This forum is for projects that are a work in progress.
Moderator: Userbase Moderators
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Sat Aug 30, 2014 11:47 am
I hate to say this, but you do not control how people should be commenting on your project. Your posts against Superiorstar p much confirms what DarkMatt says about you being a "hipster" about criticism. They comment how they feel like commenting and you have no right to judge a person based on how they post nor that you have the right to silence that person. You just don't because that is intolerance at its core. If the criticism is bad, why don't you just ignore that criticism instead of wasting your time to reply?
If you have any form of screenshots posted on any forum, expect it to be criticized in any way, shape, or form b/c this is the Internet.
As for the project itself, I may contribute a graphic, but I do want to see more ideas fleshed out before I start (as In, specifics such as plot, world themes, boss ideas, graphical style)
Last edited by StrikeForcer on Sat Aug 30, 2014 12:10 pm, edited 2 times in total.
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aptuttle
- Guest
Postby aptuttle » Sat Aug 30, 2014 12:01 pm
Christian07 wrote:Did you even read the project forum rules? Doesn't seem so.
Really dude, stop to be immature and tell all that they are trolling (do you even know what's trolling?!), but, instead, you have to learn how to take criticism.
Coming on and telling someone that they--personally--are crap. That's trolling.
The person who I called a troll never offered any criticism, constructive or negative. Show me where I did and I'll redact everything. But you can't because he never did.
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aptuttle
- Guest
Postby aptuttle » Sat Aug 30, 2014 12:03 pm
Oh for the love of...
THE PERSON I AM REFERRING TO IS NOT THE PERSON WHO WAS MAKING CRITICISMS. READ THE POST BEFORE YOU COMMENT. YOU ALL ARE TALKING ABOUT SOMEONE ELSE.
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sat Aug 30, 2014 12:16 pm
I don't care if this is off-topic or backseat moderating, but I'm sick of your attitude. Stop treating rude criticism like it is some crime. People have different personalities here. You can't expect everyone to only be positive/be positive with their criticism. Also, all caps won't help. Lastly, calling someone crap is NOT trolling. That's flaming, and I actually do think it should stop.
I'll give some feedback of this project later.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Aug 30, 2014 12:20 pm
Kep wrote:I don't care if this is off-topic or backseat moderating, but I'm sick of your attitude. Stop treating rude criticism like it is some crime. People have different personalities here. You can't expect everyone to only be positive/be positive with their criticism. Also, all caps won't help. Lastly, calling someone crap is NOT trolling. That's flaming, and I actually do think it should stop.
I'll give some feedback of this project later.
If you're sick his attitude then why don't you report him :/
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Kyo
- Rocky Wrench

- Posts: 636
- Joined: Fri Dec 20, 2013 2:12 pm
Postby Kyo » Sat Aug 30, 2014 12:26 pm
You report someone if he's breaking the rules. Even if aptuttle's attitude starts to get a little bit annoying, he isn't breaking any rules.
And aptuttle, I think it's time to realize that if a bunch of people disagree with you and the way you are behaving, that you are simply wrong this time. Everyone makes mistakes, and our userbase; for the most part at least; is intelligent enough to forgive someone who does a mistake. That is of course, only if that person stops fighting to prove that he is right and everyone else is wrong.
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
- Pronouns: he/they
Postby Danny » Sat Aug 30, 2014 12:31 pm
DarkMatt wrote:On a more serious note, bad criticism is one thing, being a hipster about criticism is another. If you're gonna keep up that attitude you better quit while you're ahead before you finish it and everyone says it's crap and you're crap.
I mean yeah he can cut down on taking criticism lightly but I don't think you have to give him "advice" and tell him to quit before he finishes it. You didn't even give any constructive criticism on the project itself, you just told him to quit before people say it's crap and he's crap. As far as I'm aware nobody has been called crap if they've made a bad episode, if they have I'd love to see an example of that logic at work.
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aptuttle
- Guest
Postby aptuttle » Sat Aug 30, 2014 12:31 pm
As for the project itself, I may contribute a graphic, but I do want to see more ideas fleshed out before I start (as In, specifics such as plot, world themes, boss ideas, graphical style)[/quote]
As stated in my initial post, those ideas will not be fleshed out or made any more specific until there are others on board working on this. This is not MY project, this is a call for design of an open-source type, collaborative creative effort. I have no interest in pinning down the world themes, boss types, even specifics of graphic and theme sense until I have discussed these with the people who have decided they want to be involved.
