Topics that have reached 100 pages.
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Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Sat Feb 01, 2014 9:48 pm
The Dino-Torch one doesn't breathe fire for now, but I'm currently trying to get it to work. Not sure if it's possible to do it, but if it isn't I'll keep it anyway; maybe I'll have a separate one that breathes fire or something :p
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xtremegamer51
- Guest
Postby xtremegamer51 » Sun Feb 02, 2014 9:37 pm
Aeon wrote:The Dino-Torch one doesn't breathe fire for now, but I'm currently trying to get it to work. Not sure if it's possible to do it, but if it isn't I'll keep it anyway; maybe I'll have a separate one that breathes fire or something :p
Why don't you make a dinorhino replacing something like the smb3 giant goomba and a dino-torch replacing something like a snephit(<Le bad spelling).And then use layers and events to make it that when you kill the dino rhino the dino-torch will appear and it will be able to do things like breath fire.Just a suggestion.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1783
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Mon Feb 03, 2014 2:50 pm
Dragonmaster146 wrote:Tileset in WIP.
holy crap is that dk2?
i can't wait to see the finished product!
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Feb 03, 2014 4:21 pm
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Firespike33
- Tweeter

- Posts: 139
- Joined: Sat Dec 21, 2013 1:24 pm
Postby Firespike33 » Mon Feb 03, 2014 4:25 pm
@Christian07: That looks decent. But the trees look metallic--maybe make them more rough and tone down the shading. The shy guys look a little awkward because they'd have to be giant to appear that big on the map. Also, the tall vase in the first screenshot looks a bit flat; maybe you could use the same style as the small pipes.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Feb 03, 2014 7:02 pm
They look fine IMO. Great trees!
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Emral
- Cute Yoshi Egg

- Posts: 9877
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Feb 04, 2014 9:55 am
I'm just clarifying: You can jump on the pillars which do not touch the ceiling
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Feb 04, 2014 12:19 pm
Firespike33 wrote:@Christian07: That looks decent. But the trees look metallic--maybe make them more rough and tone down the shading. The shy guys look a little awkward because they'd have to be giant to appear that big on the map. Also, the tall vase in the first screenshot looks a bit flat; maybe you could use the same style as the small pipes.
I can't do anything with the tree, because it use all the colors of the SMB2 tree (so it's impossible to tone down the shade) and when I try to make it more rough, it become ugly. Also I can't do a smaller shy guy. I fix the tall vase.
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Firespike33
- Tweeter

- Posts: 139
- Joined: Sat Dec 21, 2013 1:24 pm
Postby Firespike33 » Tue Feb 04, 2014 12:46 pm
Christian07 wrote:Firespike33 wrote:@Christian07: That looks decent. But the trees look metallic--maybe make them more rough and tone down the shading. The shy guys look a little awkward because they'd have to be giant to appear that big on the map. Also, the tall vase in the first screenshot looks a bit flat; maybe you could use the same style as the small pipes.
I can't do anything with the tree, because it use all the colors of the SMB2 tree (so it's impossible to tone down the shade) and when I try to make it more rough, it become ugly. Also I can't do a smaller shy guy. I fix the tall vase.
You could just remove some of the shades. It doesn't have to have EVERY color. You could add a few branches on the side as well to make it look less...smooth.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Wed Feb 05, 2014 3:25 am
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WillJill89
- Koopa

- Posts: 17
- Joined: Tue Dec 31, 2013 6:49 pm
Postby WillJill89 » Wed Feb 05, 2014 4:11 am
Decided to muck-up around in SMBx. This is what I ended up with.

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Squishy Rex
- Tellah

- Posts: 1985
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Contact:
Postby Squishy Rex » Wed Feb 05, 2014 6:46 am
Part of a certain v1.5 update coming soon...
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Wed Feb 05, 2014 4:57 pm
My first time in a while to attempt creating a level. All objects recolored by me, and the current name of this stage is Substantial Steppe:
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Wed Feb 05, 2014 6:02 pm
I really loved this effect Kep *---*
What program did you use?
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Keddy
- Ripper II

- Posts: 351
- Joined: Sat Dec 21, 2013 6:56 pm
- Flair: ここはお前の住む世界ではない!
Postby Keddy » Wed Feb 05, 2014 6:23 pm
Kep wrote:My first time in a while to attempt creating a level. All objects recolored by me, and the current name of this stage is Substantial Steppe:
I really like the atmosphere in this one Kep, to me it give a murky-ish feeling. Looks great.
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Wed Feb 05, 2014 6:40 pm
How do you make shading effects like in Kep's screenshot? I've seen it elsewhere in SMBX, but I have no idea how you would do that.
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Wed Feb 05, 2014 6:56 pm
Shinbison-Kof wrote:I really loved this effect Kep *---*
What program did you use?
Paint.NET, couldn't really say anything else. Thanks!
elitalianoverde wrote:Kep wrote:My first time in a while to attempt creating a level. All objects recolored by me, and the current name of this stage is Substantial Steppe:
I really like the atmosphere in this one Kep, to me it give a murky-ish feeling. Looks great.
I appreciate the kind feedback, considering the fact that this is probably only my fifth or sixth level made in SMBX.
Pseudo-dino wrote:How do you make shading effects like in Kep's screenshot? I've seen it elsewhere in SMBX, but I have no idea how you would do that.
You take the filling paint bucket tool, choose your color, and then turn the tolerance to 100% to recolor the entire image. Then, using solid black, turn the tolerance to 0% and then recolor the black area its respectable.
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Wed Feb 05, 2014 10:32 pm
Got Bored Decied to Work on a World 8 Level for my Project its the Final Main level of the Game titled Cruel Courtyard enjoy the Screen ok
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