Super Mario and the Tower of Biased 7 (Patch 3 Aug 31)

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bossedit8
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby bossedit8 » Tue Aug 26, 2014 4:58 pm

@Mudkip: Logout Mediafire and then download the file again.

Also I already made 4 Parts of this Game and it looks super amazing so far.

SMBXxer
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby SMBXxer » Tue Aug 26, 2014 5:48 pm

DarkMatt wrote:I'm getting back into this horse drivel. This time I should have a special guest with me.

http://hitbox.tv/darkmatt

Stream over. Come back in a day or two and maybe I might finish this crap?
No, you're not.
I'm saying I don't like and don't GET how you keep on hating me.
I don't hate you, but you won't tell me WHY you hate me.

DimitrisPowerSeven
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby DimitrisPowerSeven » Tue Aug 26, 2014 6:21 pm

I'm outside of tier 7 and it is freaking big.By the way who made the tiles?

RudeGuy
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby RudeGuy » Wed Aug 27, 2014 4:21 am

DimitrisPowerSeven wrote:By the way who made the tiles?
Valtteri.

ElTipsta
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby ElTipsta » Wed Aug 27, 2014 7:01 am

YAY A NEW TOWER OF BIASED

I'M GOING TO HAVE SO MUCH FUN PLAYING THIS :D

E: what the fuck have you done to nameuser....he's beautiful!

E2: did you make the tier 7 tileset yourself? it's gorgoues!!

Megar
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Megar » Wed Aug 27, 2014 1:38 pm

What the fuck is a Frozen?


im going to vanish again now also this was p. good

Valtteri
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Valtteri » Wed Aug 27, 2014 3:00 pm

ElTipsta wrote:E: what the fuck have you done to nameuser....he's beautiful!

E2: did you make the tier 7 tileset yourself? it's gorgoues!!
I did. <3 Glad you like it, I don't make custom tilesets often.

Kyo
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Kyo » Thu Aug 28, 2014 12:40 am

I finally am able to play this! I really am not a big fan of the SMB2 style, and generally don't like the entire game, but I quite liked the way this ToB was designed, so far. I also like the idea of having one tower per tier, where you have to work your way to the top to get to the next tower. The difficulty grades are also a nice idea.

One question. Does FoS' and Vinyl's level really have a second star.

HeroLinik
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby HeroLinik » Thu Aug 28, 2014 4:09 am

Kyo wrote:One question. Does FoS' and Vinyl's level really have a second star.
I'm not sure about the SpongeBob level, but that Mitt Romney one does. In the water section with the star and key exit, you need to wrap around so that you get to the section with the key, keyhole and 3-Up. Grab the key, and try to make it to the keyhole. The instant warps there take you to another section where you fight a secret Clown Car Bowser-based boss to get the star.

Valtteri
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Valtteri » Thu Aug 28, 2014 9:57 am

Kyo wrote:One question. Does FoS' and Vinyl's level really have a second star.
FanofSMBX's level has one star. If you view the debugger in the level editor it says the level has 1 star. I have no idea why it says it has two in the hub.

Imaynotbehere4long
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Re: Favorite TOB7 Level?

Postby Imaynotbehere4long » Thu Aug 28, 2014 11:43 am

GLuigiX wrote:so far I have to say I really like
GLuigiX wrote:Sharp Object's are Usually Deadly (it's a pain in the ass but I like the concept)
Thanks for the compliment!
Darkonius Mavakar wrote:can someone explain me what happened?
people got theyr places swapped...?
I need explanation :/
Valtteri and the other judges agreed to replace some of Emral's scores with Valtteri's scores because of the huge uproar over Emral's scores.
Kep wrote:
HenryRichard wrote:
Kep wrote:Anyways, I just beat tier one, I had a hell of a time with some of the levels though.
Lemme guess: Futuristicallish Land was the hardest.
of course it was
If that's only limited to Tier one, what would you say is the hardest level in the entire contest?
DarkMatt wrote:Brief aside for a bit, I would've smiled if I had the 3 munchers difficulty and for the, questionable levels there were special difficulty ratings exclusive to each level. Like, Vinyl's would be weed, MECHDRAGON's would probably be a question mark, Imaynotbehere4long would be Boshy, etc.
Or they could have played with the scoring a bit: instead of limiting the difficulty to 1, 2, and 3, they could have just said that in the first post, then given difficulty ratings of -1 and 5. (maybe they did; I haven't played it yet)

Valtteri
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Valtteri » Thu Aug 28, 2014 11:48 am

The reason I changed the difficulty scale from 5 to 3 was because I ran out of BGOs. Literally. If you look at the hub in the editor you'll see that every 32x32 BGO piece is used. And the joke ratings would have been cool too but again I was restricted to three BGOs.