If you're interested in contributing graphics or level structure, then I suppose you're welcome to check back in with us after the ball has gotten rolling, so to speak, but at that point it will be the brainchild of those folks already involved in building the worlds & levels and I suspect we'll have more need of people to contribute specific graphical needs & design levels that we already have firm expectations on what we want to see.
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aptuttle
- Guest
Postby aptuttle » Sat Aug 30, 2014 12:35 pm
8bitmushroom wrote:DarkMatt wrote:On a more serious note, bad criticism is one thing, being a hipster about criticism is another. If you're gonna keep up that attitude you better quit while you're ahead before you finish it and everyone says it's crap and you're crap.
I mean yeah he can cut down on taking criticism lightly but I don't think you have to give him "advice" and tell him to quit before he finishes it. You didn't even give any constructive criticism on the project itself, you just told him to quit before people say it's crap and he's crap. As far as I'm aware nobody has been called crap if they've made a bad episode, if they have I'd love to see an example of that logic at work.
I don't even bloody well have a problem with criticism. I'm getting really irritated here because everyone is putting friggin words into my mouth after reading everyone else's misguided posts that preceded theirs.
I have no problem with criticism. Fire away. I've said this again and again and again.
Regarding superiorstar: What I have a PROBLEM with is when someone discusses and then gets a whole conversation going on something that has no validity to the topic at hand. Talking about my choice of image with the LOTR map shown on the worldmap screenshot--clearly labeled as a placeholder while I show people what I mean about creating a custom worldmap w/ path structures--is completely irrelevant. It is not good criticism. It is not bad criticism. It is irrelevant, useless, off-topic, pointless, distracting, and by extension irresponsible, unnecessary, and silly.
Regarding DarkMatt He didn't criticize my work. How many times must I say this? I don't have anything to say about his criticism skills. The next time I hear someone say I should be more open to DarkMatt's criticism of my work I am going to throw up all over Photoshop and my custom sprites. Not only did superiorstar prove to be offering completely irrelevant comments about things that have nothing to do with anything, you all have turned this whole situation into a runaway train by going off on me about being close-minded to DarkMatt's comments. Considering the only things he said to me was that I was crap and posting a stupid gif, I think it's safe to that MOST of the folks talking about this has no idea what in blazes they are actually discussing and are jumping on the bandwagon after reading the latest post to appear in the thread.
Last edited by aptuttle on Sat Aug 30, 2014 12:50 pm, edited 2 times in total.
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Sat Aug 30, 2014 12:37 pm
aptuttle wrote:
As stated in my initial post, those ideas will not be fleshed out or made any more specific until there are others on board working on this. This is not MY project, this is a call for design of an open-source type, collaborative creative effort. I have no interest in pinning down the world themes, boss types, even specifics of graphic and theme sense until I have discussed these with the people who have decided they want to be involved.
If you're interested in contributing graphics or level structure, then I suppose you're welcome to check back in with us after the ball has gotten rolling, so to speak, but at that point it will be the brainchild of those folks already involved in building the worlds & levels and I suspect we'll have more need of people to contribute specific graphical needs & design levels that we already have firm expectations on what we want to see.
Well guess what, you will need to learn to start fleshing out your ideas before you are even in a position to call the community to come in to help out with your project. We want fleshed-out ideas coming from you which would be far more conducive to this thread then what is currently presented. At this point, you are being lazy and your attitude demonstrated here also doesn't help, not to mention notability, as you just registered. People here who are more established and have demonstrated the ability to lead group projects are more qualified to have people working for their project.
Last edited by StrikeForcer on Sat Aug 30, 2014 12:47 pm, edited 1 time in total.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sat Aug 30, 2014 12:45 pm
StrikeForcer wrote:aptuttle wrote:
As stated in my initial post, those ideas will not be fleshed out or made any more specific until there are others on board working on this. This is not MY project, this is a call for design of an open-source type, collaborative creative effort. I have no interest in pinning down the world themes, boss types, even specifics of graphic and theme sense until I have discussed these with the people who have decided they want to be involved.
