Topics that have reached 100 pages.
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Storm Destructor
- Guest
Postby Storm Destructor » Tue Aug 26, 2014 10:54 am
Mouser's Pipe Maze:
I only used wooden blocks because it's based in the design of this level from The Invasion:
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Tue Aug 26, 2014 11:12 am
Just want to show how big level44 - Dire Dire Rocks, from The Invasion 2 really is:
As you can see, the level has 15 Red Coins.
Second screenshot is made by Wohlstand.
Last edited by h2643 on Tue Aug 26, 2014 11:28 am, edited 1 time in total.
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DimitrisPowerSeven
- Volcano Lotus

- Posts: 519
- Joined: Sun Apr 06, 2014 8:56 am
Postby DimitrisPowerSeven » Tue Aug 26, 2014 11:18 am
Now i understand why it took me so much time to beat this level,it is a very big level and a bit puzzle at all!
Edit:100 post!!! i can use reputation mod at last.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Aug 26, 2014 11:45 am
Some screenshots of my GFX Pack's second update.
NOTE: There's actually another GFX that I have not taken a screenshot of yet since I'm not done with it. It's probably going to take a while until I finish it.
NOTE 2: I will NOT include the SMB3 version of my custom pipe due to being rather ashamed of the very fact I made it, so yeah, if you want it search it.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Aug 26, 2014 12:03 pm
Custom koopas I created. I will release them today.

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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Tue Aug 26, 2014 12:20 pm
Custom Question block GFX thing

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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Aug 26, 2014 1:38 pm
That actually looks pretty damn good.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Aug 26, 2014 3:19 pm
Blue Dread wrote:Custom koopas I created. I will release them today.

Any comments?
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Aug 26, 2014 3:46 pm
Sorry for double posting but if anyone doesn't like them by how they look, that is only one frame.
This is entire four frame sprite.

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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Tue Aug 26, 2014 3:47 pm
They still look pretty bad IMO. I feel as if they lack something to the fit the atmosphere or any level they are used in. They also look sloppily made.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Tue Aug 26, 2014 5:25 pm
Blue Dread wrote:Sorry for double posting but if anyone doesn't like them by how they look, that is only one frame.
This is entire four frame sprite.

ARGH! TOO REALISTIC!
Seriously though, they look too realistic for default SMBX. You might as well make them walk on four legs with their heads to the ground.
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Mudkip
- Lakitu

- Posts: 458
- Joined: Mon Jan 06, 2014 11:35 pm
Postby Mudkip » Tue Aug 26, 2014 5:27 pm
Kep wrote:They still look pretty bad IMO. I feel as if they lack something to the fit the atmosphere or any level they are used in. They also look sloppily made.
This.
Also they seem to be really lean at some points.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Aug 26, 2014 8:11 pm
HenryRichard wrote:Blue Dread wrote:Sorry for double posting but if anyone doesn't like them by how they look, that is only one frame.
This is entire four frame sprite.
ARGH! TOO REALISTIC!
Seriously though, they look too realistic for default SMBX. You might as well make them walk on four legs with their heads to the ground.
Kep wrote:They still look pretty bad IMO. I feel as if they lack something to the fit the atmosphere or any level they are used in. They also look sloppily made.
Mudkip wrote:Kep wrote:They still look pretty bad IMO. I feel as if they lack something to the fit the atmosphere or any level they are used in. They also look sloppily made.
This.
Also they seem to be really lean at some points.
Alright, into they trash can it goes.
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Tue Aug 26, 2014 8:24 pm
No, it doesn't deserve to go to the trashcan, it just should get improved in all of the aspects I mentioned earlier.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Aug 26, 2014 8:25 pm
Kep wrote:No, it doesn't deserve to go to the trashcan, it just should get improved in all of the aspects I mentioned earlier.
No, it would mean reworking the entire sprite. It would be easier to scrap it and try to recreate it. Or just give up, actually I'll just do that.
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
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Contact:
Postby zioy » Tue Aug 26, 2014 9:35 pm
It's disproportional. The head is too small and the body is too big and fat. Try making it with a bigger head.
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Tue Aug 26, 2014 9:50 pm
"Hey, do you remember my level of CC3" XD (PS: Maybe, click in "open in the new tab")
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Wed Aug 27, 2014 4:34 pm
I decided to create SMB2 styled and colored buzzy beetles.

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YTsupertyrusland23
- Guest
Postby YTsupertyrusland23 » Wed Aug 27, 2014 4:42 pm
Blue Dread wrote:I decided to create SMB2 styled and colored buzzy beetles.

nice buzzy beetle =)
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