1 castle behind it. :P

NPCs: 5/10

The enemy choice for this level was good. There were the basic Goombas and Koopas, but also Piranhas coming out of the sand, spinies, and what I especially liked: the nippers and the pokeys. Without them the level would've been a lot more boring as they provide a different kind of challenge for the player and they made the level more interesting compared to a level that just has goombas and koopas.

The coin placement was aight, a bit too few for my taste but it's not different from what you'd find in SMB3 deserts.

The powerup placement was good, it wasn't too hard to get through the level and the powerups were always there when you needed them.

Gameplay: 5/10

The level was nice to play and really fun. Maybe it was just because I had a nostalgia kick, or maybe because it was actually mildly entertaining. You had a few secrets to explore, the 1-up over the pyramid is always a secret that is loved to be seen and the nippers and pokeys kept the level refreshing and made for some bigger challenges than the goombas. The fire piranhas coming out of the quicksand will surely be a challenge for newer players and they even got me a few times, so it wasn't all too easy.


Over all, this was nice to play, and while this level is still Average, I'm sure it'll will be no problem for you to get into Pretty Good in the future. 5/10, moved to Average.


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