WIP Graphics Showcase

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HenryRichard
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Re: WIP Tileset Showcase

Postby HenryRichard » Tue Aug 26, 2014 11:13 pm

I'm gonna post this here even if this topic doesn't get much activity:
Image
If you guess what it is you get a virtual cookie.

Fuyu
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Re: WIP Tileset Showcase

Postby Fuyu » Tue Aug 26, 2014 11:15 pm

An underground tileset? I don't know. That Yoshi egg looks Paper Mario-ish though.

HenryRichard
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Re: WIP Tileset Showcase

Postby HenryRichard » Tue Aug 26, 2014 11:18 pm

Natsu wrote:An underground tileset? I don't know. That Yoshi egg looks Paper Mario-ish though.
Actually it's based off this:
[rimg]http://nintendoenthusiast.com/wp-conten ... .55-PM.png[/rimg]
Don't have much else of this done yet, but I plan to have just about everything in the screen, excluding Yoshi and the Nippers.

Squishy Rex
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Re: WIP Tileset Showcase

Postby Squishy Rex » Fri Aug 29, 2014 5:35 am

That looks like it will be an interesting tileset once it is completed. Good luck with the rest of it, it looks good so far.

Something NEW from NSMB2:
Spoiler: show
Image
That's right, I'm SMB3-styling many of the tilesets and elements from NSMB2. There's not much done yet, though the Warp Cannon and Totem Tileset are completed.

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Re: WIP Tileset Showcase

Postby Fuyu » Fri Aug 29, 2014 11:21 am

Looks awesome as always, love dat cannon tho.

Also, it seems I am on some tileset extending rampage or something.
Image

EDIT:

What am I doing with my life?
Image

EDIT 2:

Somebody! Help me!
Image

Darkonius Mavakar
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Re: WIP Tileset Showcase

Postby Darkonius Mavakar » Fri Aug 29, 2014 11:39 am

Natsu wrote:Looks awesome as always, love dat cannon tho.

Also, it seems I am on some tileset extending rampage or something.
Image

EDIT:

What am I doing with my life?
Image

EDIT 2:

Somebody! Help me!
Image

HE'S CRAZY.

CALL 911.

they look nice.

Kyo
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Re: WIP Tileset Showcase

Postby Kyo » Fri Aug 29, 2014 1:19 pm

That's actually a good thing to do. It gives others the possibility to add corners to a previously-cornerless tileset. The mushroom tileset is insolid, though. How's that going to work out? Are they suddenly solid? Otherwise, good stuff.

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Re: WIP Tileset Showcase

Postby Fuyu » Fri Aug 29, 2014 4:29 pm

@Darkonius Mavakar: It's too late. R.I.P Natsu.

@Kyo: Yeah, I thought so. And yeah, those Mushroom blocks are indeed supposed to be solid. I'll come up with different colors to mark a difference between the tileset and the sizeable.

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Re: WIP Tileset Showcase

Postby Fuyu » Fri Aug 29, 2014 8:52 pm

Double posting with these awesome new Switch Platforms!
Image

zioy
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Re: WIP Tileset Showcase

Postby zioy » Fri Aug 29, 2014 8:54 pm

Image
Some sort of sky grass tileset. If you need to make it bigger, go ahead.

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Re: WIP Tileset Showcase

Postby Fuyu » Fri Aug 29, 2014 8:58 pm

It looks good so far, I like the pattern.

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Re: WIP Tileset Showcase

Postby Squishy Rex » Sat Aug 30, 2014 7:34 am

Because I liek trains...

Image

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Re: WIP Tileset Showcase

Postby Fuyu » Sat Aug 30, 2014 9:38 am

Awesome stuff you got there. You seem to never stop making those kind of graphics, I trust you then, you indeed "liek trains" ...

By the way, what is that thing over the rails?

YoshiGo99
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Re: WIP Tileset Showcase

Postby YoshiGo99 » Sat Aug 30, 2014 3:22 pm

I haven't seen a NSMBW beach tileset yet, only NSMB styled. It will not use the SMB3 palette but so far it does fit for a SMB3 styled level and it's way better than my old Beach tileset I made long ago (only like 2 years ago).

Image

I am still looking for a good Sand Tileset that would look nice with this tileset. Also I am not looking forward to slopes, but the tileset in NSMBW never had slopes so maybe I don't have to make them!

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Re: WIP Tileset Showcase

Postby Fuyu » Sat Aug 30, 2014 4:08 pm

I believe the tileset's dirt resemblances a lot Raster's beach tileset, but uses a different palette, excuse me if I'm wrong, though.

Love it so far, though the dirt should use a different palette, that's a personal opinion though.

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Re: WIP Tileset Showcase

Postby YoshiGo99 » Sat Aug 30, 2014 10:45 pm

It isn't the same as Raster's tileset, and I haven't heard of his Pack until you mentioned it.

Also I tried to use the SMB3 palette for the dirt but it just looked weird and didn't look to much like the tileset in NSMBW. But thanks, glad you like it!

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Re: WIP Tileset Showcase

Postby Squishy Rex » Sun Aug 31, 2014 4:16 am

Natsu wrote:By the way, what is that thing over the rails?
I assume you mean the yellow circular sign. That is a standard old-style railway crossing sign from Germany I think. I saw it in a Marklin catalogue and figured I'd add it as a BGO, because I had already made the crossing signals and boom gates. That is unless you mean the thing next to it which are buffers, though I'm sure you were talking about the sign.

Though I haven't got a new image, because I can't be bothered at the moment. I just finished the water tower and a few other miscellaneous objects. Not too much longer and there will be a released tileset.

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Re: WIP Tileset Showcase

Postby Fuyu » Sun Aug 31, 2014 2:09 pm

No, not the sign, the thing to the right.

YoshiGo99
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Re: WIP Tileset Showcase

Postby YoshiGo99 » Sun Aug 31, 2014 3:50 pm

Squishy Rex wrote:
Natsu wrote:By the way, what is that thing over the rails?
I assume you mean the yellow circular sign. That is a standard old-style railway crossing sign from Germany I think.
That's actually a US Railroad sign, but maybe they also appear in Germany. It does look nice! Also in the US, the gates are red and white, and the X shaped sign is white with Railroad Crossing written on it but you don't have to be exact with it.

I think the thing your referring to Natsu is a thing to stop trains. Something like this, http://budapestcityphoto.files.wordpres ... ugati1.jpg

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Re: WIP Tileset Showcase

Postby Fuyu » Sun Aug 31, 2014 4:12 pm

YoshiGo99 wrote:I think the thing your referring to Natsu is a thing to stop trains. Something like this, http://budapestcityphoto.files.wordpres ... ugati1.jpg
Yeah, I thought it could be that, but wasn't so sure so I wanted to ask.


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