If you're interested in contributing graphics or level structure, then I suppose you're welcome to check back in with us after the ball has gotten rolling, so to speak, but at that point it will be the brainchild of those folks already involved in building the worlds & levels and I suspect we'll have more need of people to contribute specific graphical needs & design levels that we already have firm expectations on what we want to see.
Well guess what, you will need to learn to start fleshing out your ideas before you are even in a position to call the community to come in to help your project. We want fleshed-out ideas discussed from you which would be far more conducive to this thread then what is currently presented. At this point, you are being lazy. Your attitude demonstrated here also doesn't help.
This.
As I stated MULTIPLE times through this thread:
GET YOUR IDEAS DOWN AND MAKE 1 OR 2 DECENT LEVELS BEFORE POSTING THE PROJECT!
No one wants to take part on something that looks so bland and unfinished. Just compare your screenshots with screenshots from other projects. Other projects have screenshots of finished levels that only have a little tweaking left to do at max. You have... A screen with Mario, a 1x1 pixel Goomba and floor with cutoff. Wow. A worldmap (the map itself actualy looks pretty cool) with lots of test images. Oh wow. And, for the probably most finished screenshot, the mine thingy. Cutoff on the logs, random SMB2 palmtrees and SMB3 grass, grass on top of the logs and ?-blocks, and some Ghost House blocks. Also, the screenshots are way too small to actually judge how th elevels play.
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aptuttle
- Guest
Postby aptuttle » Sat Aug 30, 2014 12:53 pm
StrikeForcer wrote:aptuttle wrote:
As stated in my initial post, those ideas will not be fleshed out or made any more specific until there are others on board working on this. This is not MY project, this is a call for design of an open-source type, collaborative creative effort. I have no interest in pinning down the world themes, boss types, even specifics of graphic and theme sense until I have discussed these with the people who have decided they want to be involved.
If you're interested in contributing graphics or level structure, then I suppose you're welcome to check back in with us after the ball has gotten rolling, so to speak, but at that point it will be the brainchild of those folks already involved in building the worlds & levels and I suspect we'll have more need of people to contribute specific graphical needs & design levels that we already have firm expectations on what we want to see.
Well guess what, you will need to learn to start fleshing out your ideas before you are even in a position to call the community to come in to help out with your project. We want fleshed-out ideas coming from you which would be far more conducive to this thread then what is currently presented. At this point, you are being lazy and your attitude demonstrated here also doesn't help, not to mention notability, as you just registered. People here who are more established and have demonstrated the ability to lead group projects are more qualified to have people working for their project.
I actually don't have a problem with that...if someone had said that instead of "your levels are weird, you should change the name because this doesn't deserve that name" we probably wouldn't be having this conversation.
Do you feel like there is another area of the forum rather than projects, that would be a good place to talk about an as-yet-in-pre-production stage Episode idea that you want to invite people to get in on the ground floor of? I couldn't see any place better than the Projects forum, but if there is I'd gladly take the discussion there esp. since most of the ppl commenting can't even wrap their heads around the fact that this is not a fully planned out project at this stage...
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Sat Aug 30, 2014 12:57 pm
aptuttle wrote:StrikeForcer wrote:aptuttle wrote:
As stated in my initial post, those ideas will not be fleshed out or made any more specific until there are others on board working on this. This is not MY project, this is a call for design of an open-source type, collaborative creative effort. I have no interest in pinning down the world themes, boss types, even specifics of graphic and theme sense until I have discussed these with the people who have decided they want to be involved.
If you're interested in contributing graphics or level structure, then I suppose you're welcome to check back in with us after the ball has gotten rolling, so to speak, but at that point it will be the brainchild of those folks already involved in building the worlds & levels and I suspect we'll have more need of people to contribute specific graphical needs & design levels that we already have firm expectations on what we want to see.
Well guess what, you will need to learn to start fleshing out your ideas before you are even in a position to call the community to come in to help out with your project. We want fleshed-out ideas coming from you which would be far more conducive to this thread then what is currently presented. At this point, you are being lazy and your attitude demonstrated here also doesn't help, not to mention notability, as you just registered. People here who are more established and have demonstrated the ability to lead group projects are more qualified to have people working for their project.
