Screenshots Thread 33 1/3

Topics that have reached 100 pages.

Moderator: Userbase Moderators

Superiorstar
Birdo
Birdo
Posts: 2153
Joined: Tue Jul 22, 2014 5:49 pm

Re: Screenshots Thread 33 1/3

Postby Superiorstar » Mon Aug 25, 2014 3:53 am

A level I'm working on Project-wise.
Image

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Screenshots Thread 33 1/3

Postby bossedit8 » Mon Aug 25, 2014 3:59 am

@Superiorstar: This looks very nice. I really like it and it looks challenging.

@Natsu: I really like those Tileset right there. You did a very good job on them.

@Socknic: Very nice Level design there. I can see that you used different background for the sky.

@Blck_Guy: I know how to fight with another player and not only focused on real platforming and destroying Enemies.

CreatorForce
Eerie
Eerie
Posts: 722
Joined: Sun Jan 19, 2014 12:41 am

Re: Screenshots Thread 33 1/3

Postby CreatorForce » Mon Aug 25, 2014 4:08 am

Another Hot Screenshots :

Image

Mable
Luigi
Luigi
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: Screenshots Thread 33 1/3

Postby Mable » Mon Aug 25, 2014 4:57 am

Superiorstar wrote:A level I'm working on Project-wise.
Image
More SML2 stuff huh? Looks good

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: Screenshots Thread 33 1/3

Postby DimitrisPowerSeven » Mon Aug 25, 2014 5:24 am

World D-1:
Spoiler: show
ImageImageImage

glitch4
Banned
Posts: 2577
Joined: Tue Dec 31, 2013 3:43 pm

Re: Screenshots Thread 33 1/3

Postby glitch4 » Mon Aug 25, 2014 5:50 am

DimitrisPowerSeven wrote:World D-1:
Spoiler: show
ImageImageImage
I'd would like to know if you're going to fill up these empty areas (backgrounds, coins, etc.).

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: Screenshots Thread 33 1/3

Postby DimitrisPowerSeven » Mon Aug 25, 2014 6:11 am

nope i don't think about coins but i put clouds.

Radishl
Guest

Re: Screenshots Thread 33 1/3

Postby Radishl » Mon Aug 25, 2014 8:38 am

CaptainSyrup wrote:
Superiorstar wrote:A level I'm working on Project-wise.
Image
More SML2 stuff huh? Looks good
Super Mario land, you mean.

:P

CreatorForce
Eerie
Eerie
Posts: 722
Joined: Sun Jan 19, 2014 12:41 am

Re: Screenshots Thread 33 1/3

Postby CreatorForce » Mon Aug 25, 2014 8:53 am

Spoiler: show
Image
Warning Full Screenshot sorry i forget the editing that picture.
Anyway Thanks Superiorstar Made This For My Project

DimitrisPowerSeven
Volcano Lotus
Volcano Lotus
Posts: 519
Joined: Sun Apr 06, 2014 8:56 am

Re: Screenshots Thread 33 1/3

Postby DimitrisPowerSeven » Mon Aug 25, 2014 8:56 am

Pivot40Channel wrote:
Spoiler: show
Image
Warning Full Screenshot sorry i forget the editing that picture.
The level looks very good!

CreatorForce
Eerie
Eerie
Posts: 722
Joined: Sun Jan 19, 2014 12:41 am

Re: Screenshots Thread 33 1/3

Postby CreatorForce » Mon Aug 25, 2014 8:57 am

DimitrisPowerSeven wrote:
Pivot40Channel wrote:
Spoiler: show
Image
Warning Full Screenshot sorry i forget the editing that picture.
The level looks very good!
But this isn't made by me but this is made Superiorstar.

silent_
Birdo
Birdo
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Screenshots Thread 33 1/3

Postby silent_ » Mon Aug 25, 2014 9:10 am

Screenshot of 1-1 Vine Valley.
Image

Any feedback is appreciated.

zlaker
Reznor
Reznor
Posts: 2844
Joined: Fri Dec 20, 2013 1:46 pm

Re: Screenshots Thread 33 1/3

Postby zlaker » Mon Aug 25, 2014 9:18 am

I suggest using SMB3 Recolored SMW Koopas, Coins and Pipes :/

silent_
Birdo
Birdo
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Screenshots Thread 33 1/3

Postby silent_ » Mon Aug 25, 2014 9:35 am

zlakerboy357 wrote:I suggest using SMB3 Recolored SMW Koopas, Coins and Pipes :/
Why, exactly?

I feel that that would be a waste of graphical space for something so simple that in the first place isn't even necessary.

zlaker
Reznor
Reznor
Posts: 2844
Joined: Fri Dec 20, 2013 1:46 pm

Re: Screenshots Thread 33 1/3

Postby zlaker » Mon Aug 25, 2014 9:37 am

Cause it looks better to me :/

silent_
Birdo
Birdo
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Screenshots Thread 33 1/3

Postby silent_ » Mon Aug 25, 2014 9:39 am

zlakerboy357 wrote:Cause it looks better to me :/
Well uh okay I'll consider it

Any other feedback?

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Screenshots Thread 33 1/3

Postby bossedit8 » Mon Aug 25, 2014 9:46 am

To me it isn't even needed to have SMB3 Recolored Stuff into it because they look fine as it is, although I wouldn't recommended to put a SMB3 Tanooki Block there as it doesn't look natural once you are at the Tanooki Statue. Use a Block that is invisible instead (customized). Also while I am talking to that invisible block there, there is also a chance of glitching through them while big and slideduck into the slope. Oh well. It looks very well design though.

silent_
Birdo
Birdo
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Screenshots Thread 33 1/3

Postby silent_ » Mon Aug 25, 2014 9:51 am

bossedit8 wrote:To me it isn't even needed to have SMB3 Recolored Stuff into it because they look fine as it is, although I wouldn't recommended to put a SMB3 Tanooki Block there as it doesn't look natural once you are at the Tanooki Statue. Use a Block that is invisible instead (customized). Also while I am talking to that invisible block there, there is also a chance of glitching through them while big and slideduck into the slope. Oh well. It looks very well design though.
There won't be any Tanooki suits in my game, because I find them cheap.
And how, may I ask, would I fix the fact that you can glitch through that little part? There's a slope there, so it's not like I can squeeze a hidden block there =/

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Screenshots Thread 33 1/3

Postby bossedit8 » Mon Aug 25, 2014 10:00 am

Kep wrote:There won't be any Tanooki suits in my game, because I find them cheap.
You will lose them adventuly anyway so it won't be bad to at least adding them at the secret Areas or something...
Kep wrote:How, may I ask, would I fix the fact that you can glitch through that little part? There's a slope there, so it's not like I can squeeze a hidden block there =/
Look what happened when I was big and then slide into that:

Image

So, you may add another block that is invisible or make another slope graphic that replaces a regular Block that won't let a player slide.

Fuyu
Fry Guy
Fry Guy
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: Screenshots Thread 33 1/3

Postby Fuyu » Mon Aug 25, 2014 10:40 am

@bossedit8: Thanks dude. Still working on that tileset though. Hope I manage to make something awesome.


Return to “Pit of 100 Pages”

Who is online

Users browsing this forum: Petal [Bot] and 4 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari