[LunaDLL] Bombin' Beetles

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Mista Epic
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[LunaDLL] Bombin' Beetles

Postby Mista Epic » Sun Aug 31, 2014 6:00 pm

My third installment of crazy LunaDLL things. I didn't get the Graphics on this one to look as good, so if you can make a better graphic for it, please help!

Image

Download

Superiorstar
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Re: [LunaDLL] Bombin' Beetles

Postby Superiorstar » Sun Aug 31, 2014 6:19 pm

Mista Epic wrote:My third installment of crazy LunaDLL things. I didn't get the Graphics on this one to look as good, so if you can make a better graphic for it, please help!

Image

Download
Why would you use LunaDLL (yay me) for this when you can make them with event?
anyways, these look cool.

Mista Epic
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Re: [LunaDLL] Bombin' Beetles

Postby Mista Epic » Sun Aug 31, 2014 7:01 pm

Superiorstar wrote:
Mista Epic wrote:My third installment of crazy LunaDLL things. I didn't get the Graphics on this one to look as good, so if you can make a better graphic for it, please help!

Image

Download
Why would you use LunaDLL (yay me) for this when you can make them with event?
anyways, these look cool.
uh
UH
UHH

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Re: [LunaDLL] Bombin' Beetles

Postby Black Mamba » Mon Sep 01, 2014 1:28 pm

You don't even have to use events. You could have just used the Bob-omb enemy as a re-skin.

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Re: [LunaDLL] Bombin' Beetles

Postby Magna » Mon Sep 01, 2014 1:29 pm

Two things:

1. Their real name is nokobon.
2. It looks weird without its shell. Maybe make the shell the bomb?

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Re: [LunaDLL] Bombin' Beetles

Postby Superiorstar » Mon Sep 01, 2014 1:32 pm

Epoch wrote:You don't even have to use events. You could have just used the Bob-omb enemy as a re-skin.
That's an SMB2 bomb, with a different explosion then smb3.

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Re: [LunaDLL] Bombin' Beetles

Postby Black Mamba » Mon Sep 01, 2014 1:46 pm

If I'm not mistaken the explosions have the same hitboxes.

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Re: [LunaDLL] Bombin' Beetles

Postby Magna » Mon Sep 01, 2014 1:48 pm

Epoch wrote:You don't even have to use events. You could have just used the Bob-omb enemy as a re-skin.
Yeah and make a txt file for the hit bobomb that says:

npcblocktop=1
playerblocktop=1
grabtop=1

And then you don't need lunadll for this even.

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Re: [LunaDLL] Bombin' Beetles

Postby Superiorstar » Mon Sep 01, 2014 1:51 pm

Epoch wrote:If I'm not mistaken the explosions have the same hitboxes.
Nope.
SMB3 has a weird round hitbox.
SMB2 has a square unfair hitbox.
different explosions.

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Re: [LunaDLL] Bombin' Beetles

Postby FanofSMBX » Mon Sep 01, 2014 1:54 pm

Blue Dread wrote:
Epoch wrote:You don't even have to use events. You could have just used the Bob-omb enemy as a re-skin.
Yeah and make a txt file for the hit bobomb that says:

npcblocktop=1
playerblocktop=1
grabtop=1

And then you don't need lunadll for this even.
That doesn't explode on hitting something

TLtimelord
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Re: [LunaDLL] Bombin' Beetles

Postby TLtimelord » Mon Sep 01, 2014 1:58 pm

FanofSMBX wrote:
Blue Dread wrote:
Epoch wrote:You don't even have to use events. You could have just used the Bob-omb enemy as a re-skin.
Yeah and make a txt file for the hit bobomb that says:

npcblocktop=1
playerblocktop=1
grabtop=1

And then you don't need lunadll for this even.
That doesn't explode on hitting something
Isn't the original SMB2 bomb the same way?

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Re: [LunaDLL] Bombin' Beetles

Postby FanofSMBX » Mon Sep 01, 2014 2:01 pm

Yeah but not in SMBX. This Bombin' Beetle does that with the purple bomb.

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Re: [LunaDLL] Bombin' Beetles

Postby HenryRichard » Mon Sep 01, 2014 2:06 pm

Couldn't you just use a goomba or something and when you kill it a bomb appears? Nonetheless, it's nice and easier than using events.

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Re: [LunaDLL] Bombin' Beetles

Postby TLtimelord » Mon Sep 01, 2014 2:08 pm

FanofSMBX wrote:Yeah but not in SMBX. This Bombin' Beetle does that with the purple bomb.
This must be a parallel universe. You appear OK with something SMBX has that's slightly different from the original games!

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Re: [LunaDLL] Bombin' Beetles

Postby FanofSMBX » Mon Sep 01, 2014 2:12 pm

I actually am because Mouser is way less tedious

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Re: [LunaDLL] Bombin' Beetles

Postby RudeGuy » Mon Sep 01, 2014 3:00 pm

FanofSMBX wrote:I actually am because Mouser is way less tedious
What did you do to the real FoS?!

On a serious note, I don't think Mouser's battle in SMBX is less tedious. Sometimes you can make the error of throwing the bomb to a wall, hurting yourself.

Also, yeah, this is good, but we can already do it in SMBX, as others said.


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