I actually don't have a problem with that...if someone had said that instead of "your levels are weird, you should change the name because this doesn't deserve that name" we probably wouldn't be having this conversation.
Do you feel like there is another area of the forum rather than projects, that would be a good place to talk about an as-yet-in-pre-production stage Episode idea that you want to invite people to get in on the ground floor of? I couldn't see any place better than the Projects forum, but if there is I'd gladly take the discussion there esp. since most of the ppl commenting can't even wrap their heads around the fact that this is not a fully planned out project at this stage...
Go ask a mod to move this thread to http://www.smbxgame.com/forums/v ... m.php?f=69 if he or she doesn't have interest in locking this thread, which is p unlikely due to the drama here. The Projects forum has a certain requirement that your thread doesn't have: A clear Proof of Progress.
I would also look at Natsu's SMC - The Quest to Valterri: http://www.smbxgame.com/forums/v ... =69&t=2382 to see how he got people working for his project at the time. Also look at The Invasion 3 on SMBX United and study how Ignoritus got people working for that project as well. Then, reflect on it.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Aug 30, 2014 1:19 pm
aptuttle wrote:Christian07 wrote:Did you even read the project forum rules? Doesn't seem so.
Really dude, stop to be immature and tell all that they are trolling (do you even know what's trolling?!), but, instead, you have to learn how to take criticism.
Coming on and telling someone that they--personally--are crap. That's trolling.
The person who I called a troll never offered any criticism, constructive or negative. Show me where I did and I'll redact everything. But you can't because he never did.
I know I am late (almost 7 pages), but I'd like to reply. No, that's not trolling. Also you need to improve your behavior.
Last thing, I agree with Nickname's last post here. You must have some finished ideas and some good looking screenshots or you may won't have someone who will contribute to your project.
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aptuttle
- Guest
Postby aptuttle » Sat Aug 30, 2014 1:41 pm
I'm done with you all. What I have to take away from this is:
- It's OK for the moderator to be a dick, accuse me of saying something to him I never said, call me crap, call my work crap, because he's one of your little club. Someone else wrote an entire response to point out that I was wrong to call him a troll (?) because what he's doing is more accurately described as flaming. But, hey, it's still good because he's one of the guys. For proof, all you have to do is look at the post directly above mine to see someone actually DEFENDING what the mod said to me and telling me I should improve my behavior about being upset over that.......
- People here love to read the latest replies, post on what they think occurred, and don't have the time or feel it necessary to even bother to figure out that we're talking about two different people in the first place. So I get to spend a couple of wasted hours saying the same thing over and over again.
- Everyone here just wants to be the director of their own strongly realized & specific little project...the moment someone comes in and suggests we do a project of a full-length game scope where we all decide what would represent a "sequel" type of game, well we all just can't handle the fact that I'd rather have people contribute to the overall vision of the project and not just the nuts and bolts. After requesting if there was a better place to post this kind of thing, I was directed to the general forums page or given the equivalent of saying just stand in the parking lot because what you want to do doesn't really fit what we're about here. Would it really have killed anyone to allow me to post my idea of a collaborative project and if no one comes in and expresses interest, to let it just vanish at the end of the Projects stack? Why the need to come in and freak out that I'm not showing full levels but work I'm doing with code changes & custom graphics to lay the foundation? I would argue that the time I've spent preparing code & graphics for this project is so far is MORE time than would be spent on 2-3 full levels.
I have already been able to speak to some people who are interested in what I'm doing & the fact that I want to include people on choosing the look and feel of this game rather than coming to them with my pie already baking in the oven, so to speak. The rest of you can have your good ol' boys club, go on defending Superiorwhatever, a horrible trolling racist schmuck and to boot someone who's too lazy to even read the description next to the item he tries to comment on; Darkmatt, a moderator who thinks that gives him a right to be a dick to everyone and sees himself as some sort of a celebrity because people laugh at his vile behavior. Those are your forum pals.