FanofSMBX
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby FanofSMBX » Thu Aug 28, 2014 11:51 am

Valtteri wrote:The reason I changed the difficulty scale from 5 to 3 was because I ran out of BGOs. Literally. If you look at the hub in the editor you'll see that every 32x32 BGO piece is used. And the joke ratings would have been cool too but again I was restricted to three BGOs.
Friendly NPCs or friendly heavy NPCs set to nogravity
Also I'm glad to hear that my level was changed to the winner!

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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby HeroLinik » Thu Aug 28, 2014 11:52 am

BTW this needs to be patched again, as I got a runtime error 9 not just on Jarckius's level, but on MidiGuyDP's level, Cloud Controll. It works for the most part, but just after the checkpoint the error pops up and it crashes me back out of the editor. Also Automatica is impossible as I can't reach a certain springboard before dying.

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Re: Favorite TOB7 Level?

Postby RudeGuy » Thu Aug 28, 2014 11:55 am

Imaynotbehere4long wrote: If that's only limited to Tier one, what would you say is the hardest level in the entire contest?
Your level. It was hard as hell and I couldn't cheat to progress. The only cheat which could've been useful was wetwater, but that just slighty decrease the difficulty. After I had to edit the position of the player in the level editor, and that is a thing I did only in your level and Automatica for his bugs.

The second one was PaperPlains.

Oh, and about Automatica, I encountered some bugs in the section 2 (one was pointed by castlewars).

Valtteri
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Valtteri » Thu Aug 28, 2014 12:03 pm

castlewars wrote:BTW this needs to be patched again, as I got a runtime error 9 not just on Jarckius's level, but on MidiGuyDP's level, Cloud Controll. It works for the most part, but just after the checkpoint the error pops up and it crashes me back out of the editor. Also Automatica is impossible as I can't reach a certain springboard before dying.
The same thing I said about Jarckius's level applies to Cloud Controll.
Valtteri wrote:It can't be fixed. It's likely because the level's too big. After running for some time, SMBX will crash upon trying to enter a big level like Jarckius's. It will load it fine when you play it shortly after launching SMBX, it has to do with how something in SMBX starts getting slowly filled when you play episodes and it will start over when you relaunch it.
Christian07 wrote:Your level. It was hard as hell and I couldn't cheat to progress. The only cheat which could've been useful was wetwater, but that just slighty decrease the difficulty. After I had to edit the position of the player in the level editor, and that is a thing I did only in your level and Automatica for his bugs.
fairymagic + shadowstar does the trick. :)

RudeGuy
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby RudeGuy » Thu Aug 28, 2014 12:45 pm

Valtteri wrote:
Christian07 wrote:Your level. It was hard as hell and I couldn't cheat to progress. The only cheat which could've been useful was wetwater, but that just slighty decrease the difficulty. After I had to edit the position of the player in the level editor, and that is a thing I did only in your level and Automatica for his bugs.
fairymagic + shadowstar does the trick. :)
Oh yeah, I forgot fairymagic. I used shadowstar somewhere, tough.

HeroLinik
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby HeroLinik » Thu Aug 28, 2014 1:00 pm

Christian07 wrote:
Valtteri wrote:
Christian07 wrote:Your level. It was hard as hell and I couldn't cheat to progress. The only cheat which could've been useful was wetwater, but that just slighty decrease the difficulty. After I had to edit the position of the player in the level editor, and that is a thing I did only in your level and Automatica for his bugs.
fairymagic + shadowstar does the trick. :)
Oh yeah, I forgot fairymagic. I used shadowstar somewhere, tough.
The reason fairymagic is often never used is because a lot of people use ahippinandahoppin instead, which grants unlimited jumping. You could alternatively cheat this one with ahippinandahoppin and shadowstar, but in this case, it'll be a lot harder because of the spike placements and how easy it is to get caught in the instant warps attached to the spikes.

Vinyl Scratch
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby Vinyl Scratch » Thu Aug 28, 2014 10:55 pm

Valtteri can you at least remove the fucking wrap around from the last section in my level if you're not going to listen to any other of my pleas for buffing my level back to normal
It isn't really all that fair, especially since you can use it to skip mostly the entire section, which is one of the few sections I actually put work into, hence the custom pipe tileset

DarkMatt
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Re: Super Mario and the Tower of Biased 7 (Patch 2)

Postby DarkMatt » Thu Aug 28, 2014 11:00 pm

Yes because your level was a national treasure and the german banditos defaced it when they stormed your house.


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