Mouser

Levels posted here need a lot of work before they're ready to be played.

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Superiorstar
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Mouser

Postby Superiorstar » Sat Aug 02, 2014 12:14 am

A mouser battle over Overheated ocean.
Image
https://www.mediafire.com/?dqqdzp67of4obz2
Can't upload attachments in VPN. :(
Last edited by Axiom on Mon Aug 04, 2014 11:14 am, edited 1 time in total.
Reason: fixed the screenshot

paulyolo
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Re: Mouser

Postby paulyolo » Sat Aug 02, 2014 12:53 am

Nice.. I just tried it

HeroLinik
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Re: Mouser

Postby HeroLinik » Sat Aug 02, 2014 7:44 am

paulyolo wrote:Nice.. I just tried it
You can be more constructive than that. Why is it nice? What do you like about the level? You don't need to write an essay on it, a few short words explaining why can do nicely.

Marina
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Re: Mouser

Postby Marina » Mon Aug 04, 2014 11:34 am

Well, someone is gonna have to review this...


Gfx: 3/10

This were actually good cgfx. Everything was SMB1 styled, from Mouser himself to even the Boss Orb at the end.
Almost everything was darker, to fit the night setting of this level, which I liked.

Music: 4/10

The track was okay, but in my opinion it didn't really fit Mouser and probably would've fit more in with a mechanical boss.

NPCs: 1/10


There was... Mouser... and a few Cheep Cheeps. Nothing was out of place, but besides that there was nothing else either.

Gameplay: 1/10

This was really just another notorious Mouser fight. At least there were a few little challenges, i.e. the fact that mouser was on a higher platform than the player.
The fact that you had to jump on the Cheep Cheeps to get to Mouser was also nice.
Really, there is not much to say about this, this boss is overused anyway. Maybe at least add a bit more challenges next time, like generators or moving layers or something or an actual level.


My over all score for this level is 2.25/10, which means it goes to the trash can :/
There is really nothing that makes this level worth playing, it's just another Mouser fight.


For the future I recommend you start experimenting with layers and events to make your bosses more exciting. (Same goes for levels by the way.)

bossedit8
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Re: Mouser

Postby bossedit8 » Wed Aug 06, 2014 2:51 pm


Superiorstar
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Re: Mouser

Postby Superiorstar » Wed Aug 06, 2014 5:54 pm

bossedit8 wrote:
Spoiler: show
Original Link: http://www.youtube.com/watch?v=-KRTcnew3nQ
Thanks. :mrgreen: P.S. there was a force field. :lol:
Last edited by bossedit8 on Wed Aug 06, 2014 5:56 pm, edited 1 time in total.
Reason: Spoiler inside the Quote added

bossedit8
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Re: Mouser

Postby bossedit8 » Wed Aug 06, 2014 5:57 pm

Superiorstar wrote:Thanks. P.S. there was a force field.
No problem. And yeah, I figured out while fighting that Boss. It was clever.

HenryRichard
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Re: Mouser

Postby HenryRichard » Mon Sep 01, 2014 9:02 pm

GLuigiX wrote:Gfx: 3/10

This were actually good cgfx. Everything was SMB1 styled, from Mouser himself to even the Boss Orb at the end.
Almost everything was darker, to fit the night setting of this level, which I liked.
Wait, if you liked them and they were good, why did it get a three? I mean, yeah, this "level" wasn't great, but you shouldn't include a graphics section if you're gonna give scores far away from what you actually said.

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Re: Mouser

Postby Fuyu » Mon Sep 01, 2014 9:05 pm

GLuigiX wrote:Gfx: 3/10

This were actually good cgfx. Everything was SMB1 styled, from Mouser himself to even the Boss Orb at the end.
Almost everything was darker, to fit the night setting of this level, which I liked.
Why such a low score on this one if there was nothing bad with the aesthetics?


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