Oh and the projects forum is a joke...I've seen enough to know that it consists of dozens of posts of WIP and for each a handful of initial comments before it disappears into obscurity. I wanted to pitch something that people might want to be in on the planning stages of, which you could either express interest in or just ignore and move on. Whether or not my work is compelling enough to get someone to offer to help is, really, my concern and my business. 3 weeks spent preparing custom code & replacing graphics to prepare for this is just as important & meaningful work as doing a couple of full levels, but this forum is incapable of coming to grips with that or know how to deal with it. So, good riddance to the lot of ya.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sat Aug 30, 2014 1:53 pm
Ok, that's it, I've had enough of your damn attitude.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Aug 30, 2014 1:57 pm
aptuttle wrote:- It's OK for the moderator to be a dick, accuse me of saying something to him I never said, call me crap, call my work crap, because he's one of your little club. Someone else wrote an entire response to point out that I was wrong to call him a troll (?) because what he's doing is more accurately described as flaming. But, hey, it's still good because he's one of the guys.
First off, I have some questions:And if he was doing his work and was giving criticism? And if your project is really crap but you fail to understand this because you seem like an immature kid who wants to do the rules?
aptuttle wrote:For proof, all you have to do is look at the post directly above mine to see someone actually DEFENDING what the mod said to me and telling me I should improve my behavior about being upset over that.......
That is actually one of my most mature posts.
aptuttle wrote:- People here love to read the latest replies, post on what they think occurred, and don't have the time or feel it necessary to even bother to figure out that we're talking about two different people in the first place. So I get to spend a couple of wasted hours saying the same thing over and over again.
Why does someone needs to talk about an argument which died some pages ago?
aptuttle wrote:- Everyone here just wants to be the director of their own strongly realized & specific little project...the moment someone comes in and suggests we do a project of a full-length game scope where we all decide what would represent a "sequel" type of game, well we all just can't handle the fact that I'd rather have people contribute to the overall vision of the project and not just the nuts and bolts. After requesting if there was a better place to post this kind of thing, I was directed to the general forums page or given the equivalent of saying just stand in the parking lot because what you want to do doesn't really fit what we're about here. Would it really have killed anyone to allow me to post my idea of a collaborative project and if no one comes in and expresses interest, to let it just vanish at the end of the Projects stack? Why the need to come in and freak out that I'm not showing full levels but work I'm doing with code changes & custom graphics to lay the foundation? I would argue that the time I've spent preparing code & graphics for this project is so far is MORE time than would be spent on 2-3 full levels.
The general forum is a good place for collaborations. Why did you rejected it?
And also, no one was interested on your collaboration because it isn't good looking. Can you understand this?
aptuttle wrote:I have already been able to speak to some people who are interested in what I'm doing & the fact that I want to include people on choosing the look and feel of this game rather than coming to them with my pie already baking in the oven, so to speak. The rest of you can have your good ol' boys club, go on defending Superiorwhatever, a horrible trolling racist schmuck and to boot someone who's too lazy to even read the description next to the item he tries to comment on; Darkmatt, a moderator who thinks that gives him a right to be a dick to everyone. Those are your forum pals.
I can't say you're an immature kid. You insulted a member because you don't accept bad criticism, when you should do it. Also, how do you expect that people go to watch your ideas and why you are complaining for a project forum rule? And also DarkMatt do his job right in my opinion. Last thing, why does you criticize people by staying here just for a couple of hours?
aptuttle wrote:Oh and the projects forum is a joke...I've seen enough to know that it consists of dozens of posts of WIP and for each a handful of initial comments before it disappears into obscurity. I wanted to pitch something that people might want to be in on the planning stages of, which you could either express interest in or just ignore and move on. Whether or not my work is compelling enough to get someone to offer to help is, really, my concern and my business. 2 weeks spent preparing custom code & replacing graphics to prepare for this is just as important & meaningful work as doing a couple of full levels, but this forum is incapable of coming to grips with that or know how to deal with it. So, good riddance to the lot of ya.
The project forum isn't a joke. Those topics might not be died, they just don't see an update for months. Those which died are because the author isn't interested anymore and just leave. And also, as I said, you need some levels as having them is a rule. Can you understand that?
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DarkMatt
- Banned
- Posts: 1143
- Joined: Wed Feb 12, 2014 6:03 pm
Postby DarkMatt » Sat Aug 30, 2014 1:58 pm
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