Topics that have reached 100 pages.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
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- Flair: Dreams of a forgotten reality
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Postby Darkonius Mavakar » Sun Aug 31, 2014 4:45 pm
Two simple tilesets i made out of boredom.
Beach:
Grass:

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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Sun Aug 31, 2014 4:51 pm
Darkonius Mavakar wrote:Two simple tilesets i made out of boredom.
Beach:
Grass:

Nice tilesets Darkonious, the pattern on the second one is simple yet it works.
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Fuyu
- Fry Guy

- Posts: 3137
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Postby Fuyu » Sun Aug 31, 2014 6:24 pm
@Darkonius: Nice tilesets. Love those patterns by the way, too simple, yet amazing.
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Sun Aug 31, 2014 10:42 pm
http://s12.postimg.org/4v9qn3fvt/underg ... custom.png
Since most tilesets made in this community aren't truly in SMB3's graphical style, let alone the colors fit the game's general aesthetic when used, here is another Tileset, for caves again, using earth-tone colors. I may allow people to use it soon, but as soon as I make an accompanying background to it.
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Fuyu
- Fry Guy

- Posts: 3137
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Postby Fuyu » Sun Aug 31, 2014 11:07 pm
That looks more like a autumn forest tileset, or just a forest during dawn. A cave tileset rarely looks good with colors such as green or blue, and yours doesn't look like an underground tileset at all. To begin with, the terrain makes it look like you're in the surface, there's too much grass.
The tileset doesn't look bad though, I like it.
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Sun Aug 31, 2014 11:11 pm
Natsu wrote:That looks more like a autumn forest tileset, or just a forest during dawn. A cave tileset rarely looks good with colors such as green or blue, and yours doesn't look like an underground tileset at all. To begin with, the terrain makes it look like you're in the surface, there's too much grass.
The tileset doesn't look bad though, I like it.
Your opinion. I wouldn't believe an autuum forest would work with a rocky soil in all honesty.
I thought it'll be good when I do not use the usual flat gradients on the surface, not to mention taking inspiration from a level in Mario: The Blackhole
http://www.youtube-nocookie.com/v/4NGlw ... hl=en&fs=1
I still would like to know how his is a cave tileset while mine is currently said that its not really fitting for the environment.
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Fuyu
- Fry Guy

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Postby Fuyu » Mon Sep 01, 2014 8:20 am
@StrikeForcer: I don't know who said that's a cave tileset, but I can guarantee it isn't, besides, the fact it has a rocky soil means nothing, or are you telling me a forest would never have rocks? That would be a really weird forest to be honest (what a rhyme here wow).
Besides, I never said it wouldn't fit for a level, I said it wouldn't fit for a cave environment. It is NOT the same, yet it's a fact you'll have to bare with. If you want to take my opinion as nothing more than that, go ahead, not that it matters anyway.
@h2643: I believe you posted a screenshot of a background made from that spritesheet. It looks ok.
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Fuyu
- Fry Guy

- Posts: 3137
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Postby Fuyu » Mon Sep 01, 2014 10:34 am
Double-posting! I have something to show here.
Dunno if I left it clear before so just to clarify I'll say it again, I'm on an extending Rampage!!
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
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Postby Darkonius Mavakar » Mon Sep 01, 2014 10:37 am
Natsu wrote:Double-posting! I have something to show here.
Dunno if I left it clear before so just to clarify I'll say it again, I'm on an extending Rampage!!
EXPAND?
MORE LIKE IMPROVED.
i love those.
nice work!
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Fuyu
- Fry Guy

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Postby Fuyu » Mon Sep 01, 2014 10:40 am
Thanks man, I had to add tons of things since the block itself was pretty simple. It's good to know that you like the add-ons.
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StrikeForcer
- Spike

- Posts: 252
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Postby StrikeForcer » Mon Sep 01, 2014 10:52 am
Honestly, I have seen that block used in quite a few pre-SMWCentral SMW hacks. Though I do question the merit of giving credit to someone for ripping a commercially-made graphic.
Oh, and Natsu, apologies if I'm sounding like someone who rejects user input, but I must say that one who makes a graphic gets to decide what environmental context his graphic should be used in.
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Fuyu
- Fry Guy

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Postby Fuyu » Mon Sep 01, 2014 11:01 am
StrikeForcer wrote:Oh, and Natsu, apologies if I'm sounding like someone who rejects user input, but I must say that one who makes a graphic gets to decide what environmental context his graphic should be used in.
With no doubt. I never said you shouldn't use it on an environment of your preference, I've just shared my input, my opinion like you classified it before, and it shall remain like that.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
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Postby Darkonius Mavakar » Wed Sep 03, 2014 2:05 pm
MORE GRASS
also those look really good strikerforcer
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Fuyu
- Fry Guy

- Posts: 3137
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- Pronouns: He/Him
Postby Fuyu » Wed Sep 03, 2014 2:39 pm
More than grass that looks forest-ish. I like the pattern and the pallete.
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HenryRichard
- Reznor

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Postby HenryRichard » Thu Sep 04, 2014 10:31 pm
That grass looks great Darkonius!
SMB1 Underwater Castle Tileset:

Ignore the random  and 漫然.
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Kyo
- Rocky Wrench

- Posts: 636
- Joined: Fri Dec 20, 2013 2:12 pm
Postby Kyo » Fri Sep 05, 2014 8:13 am
That's really clever man. I really like the look of it as well. Good job.
But what's up with that smiley.
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HenryRichard
- Reznor

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Postby HenryRichard » Fri Sep 05, 2014 1:16 pm
Kyo wrote:what's up with that smiley.
There was nothing else to put there.
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Fuyu
- Fry Guy

- Posts: 3137
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Postby Fuyu » Sun Sep 07, 2014 3:14 pm
Trying to make a factory tileset, and not any tileset, a tileset as full as possible. I don't know if I'll get to fill all squares here, but I'll try my best to come with some original stuff to implement. What do you think so far?
NOTE: There are many conveyor blocks because people might want to use them differently. If you're asking yourself the difference check the soil each one is attached to.
NOTE 2: The cut light bulbs are supposed to be attached to a wall and will lit indicating the door below opened. Haven't drawn the door yet though.
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